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Rogue Company Season 3: Release date, patch notes, battle pass, Switch blade more

A new season of Rogue Company means a new character, a new battle pass, and new game modes. We look ahead to Season 3 and give you an idea of what you can expect.
Rogue Company Season 3: Release date, patch notes, battle pass, Switch blade more

Fans of Rogue Company have been blasting their way through Season 2 and what a season it has been, Mack was introduced and we have seen major weapon balance changes made and then reverted in a matter of days. It's been a wild ride, but things have settled now and its time to look towards Season 3 aka the Switchblade update which is set to introduce a new Rogue -- Switchblade of course -- a brand new 6v6 King of the Hill game mode, battle pass, and... more weapon balance changes.

To get you up to speed, we have laid out all the expected changes heading into Season 3, gleamed from leaks, the developer's own mouths, and a recent Public Test Server.

Of course, things could change but we will continually update this until launch day, keeping you up to speed on all that you can expect from Rogue Company Season 3.

When does Rogue Company Season 3 / Switchblade update come out?

Speaking of launch day, there is no official confirmation of when Season 3 of Rogue Company will come out, though we can make an educated guess based on past precedents.

The time between Rogue Company Season 1 and 2 was 14 weeks, Season 2 was released on Tuesday, 11th May meaning Season 3 would be released on, or around, the 3rd August.

We will update this with the official line from Hi-Rez Studios when we have it.

Rogue Company Season 3 battle pass

If the Season 3 battle pass continues with the same model as the previous two it will feature over 50 rewards for players to unlock.

There will be a free and paid track with two battle pass bundles available:

Battle Pass Base Bundle (1000 RB (£7.99/$10))

  • 3 Instant Premium Rewards
  • +20% Battle Pass Experience

Battle Pass Elite Bundle (2000 RB (£16/US$20))

  • +15 Battle Pass Tiers
  • 3 Instant Premium Rewards
  • +20% Battle Pass Experience

Season 3 will also include new Seasonal Challenges and Daily Rewards which will allow you to earn XP, boosts, camo, and Rogue Bucks.

New rogue - Switchblade

Rogue Company switchblade update(Picture: Hi-Rez Studio)

Switchblade is the newest Rogue to join the company - though its only temporary, as the Director has promised that if she helps out he will help find out the person who made her life hell.

An explosive Breacher, she has the ability to fire Chaos Launcher, a Napalm Warhead that leaves a devestating fireball in its target area.

Primary: MLX Mark 4

Primary: 24S

Secondary: Spitfire

Melee: Baseball Bat


  • Bounce Grenade – A grenade that starts it’s fuse when bouncing off walls
  • Flashbang – A grenade that temporarily blinds anyone within its blast radius


  • Beserker
  • Toughen Up
  • Bounce Back
  • Tenacity
  • Life Drain
  • Replenish

Chaos Launcher

Equip a launcher that fires a Napalm Warhead. On impact, the warhead deals damage and releases a cluster of napalm in the area.

Fight and Flight

Gain increased movement speed after using your ability or gadgets.

New game mode - 6v6 King of the Hill

The developers have always pushed new game modes to the game, and the Season 3 update is no different with a new, bigger, take on King of the Hill coming to the game.

The original 4v4 mode will remain, as a custom game mode, and 6v6 King of the Hill will take the place of Extraction as a Core Mode.

Other than the increased team sizes, there are other changes including the ability to buy between deaths, and you will now be able to see where the next control point will be.

Rounds last five minutes and the first time to score 150 points wins.

Arms Dealer Season 2

The Arms Dealer event is set to return with a whole host of new missions and rewards for players to earn including avatars, weapon wraps and Rogue skins.

Arms Dealer Season 2(Picture: Hi-Rez Studios)

If you didn't get involved in Season 1, here is how it works: Players select from a list of missions, once completed the earn Credits, which can be exchanged for shipments.

There are both Standard and Special Reserve shipments, Standard can be purchased with event currency and there will be eight in total. 

Rogue Comapny Season 3 Arms Dealer Season 2(Picture: Hi-Rez Studios)

Special Reserve are unlocked once all the Standards are complete.

Season 3 patch notes

These are not the official patch notes for Season 3 but for a version of the Switchblade update as seen on the PTE. They are very likely to be the same as Season 3's launch patch.



  • Players can now use Gadgets on Ziplines. 



  • “The HRM30K struggles against enemies who have access to armor. By increasing the Headshot damage from 40 to 42, the HRM30K will now down armored players with three shots instead of four. This maintains the weapons identity of being a slow firing, heavy hitting assault rifle, and makes it a more favorable choice.”  
  • Headshot damage increased from 40 to 42 to have optimal TTK versus armor. 


  • “The Nightshade is an Assault Rifle and SMG hybrid which is designed to have the fastest Bodyshot Time to Kill of all Assault Rifles. Unfortunately the Nightshade struggles when going against enemies who have access to Armor. By increasing the Bodyshot damage from 17 to 18, the weapon will now armored players with seven shots instead of eight.
  • Damage increase from 17 to 18


  • Reduced Falloff Range Damage



  • “The Mamba has a difficult time competing against other weapons inside of the DMR category. By increasing both the Headshot and Bodyshot Damage, we’re creating a more consistent experience across all damage ranges.” 
  • Headshot damage increased from 24 to 25. 
  • Body damage increased from 15 to 16. 


