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A guide to Rebel: Spilling the TFTea

Rebel is one of the new Galaxies origins that doesn't play by the rules. This is all you need to know about Rebel and how to achieve success with it.

Teamfight Tactics' third set, Galaxies, brought new and returning champions with classes and origins that differ from previous sets.

One of these origins is Rebel. In Galaxies, Rebel champions are from one of the newest origins, granting health and attack damage for Rebel champions a shield lasting eight seconds and increased damage for each adjacent Rebel at the start of combat.

This bonus triggers with three and six Rebel champions on the field:

  • Three = 150 shield, 10% damage
  • Six = 225 shield, 12% damage

This is similar to the Cybernetic origin, but Rebel does not require champions to have items in order to gain the bonus.

There are six Rebel champions currently available in Galaxies:

  • Ziggs
  • Malphite
  • Sona
  • Yasuo
  • Master Yi
  • Jinx
  • Aurelion Sol

Below is a full breakdown of all of the Rebel champions including their costs, classes and stats.

Ziggs

Rebel / Demolitionist

Cost: 1 Gold

Skin: Odyssey

Ability: Bomb! = Ziggs throws a bomb at an enemy, dealing magic damage.

Malphite

Rebel  / Brawler

Cost: 1 Gold

Skin: Odyssey

Ability: Energy Shield = Malphite starts combat with a shield equal to a percent of his maximum health (passive).

Sona

Rebel / Mystic

Cost: 2 Gold

Skin: Odyssey

Ability: Aria of Perseverance = Sona heals injured allies and cleanses them of all negative effects.

Yasuo

Rebel / Blademaster

Cost: 2 Gold

Skin: Odyssey

Ability: Last Breath = Yasuo blinks to the enemy with the most items and knocks them into the air for one second, hits them several times for basic attack damage and on-hit effects.

Master Yi

Rebel / Blademaster

Cost: 3 Gold

Skin: Chosen One

Ability: Chosen One = For five seconds, Master Yi gains massively increased movement speed, heals for a percentage of his maximum health each second, and deals bonus true damage with his basic attacks.

Jinx

Rebel / Blaster

Cost: 4 Gold

Skin: Odyssey

Ability: Get Excited! = Jinx gets excited as she helps take down enemy units! After her first takedown, Jinx gains bonus attack speed. After her second takedown, Jinx swaps to her rocket launcher, causing her basic attacks to deal bonus magic damage to all enemies in a small area around her target (passive).

Aurelion Sol

Rebel / Starship

Cost: 5 Gold

Skin: Mecha

Ability: Mobilize the Fleet = Aurelion Sol launches fighters, which fly out to random enemies, deal magic damage, and then return. Aurelion Sol launches all ready fighters plus three additional when he casts. Fighters prefer to target nearby enemies.

(Credit: Riot Games)

Build Guide

The full Rebel trait bonus is strong as Galaxies does not have an equivalent to Desert from Rise of the Elements which could reduce armour significantly, meaning you can build champions that are able to survive in fights against physical and magic damage once the shield goes down. Mystic can be activated with Sona to grant magic resistance to all allies and make Rebels tankier.

With Yasuo and Master Yi both Blademasters, it isn't difficult to pair them with an early Blademaster like Xayah or Shen to get the class bonus. Malphite and Jinx's classes first activate with just two champions and so Brawler and Blaster can also be used alongside Rebels.

Additional Rebel champions cannot be created using the Spatula so it would be best to use any towards a Force of Nature or to grant additional classes and origins that compliment a Rebel build.

For more information on how Set 3 has changed items in Teamfight Tactics, click here for a guide to all of the new items Galaxies introduced in Patch 10.6.

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