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GINX TV > Guides & Tutorial > Final Fantasy XIV Online

FFXIV Gets Major Job Changes For Dawntrail: All Updates Listed

With Dawntrail on the horizon, Yoshi-P gave players a look at the upcoming battle action changes for each Job.
FFXIV Gets Major Job Changes For Dawntrail: All Updates Listed
Square Enix

Final Fantasy XIV's next expansion, Dawntrail, is launching on July 2, 2024. And while it brings with it a huge wave of new content, including Main Scenario Quests, new Job classes, a new playable race, and more, some existing features will receive a few changes.

In a "Letter from the Producer" broadcast, the FFXIV team revealed the battle action changes coming to each Job with the Dawntrail expansion increasing the level cap to 100, including for the two new Jobs: Viper and Pictomancer. The changes effect every class: Tank, Healer, Melee DPS, Physical Ranged DPS, Magical Ranged DPS. 

With so many Jobs to update, there's a lot of information to uncover. However, fans can check out the new changes in action through a handy trailer:

All FFXIV Job Action Changes In Dawntrail Revealed So Far

As for the specifics, the broadcast gave us a brief breakdown of what to expect from each Job:

Tanks

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The Tank changes affect Paladins, Warriors, Dark Knights, and Gunbreakers. (Picture: Square Enix)
  • Rampart and job-exclusive 30% damage reduction abilities will be upgraded in the 90s level range.
  • Reprisal's duration will be increased to 15 seconds in the 90s level range.

Paladin

  • The second and third executions of Atonement have been changed to new actions with separate animations.
  • A new action that can be executed after Blade of Valor will be added.

Warrior

  • A new action, which can be executed after three exectutions of Fell Cleave or Decimate while Inner Release is active, will be added.
  • A new action that can be executed after Primal Rend will be added.

Dark Knight

  • To reduce the number of inputs during burst damage phases, Blood Weapon will upgrade into Delirium, and the effects of Blood Weapon will be added to Delirium.
  • A new action that can be executed after Living Shadow will be added.

Gunbreaker

  • A new action that can be executed after Fated Circle (via Continuation) will be added.
  • A new three-step combo that can be executed after Bloodfest will be added (no cartridge cost).

Healers

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Healer changes affect Sages, White Mages, Scholars, and Astrologians. (Picture: Square Enix)
  • Swiftcast's recast will be reduced to 40 seconds in the 90s level range.

Sage

  • Eukresia will now enhance Dyskrasia II into Eukrasian Dyskrasia, an AoE attack which deals damage over time to enemies within range.
  • A new party buff, which heals nearby party members whenever the caster casts a spell, will be added.

Astrologian

  • The card system will no longer be random, and will instead simultaneously, draw cards with offensive, defensive, and curative effects.
  • Astrodyne will be removed in accordance with the discontinuation of astrosigns.

Scholar

  • Seraphism, a new action which changes the caster's appearance and enhance magicks, ill be added.
  • A new AoE attack, which can be executed after Change Stratagem, will be added.

White Mage

  • A new action allowing the caster to quickly move forward will be added.
  • A new AoE attack, which can be executed up to three times after Presence of Mind, will be added.

Melee DPS

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Melee DPS affects Dragoons, Monks, Reapers, Samurai, and Ninjas. (Picture: Square Enix)
  • Second Wind's healing potency will be increased in the 90s level range.
  • Feint's duration will be increased to 15 seconds in the 90s level range.

Dragoon

  • To reduce positional requirement for the single-target combo, the fifth combo action has been changed to a new non-directional action, Drakesbane. Fang and Claw/Wheeling Thrust will change to Drakesbane, so input execution will remain the same.
  • To facilitate maximum damage output at the beginning or the battle, Life of the Dragon will be available without accumulating Dragon Gauge.
  • To reduce the number of inputs during burst damage phases, certain actions will be removed or adjusted.

Monk

  • Basic combo mechanics will no longer center around maintaining a buff or damage over time; instead, performing actions in a certain order will increase the next action's potency.
  • Can accumulate up to a total of ten chakra while Brotherhood is active (to prevent chakra overflow).

Samurai

  • To simplify recast management, Tsubame-gaeshi will be changed to be executable after Meikyo Shisui.
  • Hakaze, Tenka, Goken, and Midare Setsugekka will be upgraded into new actions.

Ninja

  • Huton's effect has been moved to a trait and will always be active. Huton will be changed to an AoE attack which grants the effect of Hidden.
  • Actions which extend the duration of Huton's effect will be adjusted in accordance with the above change.

Reaper

  • Plentiful Harvest's effect will no longer increase the Shroud Gauge by 50, and instead will allow execution of Enshroud which now can be used when gauge is at 51 or more without waste.
  • A new action that can be executed while Enshrouded will be added.

Physical Ranged DPS

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Physical Ranged DPS changes affect Dancers, Bards, and Machinists. (Picture: Square Enix)
  • Second Wind's healing potency will be increased in the 90s level range.
  • Damage reduction of job-exclusive defensive abilities will be increased to 15% in the 90s level range.

Bard

  • Mage's Ballad, Army's Paeon, and the Wanderer's Minuet will be changing into buffing actions which do not attack enemies.
  • Pitch Perfect will be changed to an AoE attack for ease of use in encounters with multiple enemies.

Dancer

  • A new action that can be executed after Flourish will be added
  • A new action which consumes Espirit and can be executed after Technical Finish will be added.

Machinist

  • Barrel Stabilizer will no longer increase Heat Gauge by 50, and instead allow the execution of Hypercharge which now can be used when gauge is at 51 or more without waste.
  • A new trait which accumulates charges for Drill will be added

Magical Ranged DPS

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Finally, Magical Ranged DPS will affect Black Mages, Red Mages, and Summoners. (Picture: Square Enix)
  • Swiftcast's recast will be reduced to 40 seconds in the 90s level range.
  • Addle's duration will be increased to 15 seconds in the 90s level range.

Black Mage

  • Various adjustments will be made to streamline certain aspects of the job, such as restoring MP upon landing ice spells while Umbral Ice is active, instead of passively over time.
  • A new action which repositions Ley Lines beneath the caster will be added.

Summoner

  • Solar Bahamut, a new summon akin to Bahamut and Phoenix, will be added.
  • A new action that can be executed after Searing Light will be added.

Red Mage

  • Manafication will no longer increase Black Mana and White Mana by 50, and will instead allow execution of enchanted swordplay action without cost.
  • The AoE enchanted swordplay combo beginning with Enchanted Moulinet will now consume a total of 50 Black Mana and White Mana, similar to its single-target counterpart.

Ahead of Dawntrail's release, be sure to nail down your rotations with our guides to each Job and their abilities.