Less RNGesusItâ€™s the bugbear of so many Hearthstone players. Whether youâ€™re still playing, or have metaphorically flipped the table, there are no doubt countless times youâ€™ve suffered at the hands of a random number generator.And of course there are those that argue that good deck building and an understanding of what both yourself and your opponent has access to will help you overcome that, and thatâ€™s certainly true - to an extent. Thereâ€™s a reason some pro players have a much higher success rate than others, after all.But there are also those times where even the very best players have missed out simply because they hand a poor string of cards that were preceded by their opponentâ€™s lucky set that gave them an advantage. It makes tactical play so impossible when a Mage can DiscoverÂ the only card that can turn the game - from an entirely different class.Hearthstone is a game that simplifies the CCG, and for that reason its reliance on RNG is at once thrilling and frustrating. Gwent provides a more strategic, thoughtful approach - one that doesnâ€™t necessarily rely too heavily on randomisation.Itâ€™s a tough one to call, though: on one hand the randomisation can lead to exciting moments while watching, and methodical, strategic play can often lead a game being won - and therefore drawn out - before either players know it. Itâ€™s a matter of preference, and not one that can be a safe pick here.
Longer gamesThe way that Gwent is designed means that youâ€™ll get much longer games than you might see in Hearthstone. The three-round system means that even if youâ€™ve built up some tempo, thereâ€™s some opportunity for your opponent to counter that with relative success.In Hearthstone - especially in the current meta - itâ€™s aggro decks that tend to rule the roost. Builds that flush the board with Murlocs is one of the current flavours du jour, and certain classes are particularly well built for aggro play.That can be frustrating to play and it can be frustrating to watch, because itâ€™s a case of rushing out anything - everything - without any real concern or thought. And yes, of course there are counters to this in Hearthstone and yes, of course there is a lot of deck building flexibility in the game, but Gwent inherently is built to allow for your deck to be played before.The limitations on more valuable cards, for example, requires a greater focus in deck building. It means that you wonâ€™t suffer because your deck wasnâ€™t able to reach fruition. Gwent is the equivalent of letting it all hang out, and that liberation means thereâ€™s a greater sense of strategy about the game.This isnâ€™t to say that Hearthstone doesnâ€™t require intuitive decision making at all steps of the game, but there just seems to be a lot more personal control over the result of a game of Gwent that Hearthstone still seems to suffer from.
ProsÂ are giving Gwent some loveItâ€™s not been available as an open beta for too long, but naturally Hearthstone pro players are keen on giving it a go. There are a lot of concerns around the esports scene for Hearthstone, and while itâ€™s one of the only strategy/CCGs that can provide real winnings it still seems to waver at times.Even YouTube stars - such as Kripp - who exclusively built their channels off a love of and deep understanding of Hearthstone have been talking about how good a game Gwent is, and how theyâ€™re considering giving it some seriousÂ time.Thatâ€™s not the be-all and end-all to any esports opportunities for Gwent, of course, but if it can get the backing of some solid competitive and well-known players then they will naturally bring with them their respective fanbases, too. More people means more competition.More than anything, itâ€™ll give CDPR an roster of players and with that an opportunity to build a more regular and consistent set of tournaments, a season of games that is really integral to maintaining a successful esport.
A consoling handIt might seem like a little bit of a simple way the two are competing, but frankly itâ€™s always been strange that Blizzard has still yet to bring Hearthstone over to console. Console interfaces have come a long way since the likes of Warcraft II made it onto PS1, and itâ€™s not like thereâ€™s really that much about Hearthstone that would struggle with an analogue stick setup.Especially since itâ€™s not like itâ€™s a particularly time-sensitive game. Itâ€™s turn-based!So by sheer virtue of the fact that Gwent is already coming to PS4 and Xbox One is something of an advantage. Gwent can take on Hearthstone on the PC, of course, and itâ€™s already got something of a following to kickstart that.But on console it will be practically uncontested. Itâ€™ll be a tougher game to convince console players to take it up - those fellows have an inherent resistance to free-to-play and anything 2D - but if it can get a solid following then it will only grow from there.
Hearthstone's entry to iOS apps is definitely a step in the right direction, but one seemingly better to serve a casual gaming audience, rather than the more hardcore gamers of PC and console. On the contrary, Gwent offers cross-platform play between PC and Xbox One, so thereâ€™s no reason the scene can't thrive on one or the other.Â Simply put: it just gives a larger pool of potential players for Gwent to target that Hearthstone seems to be snubbing its nose at.