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Teamfight Tactics: Galaxies all new classes including Infiltrator and more

It is nearly time to explore new Galaxies in Teamfight Tactics and there are new classes, origins and mechanics that will be shaking up the game in the third set.

Teamfight Tactics will see Galaxies go live on 18th March, changing the game by introducing new mechanics through Galaxies to replace the Elemental Hexes found in Rise of the Elements.

Space-themed classes and origins will be coming to TFT and below is a rundown of all of the champion classes and the trait bonuses that will come with each of them.

Unlike origins, classes offer the chance to gain bonuses relating to offensive, defensive or utility.

Blademaster

  • Fiora (1)
  • Xayah (1)
  • Yasuo (2)
  • Shen (2)
  • Master Yi (3)
  • Kayle (4)
  • Irelia (4)

Chance on hit to attack two extra times
3 = 30% | 6 = 55%

(Credit: Riot Games)

Blaster

  • Graves (1)
  • Lucian (2)
  • Ezreal (3)
  • Jinx (4)
  • Miss Fortune (5)

Every fourth Blaster attack fires additional attacks which deal double damage
2 = two | 4 = five

Brawler

  • Malphite (1)
  • Blitzcrank (2)
  • Vi (3)
  • Cho'Gath (4)

Brawlers gain additional health
2 = 300 | 4 = 750

(Credit: Riot Games)

Demolitionist

  • Ziggs (1)
  • Rumble (3)
  • Gangplank (5)

Demolitionist spells stun targets they hit for two and a half seconds when at least two are on the field

Infiltrator

  • Kha'Zix (1)
  • Kai'Sa (2)
  • Shaco (3)
  • Fizz (4)
  • Ekko (5)

Innate: Infiltrators jump to the back of enemy territory at the start of combat. They gain 50% attack speed:
2 = for the first six seconds of combat | 4 = refreshed on takedowns

(Credit: Riot Games)

Mana-Reaver

  • Darius (2)
  • Kassadin (3)
  • Irelia (4)
  • Thresh (5)

Mana-Reaver's attacks increase the cost of their target's next spell cast by 40%
2 = first attack | 4 = all attacks

Mercenary

  • Gangplank (5)
  • Miss Fortune (5)

Mercenaries can be paid gold to upgrade their ability.

Mystic

  • Sona (2)
  • Karma (3)
  • Soraka (4)
  • Lulu (5)

All allies gain magic resist
2 = 40 | 4 = 120

Protector

  • Jarvan IV (1)
  • Rakan (2)
  • Xin Zhao (2)
  • Neeko (3)

Protectors gain a shield for a percentage of their max health for three seconds whenever they cast
2 = 20% | 4 = 35%

(Credit: Riot Games)

Sniper

  • Caitlyn (1)
  • Ashe (3)
  • Jhin (4)

Snipers deal 10% increased damage for each hex of distance between themselves and their target if there are two on the field

Sorcerer

  • Twisted Fate (1)
  • Zoe (1)
  • Ahri (2)
  • Annie (2)
  • Lux (3)
  • Syndra (3)
  • Vel'Koz (4)

All allies gain increased spell power
2 = 20% | 4 = 40% | 6 = 80%

Starship

  • Aurelion Sol (5)

Starships continuously circle the arena and cannot basic attack

(Credit: Riot Games)

Vanguard

  • Leona (1)
  • Poppy (1)
  • Mordekaiser (2)
  • Jayce (3)
  • Wukong (4)

Vanguards gain armour
2 = 70 | 4 = 300

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