Overwatch's development team has been working hard to move away from the double shield meta which was dominant at high-level of play and even in the Overwatch League for what felt like forever, so much so, recent balance changes made shield tanks completely irrelevant.
Little by little, they've tried to make amends, mainly toning down heroes like Roadhog, Widowmaker, and Ashe, which were thriving in a shieldless meta, with the latest 18th September patch looking to improve how certain heroes play while still looking for ways to keep characters that are still dominating the game feel more balanced.
The leader of the Deadlock Gang, Ashe, has taken another hit, this time targetting her damage output generated by her dynamite, with the explosion damage being reduced from 75 to 70.
A hero that got some much-deserved love was McCree, feeling like an outdated character in recent times. The cowboy can now activate his combat roll while in the air, with an increased travel distance by 20%.
Without further ado, check out the official patch notes down below.
Overwatch 18th September Experimental patch notes
(Photo: Blizzard Entertainment)
Ashe is still a bit too powerful, but we'd like to keep her rifle feeling impactful so we're taking some power out of her Dynamite ability.
- Explosion damage reduced from 75 to 50
Baptiste generates a majority of his ultimate charge through area-of-effect healing. As we reduced area healing values recently, we're also scaling down the cost of his ultimate.
- Ultimate cost decreased 15%
After scaling down the damage output of McCree's primary fire, we're looking to give back a bit of power through improvements to his abilities.
- Can now be activated in the air
- Distance increased 20%
- Stun duration increased from 0.7 to 0.8 seconds
Increased projectile speed will help Orisa’s weapon feel more responsive, reducing the need to lead targets. We found that recent adjustments to Orisa’s abilities were more impactful than we originally anticipated and have increased her armor to compensate.
- Base armor increased from 200 to 250
- Projectile speed increased from 90 to 120
After the last round of shotgun improvements, Roadhog's Chain Hook combo still wasn't effective against some of the smaller enemy heroes. This change pulls targets closer to melee range for swifter, more reliable combo execution.
- Now pulls targets 0.5 meters closer (3.5 meters down to 3.0 meters)