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MultiVersus 1.05 Patch Notes - Black Adam, Arcade Mode, Silly Queue & More

The latest MultiVersus 1.05 patch update has arrived, bringing Black Adam, new modes, balance changes, and more!
MultiVersus 1.05 Patch Notes - Black Adam, Arcade Mode, Silly Queue & More

The latest MultiVersus version 1.05 patch has arrived, bringing a slew of new changes, including the long-awaited arrival of the new character Black Adam from the DC Universe, who has officially joined the list of playable fighters. In addition, the new content update introduces a new Classic Arcade Mode and Silly Queue, an extension of the MultiVersus Battle Pass, two new maps, cosmetics, and a long list of character nerfs and buffs.

Everything New In MultiVersus 1.05 Patch Notes

black adam multiversus patch 1.05 patch notes
DC's Black Adam is the newest fighter to join the MultiVersus roster.

So without any further ado, here are all the new features and changes per the latest MultiVersus version 1.05 patch notes from Warner Bros.

Black Adam

Black Joins the cast creating a new Hierarchy of Power. In addition, players can unlock the Black Adam Comic Classic skin with 800 Gleamium, which grants additional candy during the MultiVersus Halloween event.

  • Note: We will have a detailed Black Adam guide explaining the best perks, moves, and specials very soon!

Arcade Alpha Mode

Classic Arcade Mode Alpha is a new game mode in MultiVersus 1.05. Players can compete against each other in 3 difficulty levels (Easy, Medium, and Hard) and fight their way through variants of their favorite iconic characters.

They will earn stars on the character select screen depending on the difficulty level completed:

  • * Easy: Bronze
  • * Medium: Silver
  • * Hard: Gold

The new Classic Arcade Mode features 1v1 and 2v2 options, each with a unique star set, prompting players to try their best to collect them all! Medium and Hard mode feature 3 challenging "Boss" fights, one of which is your Nemesis Rival.

Silly Queue

MultiVersus 1.05 will feature a new Silly Queue in which players can "take a break from getting competitive and enjoy some pure unbridled chaos." Silly Queue will comprise new casual game modes, including three modifiers on 2v2.

According to Warner Bros., "Growth Spurt is the BIG new addition and has fighters grow in size dramatically as they deal damage. Rack up some damage and take part in giant monster battles! Item spawns, and a shrinking blast box for the final point will also be included."

Battle Pass Extended To Level 53!

The MultiVersus Battle Pass has been extended and features several new earnable rewards for Premium and Free tiers.


  • Scooby Mansion (No Roof Version)
    • A new variation on the Scooby Mansion Map has entered the different Queues! This version removes the roof! Try it out!
  • Space Jam (Experimental)
    • Space Jam is available to play in Custom or the Lab.
    • We are still evaluating updates to the map to make it feel fair for inclusion in our 2v2 and 1v1 queues. Feedback welcome!
  • Sky Arena has another music track!
    • The music track will randomly come up when playing the map!

General Updates

  • Attack Decay
    • Level 1 of Attack Decay increased to 80% reduction of stun up from 60%
    • Level 2 of Attack Decay increased to 90% reduction of stun up from 70%
    • Level 3 of Attack Decay increased to 95% reduction of stun up from 80%
    • Level 4 of Attack Decay increased to 97.5% reduction of stun up from 90%
  • Adjusted item spawn likelihoods so more zany items will appear more often.
    • Added anvil item to item pool.
    • Remove the spike and aerial moves section of the intro tutorial.


  • Ultra-Warrior Shaggy (800 Gleamium)
  • Bugs Bunny Tune Squad (800 Gleamium)
  • Bugs Bunny Tune Squad (800 Gleamium)
  • Taz Tune Squad (800 Gleamium)
  • BMO Announcer Pack (600 Gleamium)
  • Black Adam Legendary Profile Icon (35,000 Gold)

MultiVersus 1.05: All Character Nerfs & Buffs

multiversus 1.05 character nerfs and buffs
MultiVersus 1.05 brings balance changes to many fighters.

Several fighters have received balance updates in MultiVersus patch 1.05. Note: We attempted to simplify some of the changes so that it's easier for players to digest. Check out the official MultiVersus patch notes for a detailed list of changes.

  • Arya
    • Ground/Air Up Special nerfed
    • Ground/Air Side Special nerfed
    • Fixed bug where, if an enemy died with the knife in them, it would remain in them when they respawned.
  • Batman
    • Air Down Attack nerfed
  • Bugs Bunny
    • Ground Side Attack changed
    • Air Down Attack changed
  • Finn
    • Ground/Air Neutral Special Attack bug fixed: Removed errant hitbox on Finn's body.
    • Air/Ground Neutral Special nerfed
    • Air Neutral Attack nerfed
  • Garnet
    • Ground Side Attack buffed
    • Ground/Air Neutral Special buffed
  • Gizmo
    • Air Down Attack buffed
  • Iron Giant (no longer experimental)
    • Air Down Attack nerfed
    • Side Ground Special nerfed
  • Jake
    • Air Down Attack nerfed
  • LeBron
    • Ground Down Attack buffed
  • Morty
    • Ground Side Attack changed and buffed
    • Air Down Attack changed
    • Fixed a bug that was preventing equipped stickers from playing.
  • Rick (no longer experimental)
    • Fixed bug where held items would appear on the wrong hand.
    • Ground Neutral Special: Fixed bug where you could infinitely summon Meeseeks.
    • Ground/Air Side Special: Fixed bug where enemies could dodge out of the portal and not be hit stunned.
  • Reindog
    • Ground Up Special: Fixed a bug where the crystal would not be visible if it exited the arena.
    • Air/Ground Neutral Special: Pulling ally while they are in the grace area of the Blastzone no longer rings out the ally
    • Ground/Air Down Special: Set the max size of Reindog's fireball to be seven times its initial size
    • Ground/Air Down Special nerfed
    • Ground Side Attack changed
    • Air Down Attack changed
    • Air Side Special nerfed and buffed
  • Shaggy
    • Ground/Air Down Special nerfed
    • Air Down Attack nerfed
  • Stripe
    • Air/Ground Neutral Special changed
    • Air Forward Attack changed
    • Leap perk reduced speed given from 50% to 35% and duration reduced from 3 seconds to 1.5 seconds (nerf)
    • Updated Stripe's move list to represent his gameplay.
  • Superman
    • Defense Meter Return per tick reduced to 5s from 6s (buff)
    • Air Side Special: Preventing falling after a successful throw
    • Air Up Special buffed
  • Taz
    • Fixed bug where Taz would not be able to eat projectiles after being knocked out.
    • Fixed bug where chicken legs would spawn in the middle of the arena
    • Taz's default taunt will now play sticker emotes.
    • Fixed bug where Taz could walk with an eaten enemy if he got hit right when he ate a fighter.
  • Tom And Jerry
    • Ground/Air Up Special: Fix for Jerry rocket functionality. It will now properly apply projectile perks to the first enemy fighter hit.
    • Ground/Air Up Special buffed
  • Wonder Woman
    • Air Neutral Special: Fixed a bug where Wonder Woman using her lasso in the air and then landing would cause the animation not to play.
    • Ground/Air Up Special: Fix for ground up special floating sometimes not triggering.

That's everything in the latest MultiVersus 1.05 patch update.

For all the fighting game action, check out our section dedicated to the latest MultiVersus news, updates, guides, features, and more.


All featured images courtesy of Warner Bros.