Making the Light subclass work similar to Beyond Light's Statis, the first-ever Darkness subclass (and only one so far), Void 3.0 sees the implementation of Aspects and Fragments to further customise your playstyle.
On top of this, abilities such as melee and grenades have been freed from the class-ability prison, and can now be used whether you're a Warlock, Hunter, or Titan.
With the aforementioned in mind, a lot of players are getting used to suppressing abilities. Previously only available via the Titan Void grenade or the Shadowshot Hunter Super ability, suppressing is a strong debuff for both PvP and PvE.
Let's take a look at everything you need to know about Void Suppressing in Destiny 2.
How to get Void Suppressing abilities
First off, you might want to know how to get your hands on some suppressing abilities. Some are still class-dependent, like the Nightstalker Hunter Super we just mentioned, while others are now widely available.
The ones accessible to everyone in the game are the suppressor grenades, which you can buy from Ikora Rey similar to how purchasing Fragments and Aspects works.
What does Suppressing do in Destiny 2?
Suppressing is one of the many debuffs available for all classes in Destiny 2 and perhaps the most important one as there are many mods in the Seasonal Artifact to craft powerful builds.
In essence, suppressing does exactly what the name implies, making enemies unable to use their abilities. This is particularly handy in PvP, as certain suppressing abilities can outright cancel Supers, and with the addition of Lightbearers in PvE, suppressing has become essential.
How to use Suppressing abilities in Destiny 2
Suppressor grenades can be purchased from Ikora for a total of 3k Glimmer, a very cheap amount. On top of this, the Suppressing Glaive class item mod can be acquired when you reach the fourth column in the Seasonal Artifact.
If you happen to pick up the Zavala daily bounty that tasks you with defeating enemies debuffed by your grenade, you might want to focus on powerful enemies (the ones with the orange health bars) and bosses. The reason for this is they can withstand the initial burst damage of the grenade without dying immediately.
If your nade kills them on impact, it won't count towards your bounty progress. Another simple tool is to use the Glaive melee with the suppressing glaive mod equipped, most red bars will be able to take an initial hit before you take them out while debuffed.
Featured image courtesy of Bungie.