  • “After the Time to Kill reversion, the MX-R was left in a weakened state. The MX-R was being outclassed by the majority of Assault Rifles at all ranges. By increasing the Fire Rate, we’ve found the MX-R to return to its former glory.” 
  • Fire Rate increased from 4.65 to 4.88


A3 Salvo

  • “The A3 Salvo has been the weakest pistol in the game and a constant pain point for our players. Due to community feedback, we’ve decided to buff this weapon across the board!” 
  • Fire Rate increased from 3.92 to 4.26
  • Increased Headshot damage from 23 to 24 per bullet. 
  • Increased body damage from 19 to 20 per bullet. 

LW6 Revolver

  • “The LW6 Revolver hasn’t been performing nearly as well as we’ve intended. This fire rate increase should help Dallas win more pistol rounds.” 
  • Fire Rate increased from 2.78 to 3.03


“Shotguns are underperforming. We’ve decided to increase the range on some of our Shotguns to see if that puts them in a more favorable spot.” 


  • Increased range from 6.5m to 8m. 


  • Increased Damage Range from 7.5 to 9. 
  • Increased Falloff Damage and Range. 

S12 Tactical

  • Fire Rate increased from 2.67 to 3.0. 
  • Increase Damage Falloff 1 Range from 16m to 17m. 

Striker 8×10

  • Fixed an issue where the weapon was less accurate when aiming



  • “The 24S will be receiving a meaningful Level 3 Upgrade as well as getting a small body damage boost. By increasing the body damage to 16, the 24S will need one less shot to down enemies who have armor.” 
  • Damage increased from 15 to 16. 
  • Level 3 upgrade now provides kick reduction as well. 


  • “The LMP-X will be receiving a damage falloff range increase to help maintain its identity of being a SMG/Assault Rifle Hybrid.” 
  • Increased falloff gap from 12m to 14m.


“Snipers are getting a Tier 3 Headshot Damage increase to help counter Rogues such as Chaac whose ability gives him bonus health.”



  • Level 3 upgrade now increases headshot damage. Damage is 175


  • Fixed an issue where the player wouldn’t reload after shooting. 
  • Level 3 upgrade now increases headshot damage. Damage is 200. .



  • “A major request from the community was for Chaac to have access to the Berserker perk. We agree with the community’s sentiment and have made the change!”
  • Now has Berserker instead of Cloaked 


  • “Sadly Dima is underperforming. We’ve seen that DIMA’s mirv launcher is easy for players to avoid and Nimble Hands is rarely purchased on him. With that said, we’ve decided to reduce the fuse time of the MIRV Launcher and DIMA will now have access to Stalker.” 
  • MIRV Launcher fuse reduced from 1.8s to 1.5s. 
  • Now has Stalker instead of Nimble Hands. 


  • “We wanted to lean into the playmaking potential of Fixer’s kit by giving him Replenish. This was a wonderful community request that will reward Fixer for hitting Headshots with the Tyr.” 
  • Now has Replenish instead of Headstrong. 


  • “There isn’t a major difference between having an “okay” game with Kestrel and a “great” game due to her passive ability. Kestrel is able to freely buy any, and sometimes all, items from the Item Shop. We will be reducing the amount of bonus cash she receives to combat that issue.”
  • Bonus cash from passive reduced from $1,000 to $500. 


  • “Lancer is designed to be our Rogue who excels at breaking positional timers and flanking the enemy team. Unfortunately Lancer is having hard time executing flanks in Demolition. By increasing the time she has in her ability, Lancer is able to cover more ground.”
  • Ability duration increased from 10s to 14s. 


  • “Since the release of Rogue Company, Ronin’s passive has always been viewed as weaker than the rest of the lineup. We’ve decided to lean into the ethos of her passive ability and make her immune to reveals as well as enemy radar detection!” 
  • Passive Buff: Immune to reveal and enemy radar detection.



  • “Seeker will be receiving a couple of buffs to increase his overall desirability and allow him to compete in respawn game modes. We’ve decided to reduce the cooldown on his ability while simultaneously increasing the reveal radius of his arrow. We’ve also increased his passive ability to provide more bonus damage to ensure the arrow will down enemies with armor.” 


  • Reduced Arrow Recharge rate from 45s to 40s. 
  • Reveal radius increased from 7.5 to 8
  • Passive increased from 60% damage to 70%. 


  • “Talon’s Radar Dart will be receiving a diameter buff. This buff allows Talon to have better visibility over a lot of key choke points throughout our maps.” 
  • Talon dart range increased from 20m to 23m.


  • “Since the dawn of time Rogue Company players have wanted Trench’s barbed wire to deal damage to their opposition. After much deliberation and testing, we finally agree with you all.” 
  • Barbed Wire now deals 5 damage every 0.25s when an enemy is standing in it. 


Adrenaline Stim 

  • “The Adrenaline Stim is overperforming for its current cost. We will be increasing the cost of the gadget slightly.” 
  • Cost increased from $3K to $4K 
  • Level 1 cost increased from $2K to $3K
  • Level 2 cost increased from $3K to $4K. 

Bounce Grenade

  • “The Bounce Grenade needs a small adjustment to help it compete with other lethal gadgets.” 
  • Fuse reduced from 1.25s to 1.1s.


Padded Steps

  • Cost increased from $3K to $4K

Game Modes


  • Assists will give out $250 instead of $500 for all game modes. 

NEW Team Deathmatch 6v6 LTM

  • It’s Team Deathmatch but now with more players! 
  • As in the current Team Deathmatch modes, players can access the Item Shop while they are Eliminated.

KOTH 4v4 Custom 

  • This LTM is now available in Custom Matches
  • Hills move in a fixed pattern every round. 
  • Players have access to the Item Shop while they are Eliminated.


  • In order to reduce spawn camping, spawn locations will now flip
  • Players have access to the Item Shop while they are Eliminated.


  • Removed as a permanent game mode and moved to an LTM.