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Last Epoch Harbingers of Ruin (1.1) Release Date, Content & Trailer

We provide Last Epoch fans with an overview of the content/features of the huge Harbingers of Ruin (patch 1.1) update, alongside its release date.
Last Epoch Harbingers of Ruin (1.1) Release Date, Content & Trailer
Eleventh Hour Games

The world of Eterra is expanding with the massive Harbingers of Ruin update Eleventh Hour Games' time-traveling ARPG, Last Epoch

Let's jump in and discuss the highlights of the Last Epoch 1.1 update, entitled Harbingers of Ruin, including its official release date and time, alongside the content and features fans can expect.

Last Epoch Update 1.1 Release Date & Time

last epoch update 1.1 harbingers of ruin content gameplay features patch
Get ready to face a new Pinnacle Boss in Last Epoch when the Harbingers of Ruin update releases. (Picture: Eleventh Hour Games)

For those who don't know, Last Epoch launched from Early Access to a full release on 21 February 2024, and we started exploring Eterra's different timelines with vigor. The game has since seen a huge number of fixes and improvements from the developers. Now, it's time for the first post-launch cycle (cycles are like seasons in Last Epoch) to arrive.

The Last Epoch Harbingers of Ruin update is set to release on Tuesday, 9 July 2024. The update should be released at 11:00  a.m. CST. For those in Europe, that's 17:00 p.m. UTC

Last Epoch Harbingers of Ruin Content Overview

last epoch update 1.1 harbingers of ruin content gameplay features patch
There's a whole lot of content to explore, including a Nemesis system with random encounters. (Picture: Eleventh Hour Games)

To build the hype and pull fans like me back into the world of Eterra, developer Eleventh Hour Games has revealed all the content and features.

Highlights include the addition of Evade for all characters, which is like Last Epoch's dodge roll mechanic. There's also a Nemesis system with random encounters through the campaign and Monolith of Fate, as well as Harbinger bosses and a new Pinnacle Boss encounter. 

Last Epoch players will also be able to enjoy the Forgotten Knight faction, gather a new crafting material (Glyph of Envy), and look for a whopping 30 new Unique items to enhance their build.

last epoch update 1.1 harbingers of ruin content gameplay features patch
That's gonna do some damage! (Picture: Eleventh Hour Games)

Want more details about the Last Epoch Harbingers of Ruin update? Then click on the topics below to open up the official information via a huge blog post on the official Last Epoch forums. 

Evade Mechanic

An Evade or “dodge roll” mechanic has been a highly requested feature, and with Patch 1.1 it will become available for all classes and transformations!

Evade provides a fast, short distance movement allowing players to quickly avoid many powerful attacks. We specifically call it an “Evade” rather than a “dodge roll” for several reasons. The first is that Dodge is already a mechanic in Last Epoch, which can lead to some confusion. The second is that Evade is not always a rolling move for all characters.

First, let’s talk about how exactly Evade works. All characters will have Evade available from level 1 with a default of two charges available and a four second cooldown. As your character level increases so will Evade’s cooldown recovery speed. So as your character grows more powerful, you can also Evade more often.

It’s important to note that Evade does not grant any immunity frames. It lets you more easily avoid enemy attacks, but you are still vulnerable to damage. If you Evade but are still inside an attack area, you will still take the damage. This is why we wanted to avoid confusion with the existing “Dodge” mechanic as Evade does not provide damage mitigation. This also helps keep some of the power and identity to movement skills, as more specialized and often safer movement options.

The most important thing with introducing the Evade mechanic is that it now allows us to assume a baseline of mobility for all characters. This doesn’t mean utilizing Evade will be essential for all builds, as many players will prefer traversal abilities. Having Evade simply means we have a “lowest level” of possible mobility every player can be expected to have. This allows us to increase the base level of difficulty in some fights, regardless if players use Evade or another movement ability.

By introducing an Evade mechanic, we also open up some build opportunities within Last Epoch. Most builds currently feel forced to include a traversal skill purely for evading incoming attacks, which has a limiting impact on potential build diversity. By providing all characters a default method to quickly avoid enemy abilities, there’s not as much pressure to include a traversal skill in every build. Of course, many will still prefer one for overall speed, but it will no longer be as mandatory for survival.

We also wanted to make sure that Evade wouldn’t simply be replacing traversal abilities in general. As such, Evade will not have a skill tree or be assigned to a slot within the skill bar (you can still change its keybind). In addition, there will be powerful options to modify Evade, including a number of Uniques which can drastically change it. Some of these options will even replace Evade completely with a different mechanic, such as (double checking with design team)… summoning a crab?

Nemesis System

Nemesis is a new random encounter system you will encounter during Harbingers of Ruin. While 1.1’s primary focus was around a Pinnacle Boss system, many players may take some time to reach that point in the game. We wanted to make sure these players didn’t feel left out of 1.1, as well as introducing more systems for everyone to engage with.

While Traveling throughout Eterra, during both the Campaign and Monolith of Fate, you may randomly come across this new encounter type: the Nemesis. Upon spotting one of these powerful warriors, slain by a Harbinger, with its armor circling around its body, you will be provided with an opportunity to add more loot to your hoard. Interacting with the remains will present you with a window showing several items available from the Nemesis, as well as three options on what you would like to do in regards to the items.


Banishing the Nemesis will cause the encounter to be put to rest, banishing both the current Nemesis, and the items it offers. This will provide you the opportunity for a completely new selection of items with the next Nemesis you find, without fighting the current Nemesis.


