(Picture: 343 Industries)
Soon after the campaign demo, which premiered a brand-new grappling hook and a semi-open world take on Halo, Aaron Greenberg, General Manager of Xbox's marketing, addressed the concerns around the visuals of the title that's set to launch with the Xbox Series X.
In an interview with Inside Gaming, Greenberg stated that the build presented in the Showcase will be vastly different from the one that will go live when Halo Infinite releases this Holiday season.
"Listen, we're in the middle of a global pandemic. It's July, we're far from (the) Holidays, you're seeing a work-in-progress game. I can tell you because we see build check-ins every week, and they make progress week after week, so it's just going to get better and better."
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Following his initial statement, the Xbox representative encouraged fans to check out the presentation in native 4K resolution, as the streaming downgraded its quality.
"It's very hard to show the full power and graphical fidelity of what Xbox Series X will be able to deliver for you over a stream. Go back and look at it in 4K 60 (fps)."
Seems everyone involved in Halo Infinite has had to come out and do a fair share of damage control, as a rumour pointed at the game launching without a multiplayer component had to be quickly debunked by 343 Industries.