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Dead By Daylight Update 6.1.2/6.1.3 - Bugfix Patch Notes

The Dead By Daylight Update 6.1.2/6.1.3 Bugfix Patch went live on 2nd August 2022 featuring balance changes and fixes, here's everything included.
Dead By Daylight Update 6.1.2/6.1.3 - Bugfix Patch Notes

In-between major updates like the Mid-Chapter Update last month, the team behind the iconic 4v1 horror game Dead by Daylight patches up bugs and balance issues with patches.

The Dead by Daylight update 6.1.2/6.1.3 Bugfix Patch was released on 2nd August 2022, with balance fixes and lots of other quality improvements. Here's everything you need to know about the update.

Dead By Daylight Update 6.1.2/6.1.3 Bugfix Patch

6.1.3 Update bloodweb fix bugfix
The 6.1.3 version, available on some platforms now, includes additional fixes to the Bloodweb but is otherwise identical to 6.1.2. (Picture: Behaviour Interactive)

While some platforms will immediately receive 6.1.3, others will move to 6.1.2. The former provides fixes for the Bloodweb that the latter does not.

Though these patches have different numbers, they are almost identical, so you can enable crossplay and play together with friends and strangers no matter which version you have.



  • Decreased the penalty per injured, dying, or hooked Survivor to 1%/1.5%/2% (was 4.5%/5%/5.5%)
  • Added: If there are 4 injured, dying, or hooked Survivors, there is an additional 12% penalty to repair, sabotage, and Totem-cleansing speeds

Mettle of Man

  • Reworked to use Endurance correctly
  • After you earn 2 Protection Hit scoring event, the perk activates. Once activated, you gain the Endurance status effect. As long as you have Endurance, your aura will be revealed to the Killer when you are further than 12/14/16 meters from the Killer. Mettle of Man will deactivate once Endurance is lost

Dead Man's Switch

  • Decreased activation duration to 20/25/30 seconds (was 35/40/45 seconds)

Pain Resonance

  • Affected generators now interrupt Survivors that are repairing them
  • Note: This does not notify the Killer with a scream


Dead by Daylight The Clown re-enabled
After he was kill switched due to a bug causing permanent Haste, The Clown has now been fixed and re-enabled. (Picture: Behaviour Interactive)
  • Re-enabled the Clown.
  • Fixed the localization of the Master Challenge "Furious Destruction" in Tome 2, Level 2
  • Replaced the Orange Glyph "Glyph Massacre" challenge for a Red Glyph "Glyph Seeker" challenge in Tome 12, Level 1
  • Add-on rarity in low level Bloodwebs increases as you increase your prestige level

Bug Fixes

  • Fixed a small visual issue that occurs after pressing the 'Upgrade' button in the tally screen
  • Reduce rubber banding occurrences when interacting
  • Fixed an issue that may cause the Clown to retain the Haste status from the Afterpiece Antidote
  • Fixed an issue that caused succeeding the Overcharge skill check to grant permanent generator regression when the Call of Brine perk is also equipped
  • Fixed an issue that caused the Haste bonus granted by the Hex: No One Escapes Death perk to be greater than intended
  • Fixed an issue that caused the Dead Hard animation to last longer than the Endurance effect it grants
  • Fixed an issue that caused the Off the Record perk to remain active when the exit gates are powered
  • Fixed an issue that caused generators regressing from the Damage Generator interaction to stop regressing upon ending Feral Frenzy with the Fuming Mixtape add-on
  • Fixed an issue that may cause survivors to not drop their item on the second Feral Frenzy hit when the Legion is equipped with the Stolen Sketchbook add-on
  • Fixed an issue that may cause killers to remain stuck in an animation loop when destroying a pallet with their power at the same time as the Dissolution perk
  • Fixed an issue that caused the aura of the illusionary Doctor to briefly flicker in front of the camera.
  • Tentatively fixed an issue that caused a loss of progression and cosmetics when linking to a Behaviour account
  • Fixed an issue that caused a bloodweb error when switching characters during the bloodweb level-up animation
  • Fixed an issue that sometimes caused the bloodweb level-up animation to be skipped.
  • Fixed an issue that caused bloodweb errors to happen intermittently
  • Fixed an issue that caused Attack on Titan charms to appear missing until the application was rebooted
  • Fixed an issue that caused the Orange Glyph SFX to remain despite completing the requirements
  • Fixed an issue that caused the Nightmare Clock that can't be used in the Industrial map
  • Fixed an issue that caused an invisible collision that allows Survivors to walk along a cage in Gideon map
  • Fixed an issue that caused Killers to be slow down due to collision in the basement
  • Fixed a facial animation bug during Cenobite's mori

For more Dead by Daylight updates, as well as information on brand new games, tune in to Behaviour Beyond, Behaviour Interactive's upcoming game discussion and showcase live stream on 3rd August.

And that's all. For more Dead by Daylight news, guides, tips, and leaks, be sure to check out our dedicated section.


Featured image courtesy of Behaviour Interactive.