League of Legends
Diablo 4 Guides
News > Card Game > League of Legends

Legends of Runeterra v1.5 Patch Notes: Lab Mode makes its debut

With the Season of Fortune still underway, a whole new mode goes live in the League of Legends inspired card game.
Legends of Runeterra v1.5 Patch Notes: Lab Mode makes its debut

Riot is hard at work trying to keep the experience fresh for Legends of Runeterra players and the latest patch will finally bring the much-hyped Labs game mode.


Legends of Runeterra Labs Mode

Announced in the Legends of Runeterra official blog, the latest update will mark the introduction of the experimental "Labs Mode" which promises to substantially change how the card game is played.

“Labs are a more experimental take on game modes in LoR. Labs are all about variety, experimentation, and maybe a little chaos. You can also try them out with a friend," explained the developers.

The first Lab available, called A.R.A.M., will task players with choosing from a random selection of champions, they will automatically start in your hand once you get into a game and based on your selection, a deck will be created at random.


Legends of Runeterra patch notes v1.5 Labs Mode
(Picture: Riot Games)


Labs follow the debut of Gauntlets in Patch v1.4, expanding the modes of Legends of Runeterra even further from the original offering that included standard game types like Ranked and Casual online play and Expeditions.


Legends of Runeterra Patch v1.5 balance changes

The update wasn't meant to focus on card changes, however, two received slight tweaks detailed below:


  • Pilfered Goods. Cost: 2 → 3


  • Solitary Monk. Power: 4 → 3

Expeditions have also gotten some fine-tuning from the development team. The general updates include:

  • While drafting a tri-region deck slightly increased how frequently you’ll be offered packs from the archetypes completely contained within your three regions during your Wild Picks.
  • While drafting a mono-region deck reduced how frequently you’ll be offered the matching mono-region archetype during your Wild Picks.

Adding to these changes, specific nerfs targeting overperforming regions/archetypes like Freljord and Noxian Might and buffs to Fishbones and Spell Slingers were also made:

Ancient Evil

  • Added: Brittle Steel, Caught in the Cold

Battle Scars

  • Added: Stalking Wolf
  • Removed: Ruthless Raider


  • Added: Eager Apprentice, Hired Gun
  • Removed: Crackshot Corsair, Rising Spell Force
  • Wild Pick Bonus Chance increased to Very High (from High)

Fluft and Tuft

  • Added: For Demacia!, Fury of the North, Iceborn Legacy
  • Removed: Babbling Bjerg, Omen Hawk, Vanguard Sergeant
  • Wild Pick Bonus Chance decreased to High (from Very High)

Noxian Might

  • Added: Blade's Edge, Death Lotus
  • Removed: Legion Grenadier

Raiding Party

  • Added: Elixir of Iron, Yeti Yearling
  • Removed: Lonely Poro

Spell Slingers

  • Added: Insight of Ages, Shadow Assassin, Will of Ionia, Yordle Grifter
  • Removed: Double Up, Salvage, Solitary Monk, Spirit's Refuge
  • Wild Pick Bonus Chance increased to Very High (from High)

Suit Up

  • Added: Elixir of Iron, Unscarred Reaver