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A guide to Celestial: Spilling the TFTea

Celestial is an otherworldly origin of champion that gives valuable healing as its trait bonus. This is all you need to know about Celestial and how to achieve success with it.
A guide to Celestial: Spilling the TFTea

Teamfight Tactics' third set, Galaxies, has brought new and returning champions with classes and origins that differ from previous sets.

One of these origins is Celestial. In Galaxies, Celestial champions are one of the major origins, allowing all allies healing for a portion of the damage they deal as their trait bonus.

The bonus activates on two, four and six champions being on the field:

  • Two = 15% of damage healed
  • Four = 30% of damage healed
  • Six = 60% of damage healed

This is the first time a trait bonus can directly heal champions after previous sets only allowed this through abilities such as Janna’s ability Monsoon and items like the Hextech Gunblade.

There are six Celestial champions currently available in Galaxies:

  • Xayah
  • Rakan
  • Xin Zhao
  • Ashe
  • Kassadin
  • Lulu

Below is a full breakdown of the champions including their costs, classes and spell details.



Celestial / Blademaster

Cost: 1 Gold

Skin: Cosmic Dusk

Ability: Deadly Plumage = Xayah creates a storm of blades, gaining attack speed for a few seconds.



Celestial / Protector

Cost: 2 Gold

Skin: Cosmic Dusk

Ability: Grand Entrance = Rakan dashes next to his attack target then leaps into the air, knocking up and damaging all adjacent enemies.

Xin Zhao


Celestial / Blademaster

Cost: 2 Gold

Skin: Cosmic Defender

Ability: Three Talon Strike = Xin Zhao quickly strikes his target three times, dealing basic attack damage and applying on-hit effects. The third strike deals bonus magic damage and knocks his target up for 1.5 seconds.



Celestial / Sniper

Cost: 3 Gold

Skin: Cosmic Queen

Ability: Enchanted Crystal Arrow = Ashe fires and arrow toward the farthest enemy, colliding with the first enemy hit, dealing damage and stunning them. The stun lasts longer the farther the arrow travels.



Celestial / Blademaster

Cost: 3 Gold

Skin: Cosmic Reaver

Ability: Force Pulse = Kassadin releases a wave of energy in front of him, dealing magic damage and disarming all targets.



Celestial / Mystic

Cost: 5 Gold

Skin: Cosmic Enchantress

Ability: Massive Polymorph = Lulu polymorphs a number of the nearest enemies, causing them to hop aimlessly, unable to attack or cast. Polymorphed enemies take additional damage from all sources.


(Credit: Riot Games)

Build Guide

Celestial champions’ healing allows allies to heal and this can be utilised well by Protectors,who gain shields on each spellcast or Chrono champions that give allies increased attack speed allowing for more damage to be dealt in longer rounds.

Items like Warmog’s Armor, Bloodthirster and Hextech Gunblade can add additional healing to carry champions you want to keep alive the longest.

In order to get the full six champion bonus without all six champions above on the field, you will need to use a Celestial Orb on a non-Celestial champion.

This item can be made with a Spatula and a Negatron Cloak, dropped as a full item or found in carousels. While a previous patch removed Spatulas from the carousel, they have returned in Galaxies.

tft-spatula.jpg + 21-tft-negatron-cloak.png = 17-celestial-orb.jpg

For more information on how Set 3 has changed items in Teamfight Tactics, click here for a guide to all of the new items Galaxies introduced in Patch 10.6.