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Apex Legends Season 7 patch notes: Horizon, Olympus, Trident vehicle, R-99 SMG, and more

With Apex Legends Season 7 the game is coming to Steam, and it brings a new map Olympus, new Legend Horizon, first-ever vehicle Trident, and various buffs and changes.
Apex Legends Season 7 patch notes: Horizon, Olympus, Trident vehicle, R-99 SMG, and more

Apex Legends Season 7 is probably one of the most important seasons up until now for Respawn's popular battle royale title.

When it launches on 4th November, it will bring a new map Olympus, new Legend Horizon, a completely new mechanic with first-ever vehicle Trident, and last but not the least, the game is coming to Steam which will bring a lot of new players to the game.

Read more: Apex Legends Steam version: release date, cross-progression, and more

And while we still don't know every little detail about the Apex Legends Season 7 patch, here's a list of all things we know for sure will be in the game when Season 7 launches.

New Map - Olympus

apex legends season 7 patch notes olympus

In terms of gameplay, by far the biggest and the most exciting thing is a new map.

Olympus is a third map that will be added to the game, after Kings Canyon, introduced at launch, and World's Edge, added in Season 3.

Respawn teased Olympus as a new map several times before. The map can be seen in the Season 4 Launch Trailer, and in "The Broken Ghost" quest, where after Ash is revived, she says "Welcome to Olympus."

The city is floating in clouds and so there's always the danger of simply falling if you are not careful enough or if the enemies manage to force you to fall.

LTM: Olympus Preview

This mode teams you up with 30 Legends on Olympus and allows you to roam the map to learn map drops, loot areas, and practice your routes to the end game. Circles are still on and once circle 4 finishes, players are brought back up to the plane to start the second skydive run. There are a total of 3 runs before the match ends. This mode is only available for one week.

 

The Trident vehicle

apex legends season 7 patch notes trident

The most distinctive new characteristic of the new map is the Trident vehicle, a completely new gameplay mechanic which allows you and your squad to drive quickly from one to another location on the map.

  • Drive in the third person, or ride as a passenger in the first person with full shooting capabilities.
  • The Trident is durable, so it will never explode, but damage applied from an enemy fire will be dispersed amongst the players in the car.
  • You can still do full damage to players by hitting them directly.
  • Interacts with Legend abilities in many different ways
  • Disembark to park it anywhere.
  • Use it as makeshift cover in the late game.

New Legend – Horizon

Apex Season 7 patch notes new legend horizon
Horizon is able to manipulate gravity with ease (Picture: EA)

Dr Mary "Horizon " Somers is the latest Legend to join the Apex Legends roster.

Her main gimmick is gravity manipulation and all her abilities are designed around that.

Her Ultimate is an actual black hole(the thing she managed to escape and then master it), which pulls all players toward it. 
With smart positioning and good timing, this ability can be a game-winning tool.

Horizon's Abilities:

  • Passive: Spacewalk: Fall impact (stun) on her is drastically reduced and she has better control while in air.
  • Tactical: Gravity Lift: Lifting players upward and then kicking them outward when they exit the point of impact.
  • Ultimate: Black Hole: She deploys a black hole which pulls players towards the hole.

Apex Season 7 Legends buffs

Apex Legends Season 7 Mirage buffs
Everyone's favourite Mirage will get a buff for Decoys(Picture: EA)

Season 7 Legends buffs and nerfs

Mirage

  • Psyche Out/Life of the Party: Decoys now have 45 health

 

Octane

  • Swift Mend: Doubled healing rate (from 0.5 hp/s to 1.0 hp/s)

 

Wattson

  • Perimeter Security: Increased damage per touch from 10 to 15.

 

Loba

  • Black Market: Ammo taken no longer counts towards Black Market’s maximum. You can scoop up all the ammo in range.

 

Rampart

  • Sheila: Now takes 1.25 seconds to fully spin up, down from 2 seconds.

  • Amped Wall: Now takes 3 seconds to fully build, down from 4 seconds.

 

Pathfinder

 

Hitbox: Pathfinder has a tall but extremely skinny hitbox. A lot of his model isn’t actually shootable and particularly his arms and legs do not represent a lot of shootable area either. Here is a before and after comparison of Pathfinder’s hitboxes:

r/apexlegends - SEASON 7 PATCH NOTES

 

Grappling Hook

  • Pathfinder no longer needs to be on the ground for Grappling Hook to be considered finished.

  • The speed to which Pathfinder needs to drop for us to consider Grappling Hook finished was increased from 300 units/second to 500 units/second

  • The maximum cooldown grapple can be set to was lowered to 30 seconds, from 35 seconds; the maximum amount of travel time before a new cooldown is set is now 5 seconds, rather than being uncapped. This means that effectively, you can never incur more than a 35 second cooldown.

