On top of this, the expected arrival of a new Legend, more weapons, balance and map changes, and much more stuff are present with the beefy Season 9 patch notes, also known as the Legacy update.
Respawn Entertainment has presented via its official website everything we can expect moving forward when the update drops this upcoming 4th May.
Without further ado, we present to you the Apex Legends Season 9 patch notes.
Apex Legends Season 9 patch notes - Arenas
We have a detailed guide telling everything you need to know about Arenas, but in a nutshell, it's a new permanent 3v3 game mode that will see players duke it out in small maps with a similar format to Valorant or CS:GO, as Arenas include a buy phase and it's divided by rounds.
Arenas map - Party Crasher
Respawn mentioned that initially, the first three maps of Arenas would be taken from areas included in the battle royale maps, and now, they've shown the first exclusive Arenas, uh well, arena, called Party Crasher.
Arenas map - Phase Runner
The second map, Phase Runner, is the biggest Arenas map, with plenty of space for long-ranged combat compared to the other four areas.
Bi-weekly map rotations
While Phase Runner and Party Crasher will be permanently available in Arenas, Respawn has confirmed that areas taken from their BR maps will be put into a rotation. At the start you’ll get Artillery from Kings Canyon, Thermal Station from World’s Edge, and Golden Gardens from Olympus.
Apex Legends Season 9 patch notes - New Legend
As previously unveiled, Valkyrie will join the ranks of the Legends participating in the Apex Games, we'll update you with a complete guide including tips and tricks, but check out her abilities in the meantime:
- Passive: VTOL Jets - Use your jetpack to reposition or reach high places. You have limited fuel and cannot use weapons while flying.
- Tactical: Missile Swarm - Fire a swarm of mini-rockets which damage and disorient the enemy.
- Ultimate: Skyward dive - Take to the skies to reposition a long distance across the map. Your squadmates can join in.
- Class: Recon - Scanning Survey Beacons reveals the next circle’s location.
Apex Legends Season 9 patch notes - Bocek bow
The first bow to make it into the game will also bring with it a whole new set of ammo (Arrows, duh) which will be more scarce than regular ammo, however, they can be used multiple times.
Alongside it, the Bocek can be powered up via two new hop-ups: Shatter Caps and Deadeye’s Tempo, being the only weapon capable of dual-wielding hop-ups.
On top of this, the Bocek can be equipped with the 1x hcog classic, 1x holosight, 2x hcog, 1x-2x variable, and 3x hcog optics.
Apex Legends Season 9 patch notes - Olympus changes
It's not all about Arenas, as Olympus, the latest BR map, will also get some slight changes, with the Icarus ship landing on the massive sky island.
We'll have a more detailed look at the changes in the future so stay tuned.
Apex Legends Season 9 patch notes - Loot changes
Our prayers have been heard! Gone is the starting match scavenging for anything on the map, as players will not start with some basic goods to kick off every map.
- Level 1 EVO Shield
- Level 1 Knockdown Shield
- Level 1 Helmet
- Two shield cells
- Two syringes
On top of this, Level 1 Helmets and Knockdown shields have been removed from the pool, with Shields being significantly reduced. As such, the spawn rate of things like ammo has been increased, but not those of Level 2 Shields, Helmets, and beyond.
Apex Legends Season 9 patch notes - Balance changes
Finally, here are all the balance changes coming with Season 9:
LOW PROFILE CHARACTERS
- Low profile no longer exists! This trait has been removed from Wraith, Lifeline, and Wattson.
After our successful experiment with Wraith's hitboxes, we are now confident that we can solve balance issues between smaller and larger Legends through changes to their kits and hitboxes. It is finally time for Low Profile to go the way of the dodo. (Sorry dodos.)
- Combat Revive: No longer deploys a shield. Can now revive two players at the same time. Can now cancel active revives in progress to allow your teammate to defend themselves with their knockdown shield.
- D.O.C. Heal Drone: Heal rate increased from 5hp per second to 8hp per second. Deployment time before healing begins reduced by roughly 33%.
