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Wild Rift 1.1 patch notes: Balance changes, features, item changes, Ability Haste and more

Riot Games has released the full Wild Rift 1.1 patch notes, making Champion balance changes, item changes, a new stat called Ability Haste and more.
Wild Rift 1.1 patch notes: Balance changes, features, item changes, Ability Haste and more

With the League of Legends: Wild Rift's open beta coming to Europe, Middle East, North Africa, Russia, CIS, and Turkey on 10th December 2020, there's a massive update arriving at the same time. We've already discussed all the content including new Champions, skins, and an event releasing with the update. Now, Riot Games has shared the full Wild Rift 1.1 patch notes, detailing the balance changes, item changes, features, a new stat called Ability Haste and more.

Wild Rift Ability Haste stat

Just like in League of Legends on PC, Riot Games is replacing Cooldown Reduction (CDR) with a stat called Ability Haste. 

Riot explains: "Previously, for an ability with a 100-second cooldown, your 31st point of CDR removed 1 more second off its remaining 70-second cooldown. This reduction is more than 1% of its current value which meant each point of CDR became more and more valuable as you stacked it, forcing us to cap it at 40%.

"Conversely, every point of Ability Haste allows you to cast abilities 1% more frequently which means it's a linear increase in power progression as opposed to CDR’s increasing value per point."

Wild Rift 1.1 patch notes balance changes ability haste champions item changes(Picture: Riot Games)

The Ability Haste stat has no cap, which should allow for flexible build choices. An example being if you have 100 Ability Haste, you can cast twice as many abilities in the same time frame.

With this change from CDR to ability haste also comes changes to every item or rune which previously had CDR on it. 

Mana Adjustments

Riot Games thinks the mana costs in the early game is a bit too generous for most of the Champions in Wild Rift. This led to some "very low consequence early-game decision making".

Wild Rift 1.1 patch notes balance changes ability haste champions item changes(Picture: Riot Games)

Check out all the mana adjustments to Champions in Wild Rift below:

Ahri - Mana regen: 21 → 18

Alistar - Mana regen: 21 → 18

Amumu - Mana regen: 21 → 18

  • (2) Despair - Mana per second: 10/10/10/10 → 10/11/12/13
  • (Ult) Curse of the Sad Mummy - Mana: 100/150/200 → 100/100/100

Ashe - Mana regen: 12 → 9

  • Mana regen per level: 0.5 → 0.7
  • Mana regen @ level 15: 19 (unchanged)

Aurelion Sol - Mana regen: 12 → 9

Blitzcrank - Mana regen: 18 → 15

Camille - Mana regen: 18 → 15

Evelynn - Mana regen: 18 → 15

Ezreal - Mana regen: 21 → 9

Fiora - Mana regen: 12 → 9

Fizz - Mana regen: 18 → 15

Graves - Mana regen: 18 → 15

Jax - Mana regen: 15 → 12

Janna Mana regen: 24 → 21

Jhin - Mana regen: 12 → 9

Jinx Mana regen: 15 → 12

Kai’Sa - Mana regen: 18 → 15

Lux Mana regen: 12 → 9

Master Yi - Mana regen: 15 → 12

Nami - Mana regen: 21 → 18

Nasus - Mana regen: 15 → 12

Soraka - Mana regen: 24 → 18

Twisted Fate - Mana regen: 12 → 9

  • (Ult) Destiny - Mana: 150/150/150 → 100/100/100

Vayne - Mana regen: 12 → 9

  • (Ult) Final Hour - Mana: 80/80/80 → 100/100/100

Vi - Mana regen: 18 → 15

  • (Ult) Assault and Battery - Mana: 100/125/150 → 100/100/100

Xin Zhao Mana regen

Champion balance changes

In the detailed Wild Rift 1.1 patch notes, Riot Games has revealed balance changes to several Champions. 

Wild Rift 1.1 patch notes balance changes ability haste champions item changes(Picture: Riot Games)

This is in part due to the standardizing of the cost of ultimate and nerfing the mana regen half the Champion roster. 


