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A guide to Chrono: Spilling the TFTea

Chrono is an origin that grants attack speed as its trait bonus to help champions strike at warp speed. This is all you need to know about Chrono and how to achieve success with it.
A guide to Chrono: Spilling the TFTea

Teamfight Tactics' third set, Galaxies, brought new and returning champions with classes and origins that differ from previous sets.

One of these origins is Chrono. In Galaxies, Chrono champions are one of the minor origins based on the Pulsefire skinline, granting all allies gain attack speed every four seconds.

The bonus activates on two, four and six champions:

  • Two = 15%
  • Four = 35%
  • Six = 65%

This trait is similar to the Zeke’s Herald which is an item that grants +15% attack speed to the equipped champion and those within two horizontal hexes.

There are seven Chrono champions currently available in Galaxies:

  • Caitlyn
  • Twisted Fate
  • Blitzcrank
  • Shen
  • Ezreal
  • Wukong
  • Thresh

Below is a full breakdown of the champions including their costs, classes and stats.



Chrono / Sniper

Cost: 1 Gold

Skin: Pulsefire

Ability: Ace in the Hole = Caitlyn takes aim at the furthest enemy, firing a deadly bullet towards them that deals magic damage to the first enemy it hits.

Twisted Fate


Chrono / Sorcerer

Cost: 1 Gold

Skin: Pulsefire

Ability: Wild Cards = Twisted Fate throws three cards in a cone that deal magic damage to each enemy they pass through.



Chrono / Brawler

Cost: 2 Gold

Skin: iBlitzcrank

Ability: Rocket Grab = Blitzcrank pulls the furthest enemy to him, dealing magic damage and stunning them for two and a half seconds. The next attack after pulling knocks up for one second. Allies within range will prioritize attacking Blitzcrank's target.



Chrono / Blademaster

Cost: 2 Gold

Skin: Pulsefire

Ability: Future’s Refuge = Shen creates a zone around himself for a few seconds, granting all nearby allies 100% chance to dodge incoming basic attacks. While active, Shen gains magic resist.



Chrono / Blaster

Cost: 3 Gold

Skin: Pulsefire

Ability:  E.M.P. = Ezreal fires an electromagnetic pulse at a random enemy that explodes on impact, dealing magic damage to all nearby enemies and increases the cost of their next spell cast by 40%.



Chrono / Vanguard

Cost: 4 Gold

Skin: Lancer Stratus

Ability: Cyclone = Wukong spins, dealing magic damage to nearby enemies. The first time Wukong hits each enemy, he knocks them into the air and stuns them.



Chrono / Mana-Reaver

Cost: 5 Gold

Skin: Pulsefire

Ability: Temporal Passage = Thresh tosses his lantern towards random unit(s) on your bench, pulling them into the current combat and granting them and himself bonus mana. Traits are unaffected.


(Credit: Riot Games)

Build Guide

Chrono doesn't have a spatula option but benefits from only needing six out of the seven total Chrono champions for the full trait bonus.

All allies gaining attack speed means classes like Blademaster and Blaster can utilise their own bonuses better the more they attack, making them strong synergy possibilities with Chrono.

Dark Star Sniper champion Jhin's passive converts bonus attack speed into attack damage, making him a solid choice alongside Chrono too.

In the introductory video to the Galaxies set, Chrono is considered a minor origin and so should be used alongside stronger major origins and powerful classes for the best results on the Convergence.