Fischl is one of the best characters in Genshin Impact right now, partly because of her huge DPS potential (especially once she hits Constellation Level 1) and her similarly impressive abilities as an enabler courtesy of her Elemental Skill Summon, Oz, who can really dish out the damage and reactions even when she’s not on the field.
Genshin Impact Fischl guide
Most high damage bows will work on Fischl, or ones that improve Oz’s utility via her Elemental Skill. That said, here are some of the frontrunners:
The ultimate Oz enabler. Elemental mastery ups the raven’s attack damage as does Arrowless Song. Considering how much of Fischl’s kit revolves around her loyal retainer, this bow is cream of the crop.
It isn’t bad per se as a DPS option either, but to really maximise consistent output you had best cross your fingers and hope for...
… this particular beauty. Skyward Harp is nearly every DPS bow user’s dream weapon. Crit rate stat alongside a Weapon ability that ups Crit DMG and offers AoE burst with amped damage.
If DPS is your only end goal, this is close to the perfect weapon
For those without the good fortune to roll a great 4*+ bow option, Slingshot is really not a bad utility option. As with all 3* weapons, it’s very easy to refine, and this particular option really enables Fischl’s strong auto-attacking play style with its Crit Rate and eponymous Weapon Skill.
Other options that are more than viable include Rust, Amos’ Bow, Compound Bow and Favonius Warbow to name a few.
Fischl is pretty well studied by the community (just check out this Reddit guide or this massively in-depth carry guide), so general consensus is early game you want to stack ATK and ATK% on 4-piece Martial Artist.
You can take that all the way up to AR35 (or even beyond) very happily and offers great DPS with its amped normal and charged auto damage of a cumulative +40% after using an Elemental skill.
Another option is to go for a 2/2 split of Gambler and Thundering Fury, upping both Elemental Skill DMG and Electro DMG making it the best pure support/enabler build for Fischl at the cost of DPS options. As Gambler is 4* maximum, it's recommended you use the flower slot for one of the 2 pieces required to minimise stat loss.
Late game, max DPS is consistently 2-piece Gladiator’s Finale plus 2-piece Bloodstained Chivalry for the +43% DMG buff and you’ll want to transition to more Crit% and Crit DMG, though switching out one set for 2-piece Thunderfury.
- Read more: Genshin Impact Unreconciled Stars event: Meteorite locations, Phase I-III tutorial, rewards, more
There is the option to run full 4-piece Thundersoother for absolute maximum damage thanks to the increased DMG against enemies affected by Electro. The only issue is that means no elemental reactions because you need Electro to stay on your opponents for the buff. Situationally it’s very potent, but against certain enemies (those that self-apply elements, basically) it's highly inconsistent at best.
Early game you’ll want to prioritise ATK and ATK% on Fischl, before transitioning towards Crit% and DMG at AR35+.
- Crit% Circlet
- Electro DMG Goblet (Key). You can go Physical DMG, especially if you want to be less reliant on burst, but Electro is generally recommended.
- Crit% and DMG
- Crit Rate (50~%+)
- Crit DMG
- Electro DMG
- Energy Recharge
Don’t disregard ATK sub stats for max Crit, you do want around 1.2K~ attack if possible!
On the other hand, if you do want to go full support, these stats are more important:
- Elemental Mastery
- Energy Recharge
Playing Fischl is relatively straightforward as an enabler primary. Simply Summon Oz - on top of enemies if possible - then switch out to another character and let the raven back you up and add in elemental DMG. Remember you can activate Thundering Retribution damage when you create an Electro elemental reaction if you’ve unlocked Lightning Smite!
For DPS, it’s a little different. Your aim is to keep Oz out and focus on your primary target for as long as possible. That means summoning him on your enemies (for the summon damage) then moving him around to keep him close to said target.
Oz’s proximity is important: he attacks the closest enemy, and that means manoeuvring him around with Fischl’s Elemental Skill Reactivation.
When NIghtrider is about to timeout, you can re-summon Oz with Midnight Phantasmagoria to keep Oz up for as long as possible. If you time it right, you’ll only have about 3~s where Oz isn’t on the field before you can use Fischl’s Elemental Skill again. The underlying thing to keep in mind here is don’t overlap her abilities!
If you can, you want to try and hit Constellation Level 1 on Fischl for “Gaze of the Deep,” which allows Oz to attack (at reduced damage) even when he isn’t on the field, which really opens her DPS up. If you can reach C6 for an additional 30% consistent DPS from Oz whether Fischl is on the field or not and she becomes arguably the best DPS option in the game.
Team comp-wise, she synergises very well with Pyro users for Overload, and for similar reasons, Hydro and Cryo also work well. This holds true for both enabler and DPS roles, but for a more DPS focused role consider adding in an Anemo user like Venti who can group enemies together, or Mona whose Burst also gathers enemies.
When that does happen, you can start abusing Stellar Predator, which launches an AoE lightning bolt when a charged shot from Fischl hits Oz. Normally you just want to be using regular autos, but with enemies nicely grouped up and ripe for elemental reactions, you can start to abuse the AoE elemental damage Stellar Predator provides.
As a final note, remember you can get a free Fischl with the current event!
With that you're ready to make the most of Fischl! All that’s left is translating all the archaic language she says...