Riot has revealed all the changes coming to League of Legends with patch 11.15, expected to hit the live servers on 21st July.
Along with all the batch of content that arrives on patch 11.14 due to the Sentinels of Light global event, this update features the debut of a new Sentinel champion packed with crazy and flashy abilities, along with lots of tweaks for competitive champions.
Featuring as well will be new skins based on the Sentinels of the lore of the event, as well as a few updates to the Rise of the Sentinels missions and for the Ultimate Spellbook mode. Let’s take a look at everything prepared for patch 11.15.
Patch 11.15: Akshan's debut
Following the theme of the Sentinels of Light, the Rogue Sentinel known as Akshan will make his triumphant debut, bringing his style and versatility into play thanks to his impressive abilities.
Akshan will arrive accompanied by a brand new exclusive skin, based on the Cyber Pop theme. You can learn more about him in our full overview article about Akshan's first reveal.
Patch 11.15: Champion changes
This time, and as we covered in our patch preview, many champions from every role in the game are getting buffed after struggling during the last few patches, due to the many changes made to items and stats to balance the game.
Here we will feature units like Blitzcrank, Mordekaiser, and Shyvana, among others.
- Base Armor from 37 to 40
- Q - Rocket Grab: Damage from 70/120/170/220/270 (+100% AP) to 90/140/190/240/290 (+120% AP)
Q - Piltover Peacemaker: Damage Ratio from 130/140/150/160/170% AD to 130/145/160/175/190% AD
E - Twin Fang: Base Empowered Damage from 10/30/50/70/90 to 20/40/60/80/100
Q - Thundering Shuriken: Damage from 75/115/155195/235 (+75% AP) to 85/130/175/220/265 (+80% AP)
W - Indestructible: Cooldown from 14/13/12/11/10 seconds to 12/11/10/9/8 seconds, and Stored Post-mitigation Damage from Damage Dealt from 35% to 45%
- Base HP from 545 (level 1) to 570 (level 1)
- HP Growth from 85 to 95
W - Ferromancy: Cooldown from 13 seconds to 11 seconds
Q - Twin Bite: Cooldown from 9/8/7/6/5 seconds to 7/6.5/6/5.5/5 seconds, First Hit Damage Ratio from 25% AP to 35% AP (AD ratios unchanged), and Second Hit Damage Ratio from 15% AP to 25% AP (AD ratios unchanged)
Q - Dark Sphere: Cost from 60/65/70/75/80 mana to 40/50/60/70/80 mana
R - Featherstorm: Cooldown from 160/145/130 seconds to 140/120/100 seconds
Besides, the biggest changes are coming with the nerfs to most of the OP champions in the current competitive and ranked queues, with the main ones on the sight being Gwen, Viego, Irelia and Thresh.
Not only that, lots of mid laners are also being affected as well with Aurelion Sol taking the spotlight, along with Sylas, Kayle and Annie.
Q - Disintegrate: Damage Ratio from 80% AP to 75% AP
Q - Starsurge: Cooldown from 11/10/9/8/7 seconds to 12/11/10/9/8 seconds
E - Skip ‘n Slash: Bonus Attack Speed from 40/50/60/70/80% to 20/35/50/65/80%
W - Defiant Dance: Damage Ratio from 50% AD (150% AD maximum) to 40% AD (120% AD maximum), and Damage Reduction from 40%-80% physical damage, 20-40% magic damage (levels 1-18) to 40%-70% physical damage, 20-35% magic damage (levels 1-18)
Base Magic Resist from 30 to 26
- Q - Chain Lash: Detonation Damage from 60/115/170/225/280 (+80% AP) to 70/125/180/230/290 (+90% AP)
- W - Kingslayer: Heal from 30/60/90/120/150 (+45% AP) to 25/50/75/100/125 (+40% AP), and Maximum Heal from 60/120/180/240/300 (+90% AP) to 50/100/150/200/250 (+80% AP)
E - Flay: Cooldown from 11/10.5/10/9.5/9 seconds to 13/12.25/11.5/10.75/10 seconds
Q - Blade of the Ruined King: Base Damage from 25/40/55/70/85 to 15/30/45/60/75, Bonus Damage against Monsters from 10 to 20, and Healing from Damage against Marked Minions from 50% to 10%
Base HP Regen from 4 to 2.5
Patch 11.15: Item changes and gameplay updates
This patch will only include changes for one item in particular, the Hullbreaker, as its Boarding Party Bonus Resistances and Minion Bonus Resistances will be bigger at last levels, giving more durability for anyone who’s hunting alone.
As players have been suffering due to the slow progression rate in the Rise of the Sentinels in-client narrative experience, a new, infinitely repeatable mission that rewards 600 Sentinels points will be added from now on.
This mission can be completed by playing 1 PVP matchmade game of Summoner's Rift, ARAM, Ultimate Spellbook, or Teamfight Tactics (excluding Hyper Roll).
And talking about Ultimate Spellbook, this game mode will also receive lots of changes with champions and Ulternate Summoner Spells getting buffs and nerfs along with a bunch of bug fixes, which you can see by yourself through Riot’s website.
Patch 11.15: New Sentinels skins
Last but not least, the patch 11.15 will introduce more Sentinels into the game, as well as a new Ruined champion, an alternate skin for the Chain Warden, and the launch skin for Akshan.
All of these skins will be available for 1,350 RP, while Thresh’s will be part of the rewards of the event for just 300 Tokens. Afterwards, the skin will have a cost of 750 RP.
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