With the closure of the the Rio 2016 Olympics, many have been turning their heads to 2020 and what might happen there. Not those in the eSports industry, however, who have been using the global sports event to figure out how eSports might one day fit in with the tournament. In our video above - part of Ginx eSports TV's weekly roundup of all things eSports (tune in every Sunday from 8PM to 11PM) - we discuss how Olympic athletes don't earn nearly as much as a professional competitive player might. It's an interesting thing to consider, taking into account that eSports doesn't have quite the same mainstream appeal that the Olympics does. And eSports is still a growing sport. On the extreme side of things, Dota 2 recently achieved the world's largest prize pool for an eSport event yet with $20 million up for grabs and the winning team - Wings Gaming - taking away over $9 in winnings. That's quite a chunk of cash to claim. But it's not unusual for competitions to offer up between $500,000 and $1 million in prize pools, while even some of the smaller scale eSports - such as Rocket League and Overwatch - still manage to give away $100,000, which is not an insignificant amount. Especially when it is in addition to sponsorship and wages. Olympians, however, have no chance to win anything but medals at the Olympics, so their careers rely on sponsorships and funding from governments. But that doesn't mean that eSports can't celebrate on a world stage, too. The first eGames event took place last week in Rio, giving players from countries throughout the world to compete for medals and glory instead of cash prizes. It suffered in many ways - watch our video clip below to find out more - but still managed to celebrate the competitive nature of eSports alongside the traditional athletic sports of the Olympics. If this is to become a regular event, it could really help to highlight the strength of eSports to a wider, mainstream audience.
How eSports Is Taking Over The Olympics
Published on August 21st, 2016