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Destiny 2 is nerfing the Hard Light Assault Rifle after weeks of dominance

The overpowered perks the SUROS weapon has will be receiving some much-needed tuning in a new update.
Destiny 2 is nerfing the Hard Light Assault Rifle after weeks of dominance
Initial excitement in regards to Destiny 2 after Bungie parted ways with Activision at the tail end of last year, with the base game going free-to-play, has been dwindling.

Lack of content for hardcore players, balance issues, and even an enormous rise of people cheating has caused frustration in the community soon after Shadowkeep’s release, with the developers slowly working to make amends.

Bungie announced in a blogpost that the Hard Light Assault Rifle will receive some nerfs in the PvP sections of Destiny 2 on 29th April, such as The Crucible or Trials of Osiris. These adjustments will only affect mouse and keyboard players.

The changes are as follows:

  • Hard Light's damage falloff now floors at 0.7x (Auto Rifles use 0.5x standard).
  • Split ricochet bonus damage between PvE and PvP.
  • PvE damage remains at 2.0x damage.
  • PvP damage is now 1.35x damage.
  • Removed a hidden recoil adjustment that made the weapon more stable than intended

Being an Exotic weapon, Hard Light boasts some impressive perks, that combined with a meta that mostly revolves around AR's in PvP, has made it a must-pick if you wish to succeed.

Volatile Light removed damage fall-off and would let the bullets bounce off hard surfaces, doubling the damage in the process. This meant that if you're not getting directly hit with its pinpoint accuracy stats, you'll probably get insta killed by a  ricochet bullet.

Read More: Ranked playlists coming to Valorant during beta, Riot discuss how it will work

Destiny Trials Report, a popular site revolving around Trials of Osiris that collects data from weapons used in the hardcore PvP weekly events, has had Hard Light as its top gun for the last month - but we're sensing that's changing very soon.