- Care Package: Cooldown reduced from 6 minutes to 5 minutes. Now guarantees an upgrade (if possible) in three categories: Body Shield, Other Equipment (Helmet, Backpack, and Knockdown Shield), and Weapon Attachment, based on your team’s current gear when the Package arrives.
Lifeline’s kit was not in a particularly healthy place. The Passive shield was extremely strong to the point of frustration, while her Tactical and Ultimate seemed like they were becoming more and more obsolete. These changes are aimed to redistribute this big power differential between all of her abilities, making D.O.C. and Care Package more powerful and effective, while tamping down on the highly binary and situational Combat Revive.
- Stim: Reduced cooldown between stims from 4s to 1s. Increased health cost from 12hp to 20hp.
- Increased bullet spread while in the air and shooting from the low Launch Pad trajectory.
Octane continues to perform really well after the latest changes. Too well? We still love the frequency of the Jump Pad, but we’d like to make using Stim something Octane thinks about doing at the right time, instead of always slamming it by default.
- Burglar's Best Friend: Can now run and slide at full speed while aiming the bracelet and while the bracelet is in the air. Loba will no longer be slowed after translocating.
- Fixed a lot of bugs that caused bracelet tosses to fail.
Black Market Boutique: Increased cooldown from 90s to 120s.
- Gravity Lift: Reduced lift speed by 30%. Reduced side-to-side acceleration. Limited the time you can sit at the top of Gravity Lift to 2 seconds. Increased cooldown from 15s to 20s.
- Horizon’s abilities will now get zapped by Wattson pylons.
Horizon is powerful and popular, but that's not why we're making these changes. We believe that mistakes in Apex Legends should be punishable, and when Horizon could just get herself out of bad positioning while popping a whole battery, this just wasn't true. These changes have two goals: 1) make it much more possible for enemies to shoot Horizon as she sits in her gravity lift and 2) make gravity lift less of an impromptu sniper tower.
- Knuckle Cluster: Fuse now has two stacks of Knuckle Cluster. Reduced cooldown from 25s to 20s.
More help is coming, but we want to be very careful how we buff him so that he doesn't just become the Legend that kills you with his abilities.
- Smoke Launcher: Thickened Bangalore’s smoke.
Last patch we optimized Bangalore’s smoke particles and inadvertently thinned them out. This aims to get her back to the original visuals while keeping the optimizations.
- No longer receives assists from Eye of the Allfather.
Bloodhound's scan is strong, but the goal of this change in particular is to reconsider assists and their implications for Ranked Points. There's enough intrinsic value in sonar scans, and it's a slippery slope to consider crediting assists for other non-damaging abilities. Crypto will remain an exception. The active nature of Crypto's drone scan is notably different from the passive option with Bloodhound. This should encourage Bloodhound players to act on the information they get from the scan, to eliminate instances where they might try to snag a quick assist without committing to a fight in the same way Crypto has to.
- Crypto's drone can now scan and open care packages.
- Can no longer use his drone to "hijack" a respawn beacon that's already in use.
The G7 Scout and the 30-30 are currently in the Assault Rifle weapons category, but they are a bit strange in that category due to their firing style and some of their handling values. Similarly, the Triple Take felt a little out of place in the Sniper category.
With the introduction of the Bocek bow, we felt it was a good time to introduce a new weapons category, Marksman Weapons, which will include the G7, 30-30, Triple Take, and Bocek. Weapons in this category are precision weapons that are most effective up to medium-long range, and are the sort of in-betweens of Assault Rifles and Snipers. This allows us to begin moving the settings of these weapons towards more consistent value for the class, and make the settings of ARs and Snipers more consistent with less outliers.
For starters, we are increasing the movement speed while aiming down sights for marksman weapons; They were at sniper speeds, and will now be between sniper and AR speeds. Additionally, we have done some targeted normalization of hipfire spread amounts.
SUPPLY DROP ROTATION
All images courtesy of Respawn Entertainment.