We’re making a slight tweak to (2) Headbutt’s timing to promote more variety in Alistar’s beefy plays.

(2) Headbutt

  • Cooldown: 13/12/11/10s → 14/12.5/11/9.5s


Gragas’ ult is much harder to land in Wild Rift, and it’s a huge part of his play-making potential. We’re making it a bit faster so he can start the party a bit sooner.

(ULT) Exploding cask

  • Travel time: 6 frames → 4 frames


Janna has slowly fallen off, when her core fantasy should be intact as a highly mobile poke and protect champion. We’re putting the wind back in her sales by buffing up her (2) Zephyr and (3) Eye of the Storm.

Base stats

  • Attack Damage: 46 → 52

(2) Zephyr

  • Damage: 55/115/175/235 + 50% AP + 25% MS → 65/125/185/245 + 60% AP + 25% MS

(3) Eye of the storm

  • Base shield: 80/130/180/230HP → 90/140/190/240HP
  • Cooldown: 16/14/12/10s → 13/12/11/10s


Shyvana has been more dragon than human with the way her fireballs have been hurting. Here’s some math to help cool her off.

(3) Flame Breath

  • Dragon form damage: 75 + level*5 + 30% AD + 30% AP → 45 + level*5 + 20% AD + 30% AP
  • Dragon form Scorch damage: 45 + level*5 + 10% AD + 20% AP → 30 + level*4 + 10% AD + 20% AP


Tryndamere was pretty average before the crit item nerfs, and he felt weak after we swung the nerf bat. We’re giving him a little something more to rage about.

(1) Bloodlust

  • HP% AD: 0.2/0.25/0.3/0.35 → 0.25/0.3/0.35/0.4

(ULT) Undying rage

  • Cooldown: 100/90/80s → 100/85/70s

Twisted Fate

We’ve heard feedback from TF players that his deck takes a little too long to search through, so we’re making his cards rotate quicker.

(2) Pick a Card

  • Card rotate time

Wild Rift patch 1.1 item changes

There are also several item changes in the Wild Rift 1.1 patch notes to go through, with some big changes to tank items and more.

Wild Rift 1.1 patch notes balance changes ability haste champions item changes(Picture: Riot Games)

Bramble Best

  • Grievous Wounds duration: 1s → 3s

Executioner’s Calling

  • Grievous Wounds duration: 3s (unchanged)


  • Grievous Wounds duration: 3s (unchanged)

Mortal Reminder

  • Grievous Wounds duration: 5s → 3s


  • Grievous Wounds duration: 1s → 3s

Mercury’s Treads

Stuns feel extra long on Wild Rift, and Merc Treads are being outclassed by other boot upgrades. Hopefully, a small upgrade on this option’s Tenacity (crowd control reduction) will make them more appealing.

  • Tenacity: 30% → 35%

Ninja Tabi

These changes should help champions deal with heavy auto-attacking marksmen.

  • Armor: 10 → 15
  • Auto attack damage reduction: 10% → 15%

Gargoyle Enchant

Relative to other Enchants, Gargoyle was very weak and wasn’t worth buying on tanks. We are significantly powering it up.

  • Health bonus: 40/100% → 65/130%


Fimbulwinter is a new Tear of the Goddess item that’s very strong on specific tanks. We are nerfing it so those tanks aren’t permanently shielded.

  • Passive Cooldown

Wild Rift 1.1 patch notes: Other changes

Riot also improved some aspects such as AFK penalty timings as outlined in the Wild Rift 1.1 patch notes.

  • Improved Wild Rift’s matchmaking to lower ping and skill disparity
  • Added a limit to gifts sent in one day
  • Lowered AFK penalty timings
  • Chat settings will now default to off until account level 8, when team chat will be available by default. Players can opt in to chat at any time.
  • Emotes now glow in-game. Shiny!

So there you have it, the full Wild Rift 1.1 patch notes, with balance changes, item changes, Ability Haste details and much more.

It will be interesting to see how these changes, especially to Champions, and the addition of three more Champions, affect the ever-evolving metagame.