The new Garden of the Witch event for Hunt: Showdown 1896 has concluded, and as expected, many players who jumped in for the chaotic fun have started sharing their thoughts on the game as a whole. Players are raising concerns about the Immolators, particularly the overwhelming number of them appearing across the maps. So, let’s break down the details and explore why this issue is becoming a major problem for many in the community.
Hunt: Showdown 1896 - Players Speak Out About Rising Immolator Threat
In our recent article on players bemoaning the increase in AI numbers in Hunt: Showdown 1896, we touched on how it feels like Crytek has quietly added more AI roaming the map. However, our focus then was mostly on regular Grunt AI, not the special types like Armoreds, Hives, and especially not Immolators.
But now, Immolators are becoming a much bigger issue. As highlighted in a recent Reddit thread titled "Sometimes the amount of AI is actually crazy" by user u/Sunken_Rat, players are starting to notice just how disruptive the increase has become. In the post, they state: "Ran into not 1, not 2, not even 4. FIVE IMMOLATORS on the map simply running to a boss lair. Straight line. Not to mention the sheer amount of audio traps."
Other players in the thread echoed similar frustrations, with comments like: "Also, why are they detecting us from HALFWAY ACROSS COMPOUNDS?!!?", "Yeah, I’ve switched to using the pennyshot derringer to deal with the crazy amount of Immolators atm."
Some are defending the current state, claiming "it’s always been like this," and that experienced players know how to handle these encounters. And sure, for seasoned hunters, a few Immolators aren’t anything to panic over.
But speaking as someone with over 300 hours in Hunt: Showdown 1896, the real issue here is consistency. Not every area is overflowing with AI, and most of the time, you don’t expect to see more than one or two Immolators. But when you suddenly run into five clustered together, it feels jarring, unfair, and poorly balanced.
Yes, skilled players can manage. But for casuals or new players, it’s enough to be a serious turn-off. Immolators are fast, have a huge aggro range, and only take proper damage from blunt attacks—unless you want them exploding in your face. Combine that with unpredictable spawns, and you’ve got a recipe for frustration.
All in all, for the sake of the game’s growth and especially for newer players, I hope Crytek takes a serious look at this. Hunt needs more players right now, and inconsistent AI spawns like this are exactly the kind of thing that drives fresh blood away. Here’s hoping Crytek addresses it sooner rather than later.