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Destiny 2 players disappointed with weekly raid rotation rewards

Destiny 2 Season 17 weekly raids and dungeon rotations will be added to the game, but many are unsatisfied with the rewards.
Destiny 2 players disappointed with weekly raid rotation rewards
The Witch Queen Destiny 2 expansion released back in February was just the start of new, exciting things to come to the action MMO during Year 5.

Once Season of the Risen wraps up in May, Season 17 will kick off, bringing the long-awaited weekly raid and dungeon rotation system, that will make otherwise obsolete content relevant again.

The weekly rotation was announced back when The Witch Queen was officially unveiled, with the latest This Week at Bungie blog post on 15th April giving details on how it'll actually work, disappointing many fans in the process. 

Raid rotation rewards criticised by Destiny 2 fans

destiny 2 raid
Destiny 2 will have a new raid rotation system. (Picture: Bungie)

Bungie confirmed that every raid and dungeon featured in the rotation would boast a pinnacle gear reward for completing the final boss of the activity. On top of this, all Legendary gear within each activity would be 100% farmable.

Sounds enticing? For Destiny 2 veterans, it seems like nothing short of a waste of time, sadly, with plenty of reactions on social media expressing that such rewards wouldn't lure them into replaying old content.

A thread on the official Destiny 2 subreddit that has over 1.4k upvotes at the time of writing encompasses all the problems veterans have with rewards seemingly intended for new or casual players to enjoy the most.

"They are gonna need something to coax veterans of those raids to play them again. Imo, the obvious answer is making all those weapons craftable," user astrowhale98 wrote.

Since the pinnacle can be obtained by only completing the final encounter, many are simply going to use a checkpoint to avoid going through the entire ordeal. Astrowhale, like many other Destiny 2 fans, believes adding craftable weapons would be an interesting way to make the entire activity worthwhile.

"With craftable weapons I am incentivized to run the whole thing. I really hope the old raids get craftable weapons otherwise I don't see myself or a large majority of raiders running them very often."

In response to that Reddit thread, Bungie community manager DMG responded that this initial offering is to allow new and returning players to experienced old content with decent rewards up for grabs.

In response to that Reddit thread, Bungie community manager DMG responded that this initial offering is to allow new and returning players to experienced old content with decent rewards up for grabs.

"If you are at max pinnacle power, have all the best rolls, and have completed every raid triumph in existence? Completely understandable that it wouldn't tap deep into your desires," he added.

DMG added that the door is open for further rewards down the line, but Bungie's goal is to allow for those that may have not a chance to get multiple raid completions, to do so.

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Raids and Dungeons could potentially offer more down the line. (Picture: Bungie)

"We feel this feature can be the start of something exciting and fun without requiring major lift from too many teams, leaving room for great feedback from players and potential for future growth, if that makes sense."

So there you have it, having an extra Pinnacle source is good for the community, but things like Adept weapons will remain secluded behind GM Nightfalls or Trials only.

For more on Destiny 2, please make sure to check our dedicated section full of developer news, game guides, title updates, and more.

 

Featured image courtesy of Bungie.