While the long-awaited Source 2 update is still nowhere to be found for CS:GO fans, Valve continues to tinker with CS:GO maps, making some great balance changes along the way. In the new CS:GO update released in the early hours of 9th September, Valve made changes to both the Anubis and Mutiny maps.
New CS:GO update map changes
Some believe all these CS:GO map changes, especially to Mutiny, could mean Valve is looking to shake up the Active Duty Map pool.
This is the second round of changes to Mutiny in consecutive updates, so something might definitely be going on.
In late August, Valve already made some massive changes to Mutiny.
With the new CS:GO update, we see a few more, including the developer replacing textures, improving performance, and overhauling an area of the map.
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Check out all the map changes in the new CS:GO update below.
- Moved the spawnpoints slightly apart from each other for better movement
- Fixed various bugs containing invisible prop faces, gun falling trough props, floating props, invisible brush faces, props z-fighting
- Added grenade clips to the trims on short A for smoothing bouncing
- Fixed some small nitpicking stuff on the radar
- Overhauled T to A site layout.
- Adjusted some prop fade distances for better performance
- Replaced church brick textures
- Improved visual fidelity of some models
- Replaced floor textures across the map
- Fixed numerous dark spots showing in place of foliage when using low shader settings
- Fixed various minor bugs
These are some great changes, and with the second consecutive CS:GO update focusing on Mutiny, we can't help but wonder if Valve might be up to something.