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Overwatch nerfs Ashe once again as Roadhog, McCree, and Orisa receive buffs

Blizzard has been balancing Overwatch more consistently in recent weeks and now the Experimental Mode is testing massive changes to multiple characters.

Overwatch's development team has been working hard to move away from the double shield meta which was dominant at high-level of play and even in the Overwatch League for what felt like forever, so much so, recent balance changes made shield tanks completely irrelevant.

Little by little, they've tried to make amends, mainly toning down heroes like Roadhog, Widowmaker, and Ashe, which were thriving in a shieldless meta, with the latest 18th September patch looking to improve how certain heroes play while still looking for ways to keep characters that are still dominating the game feel more balanced.

The leader of the Deadlock Gang, Ashe, has taken another hit, this time targetting her damage output generated by her dynamite, with the explosion damage being reduced from 75 to 70.

A hero that got some much-deserved love was McCree, feeling like an outdated character in recent times. The cowboy can now activate his combat roll while in the air, with an increased travel distance by 20%.

Without further ado, check out the official patch notes down below.

Overwatch 18th September Experimental patch notes

ashe overwatch nerfs
(Photo: Blizzard Entertainment)

ASHE

 Ashe is still a bit too powerful, but we'd like to keep her rifle feeling impactful so we're taking some power out of her Dynamite ability.

 Dynamite

  • Explosion damage reduced from 75 to 50

BAPTISTE

 Baptiste generates a majority of his ultimate charge through area-of-effect healing. As we reduced area healing values recently, we're also scaling down the cost of his ultimate.

 Amplification Matrix

  • Ultimate cost decreased 15%

MCCREE

 After scaling down the damage output of McCree's primary fire, we're looking to give back a bit of power through improvements to his abilities.

 Combat Roll

  • Can now be activated in the air
  • Distance increased 20%

Flashbang

  • Stun duration increased from 0.7 to 0.8 seconds

ORISA

 Increased projectile speed will help Orisa’s weapon feel more responsive, reducing the need to lead targets. We found that recent adjustments to Orisa’s abilities were more impactful than we originally anticipated and have increased her armor to compensate.

  • Base armor increased from 200 to 250

Fusion Driver

  • Projectile speed increased from 90 to 120

ROADHOG

 After the last round of shotgun improvements, Roadhog's Chain Hook combo still wasn't effective against some of the smaller enemy heroes. This change pulls targets closer to melee range for swifter, more reliable combo execution.

 Chain Hook

  • Now pulls targets 0.5 meters closer (3.5 meters down to 3.0 meters)

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