The second option you will be given is to Challenge the Nemesis. By selecting to Challenge, the Nemesis will rise from its grave to return to the fight. Should you succeed in putting the Nemesis to rest, you will receive all of the items which were displayed in the earlier UI. If you defeat the Nemesis, the next one you encounter will have a new set of items.


The final option you will be provided with is the ability to Empower the Nemesis. By selecting Empower, the Nemesis will awaken and attack you in its rage. Then upon defeat, it will flee instead of dropping its items. You will encounter this same Nemesis again next time, which will have the same items available but giving them potentially increased Affix Tiers, Forging Potential, or Legendary Potential. Empowering a Nemesis can also add new Affixes to items, including non-experimental Sealed affixes. Empowering is able to upgrade Sealed non-experimental affixes all the way to ranks 6 and 7, which hasn’t been possible before.

You can Empower a Nemesis twice, increasing the quality of rewards as well as the power of the Nemesis holding them. Once an empowered Nemesis has been Banished or defeated after Challenging it, the next Nemesis encountered will start over as unempowered with new items.


And so we get into the titular system, the heart of the new Pinnacle Boss system coming on July 9th. Learn more about the history of Orenthia, The Forgotten Knight, as her past catches up with her. Align yourself with the Forgotten Knights as a new Faction, as you progress through the new Harbinger system, and eventually challenge the Leader of the Harbingers.

To gain access to the new Pinnacle boss, you will first need to challenge and defeat the Harbingers. These are new bosses which can be found deep within the Monolith of Fate. As you progress corruption in different Timelines, you will be able to encounter new Harbingers to progress your ranks within the Forgotten Knights faction and get closer to challenging their leader. Harbingers can be found in two main variants: Agile and Brute. Beyond having greatly different combat styles, the Harbingers also gain abilities from the Timeline’s boss, bringing unique considerations into each of the 10 Timelines.

You will need to defeat the Harbingers in each of the 10 Timelines before being able to access the portal to the most difficult fight in Last Epoch to date. You also have a chance to harvest an Eye from a Harbinger upon defeating them, which you will use as a currency to access the Pinnacle Boss fight. The first 10 unique Harbingers you defeat are guaranteed to provide an Eye, with a chance afterwards. This will provide you with 10 attempts at the Pinnacle Fight when you first unlock it. Once you have defeated all 10 Harbingers, you can continue to challenge the Harbingers to gather additional Eyes for further attempts.

Forgotten Knights Faction

As you make your way through the Harbingers, you will progress your Rank with the Forgotten Knights Faction. This faction is available to both Merchant’s Guild and Circle of Fortune players, rather than being an alternative choice.

As with other factions, increasing your Rank with the Forgotten Knights will grant unique Rank Reward benefits. These benefits include increasing Harbinger Unique drop chance, lucky Blessing rolls, and even an increased chance to drop a new crafting material: The Glyph of Envy.

Pinnacle Boss

With Harbinger Eyes in hand, and all 10 Harbingers defeated, you can make your way to the portal beyond the Shattered Road. Place an Eye upon the altar, and you will be pulled into the Harbinger’s Domain.

Within this domain, you will face off against the leader of the Harbingers, and servant of Orobyss: Aberroth. Your fight will take you through the four Eras, each presenting unique arena mechanics and empowering Aberroth with new abilities to further crush your hopes of facing the void.

With the release of Patch 1.1: Harbingers of Ruin, Aberroth will only be able to be challenged in the Online Cycle. This allows an opportunity for this new Pinnacle fight to be experienced and learned through natural progression rather than instantly solved by characters outfitted in the very best gear. Once the boss has been defeated in the Cycle, Aberroth will be made available to both Legacy and all Offline modes within the next business day. If Aberroth remains un-slain for the first week, we will automatically release the encounter to all environments to prevent too long of a delay for Offline and Legacy players.

Glyph of Envy

A very common area of feedback we see is that it can feel very slow to progress through Monoliths on subsequent characters. When addressing this feedback, we didn’t want players to simply skip Monoliths as that can lead to a worse experience especially for newer players.

Alongside tweaks to stability rates, we’re also introducing the new Glyph of Envy with Patch 1.1. This item allows you to greatly accelerate progress through normal Timelines you have not completed yet, and add a large amount of stability to Timelines you have completed.

By upgrading an affix using a Glyph of Envy, it will have two effects. One on the item itself, and a second effect on your most recently accessed Timeline.

On the item, it will upgrade the selected affix as normal. In addition, every other property of the item will be changed other than Item Type. This means a ring will remain a ring, but the three other affixes as well as the Sub Type of ring will be randomized to completely new stats.

Having destabilized the item, the glyph siphons that lost stability and grants it to your most recently accessed Timeline. The bottom of the Forging window will tell you which Timeline will receive the stability. If it’s a normal Timeline and you have not already completed it, the glyph will grant that Timeline full stability. This allows you to immediately conquer the Timeline quest objectives. If it’s an Empowered Timeline or a normal Timeline you have already completed, it will instead have a moderate burst of stability added.

Glyphs of Envy can only be found within level 100 zones, and drop most commonly from rare enemies and Harbingers. This helps to reduce negative UX for new players feeling forced to use them and makes progression more even. It also prevents interruption for community race events, where a sudden Glyph of Envy could completely determine the race.

30 New Uniques

Patch 1.1 will be introducing 30 new Unique Items to be found and built around. Most of these will be able to be found throughout Eterra, though a select few can only be found through the new bosses

To get hyped for the Last Epoch Harbingers of Ruin update, check out the awesome official gameplay and features overview trailer below.

Don't forget to check out our Last Epoch section for the latest guides, news, class builds, tier lists, and more.