  • The amount of distance you can travel before you hit maximum cooldown was roughly doubled.

 

Apex Season 7 Weapon changes

apex season 7 weapons R-99 SMG
Season 7 marks the return of R-99 SMG to floor loot (Picture: EA)

Supply Drop

R99 Out of Supply Drop: The R99 will be returning to the normal loot pool this season, with the same stats it had before it went into the supply drop at the start of season 6.

  • Damage: 12 -> 11 (from Care Package version to normal pre-season 6)

  • Ammo 20/22/24/27

 

Prowler Into Supply Drop: The prowler is replacing the R99 in the supply drop. Despite the Selectfire hop-up being removed from the loot pool this season, the Prowler will still have the ability to change between 5 round bursts and full-auto.

  • Magazine size: 35; reserve ammo: 175

Fully Kitted Weapons

  • Removed: Devotion, Mastiff, Triple Take, Flatline, Volt

  • New: Wingman, Sentinel, Havoc, G7, Alternator

 

Hemlok

  • Increasing horizontal recoil of the first 3 shots slightly to the right (first burst when in burst mode)

  • Increasing recoil magnitude in the later stages of the pattern

  • Reducing recoil multiplier in single fire mode to help compensate for additional recoil in pattern. Recoil should mostly be increased in burst mode rather than single fire mode

  • Reducing headshot multiplier 2.0 -> 1.75 (44 -> 39 damage headshot against no helmet base character)

 

Havoc

  • Updated recoil pattern. Kicks up, then right, then left, then up again.

 

L-Star

  • LSTAR has a new recoil pattern that kicks horizontally at first and then settles into a relatively consistent upward recoil. Players who feather the trigger will be able to keep the LSTAR in the good portion of the recoil pattern.

  • LSTAR venting time after letting go of the trigger has been reduced 0.4s -> 0.15s.

  • LSTAR will now reduce heat faster when not overheated -- 1.15s from 99.9% to 0% charge if not overheated, still 2.45s if overheated.

 

Sentinel

  • Energized Sentinel now has a pure damage increase, instead of bonus damage only vs shields

  • Energized Sentinel base damage 70 -> 88

 

Triple Take

  • Fire rate 1.3 -> 1.2

 

Hop-Ups

  • Quickdraw Holster Hop-up: This new hop-up attaches to the RE-45 and Wingman. When equipped, the gun becomes quicker to raise and lower takes less time to ADS and has reduced hipfire spread (particularly when not actively moving). This should open up new opportunities to use the two weapons, especially in close-quarters combat.

  • The Selectfire Receiver hop-up will be removed from the loot pool to make room.

Game Meta Changes

Evo Armor requirements increased

We increased the requirements to evolve Evo Armor in order to reduce the number of players with Red Evo Armor during the end game.

  • Level 0 -> 1 : 100 damage (from 50)

  • Level 1 -> 2 : 150 damage (from 125)

  • Level 2 -> 3 : 300 damage (from 250)

  • Level 3 -> 4 : 750 damage (from 500)

Ring damage reduced

  • Ring 1: 2% per tick (same)

  • Ring 2: 3% per tick (from 5%)

  • Particularly this change should allow players enough time to pop a syringe if they are picked up in Ring 2.

  • Ring 3: 5% per tick (from 10%)

  • Ring 4: 10% per tick (from 20%)

  • Ring 5: 10% per tick (from 20%)

  • Ring 6: 15% per tick (from 25%)

  • Ring 7: 15% per tick (from 25%)

 

Season 7 Bug Fixes

Audio

  • We’ve made some advancements in footstep audio playing more reliably. We have more work being done that we’ll continue to roll out as it gets completed.

Pathfinder

  • Fixed an issue with ziplines going through platforms when deployed from underneath.

Wraith

  • Fixed an issue with priming a grenade cancelling Wraith's ultimate.

Octane

  • Fixed an issue with getting stuck in double jump after using a jump pad.

  • Fixed an issue with Octane being able to use healing items while on a zipline.

Crypto

  • Fixed an issue with his drone being able to drop items from Crypto’s inventory.

  • Fixed an issue with his drone not being able to fit through certain windows.

  • Fixed an issue with his drone marking friendly Mirage decoys as enemies.

Revenant

  • Fixed an issue with Revenant getting pushed into geo when his totem was deployed in tight spaces.

Rampart

  • Fixed an issue with Rampart not being able to place an amp wall while jumping.

  • Fixed an issue with Sheila teleporting when placed on a hatch in World’s Edge Staging.