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Destiny 2 Hotfix 3.2.0.3: Stasis nerfs, Lost Sector rewards fixed, and more

Bungie has moved a Season 15 balance change to the latest Hotfix as the Stasis complaints on PvP were getting out of hand.
Destiny 2 Hotfix 3.2.0.3: Stasis nerfs, Lost Sector rewards fixed, and more

Destiny 2 has a huge surprise in store for players with the upcoming Hotfix 3.2.0.3, as Bungie has moved a batch of balance changes intended to hit with Season 5 coming three months before planned due to heavy criticism from PvP players against the Stasis subclass.

Amongst the biggest nerfs coming to Stasis, which has dominated every PvP activity in the game due to the amounts of crowd-control and freezing abilities, becoming a nightmarish experience for those looking to enjoy Crucible, Iron Banner, and Trials of Osiris, is the fact that non-Super freeze only lasts 1.3 seconds, however, you can't break out of them.

On top of this, the bonus damage while using Special-weapon, Heavy-weapon, and Light-ability has decreased from 50% to 5%.

There are a plethora more changes, so take a look at them down below.

Destiny 2 HOTFIX 3.2.0.3 patch notes

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(Picture: Bungie)

General Stasis

 

Stasis Freeze

  • Reduced duration of all non-Super freezes vs. players to 1.35s.
      • Note: This freeze is too short to break out of, so breaking out is now only possible when frozen by a Super.
  • Reduced Special-weapon, Heavy-weapon, and Light-ability bonus damage vs. frozen players from +50% to +5%.

Stasis Slow 

  • No longer reduces weapon accuracy. 
      • Now increases weapon flinch when under fire. 
  • No longer suppresses class ability and air moves (e.g., Icarus Dash). 
      • Known issue: The Stormcaller’s Ionic Blink is still suppressed when slowed. We plan to address this in a future release. 
  • Reduced movement speed penalty while slowed by ~20%. 

Whisper of Hedrons Fragment

  • No longer increases weapon damage after freezing. 
  • Now increases weapon stability, weapon aim assist, Mobility, Resilience, and Recovery after freezing. 

Whisper of Rime Fragment

  • No longer provides overshield while in Super. 

Coldsnap Grenade 

  • Seeker no longer tracks targets after initial target acquisition. 
  • Increased arming duration before seeker spawns from 0.3s to 0.8s. 
  • Reduced detonation radius vs. players from 3m to 1.5m. 
  • Now bounces off walls and detonates on the ground. 

Titan Behemoth 

Shiver Strike 

  • Reduced flight speed and distance. 
  • Reduced knockback vs. players. 
  • Removed slow detonation on player impact. 

Cryoclasm 

  • Now requires the Titan to sprint for 1.25s before activation when not in Super. 
  • Removed cooldown. 

Howl of the Storm 

  • Reduced angle of initial freezing/damage cone. 
  • Reduced crystal-creation freezing radius. 
  • Slowed down sequence of crystal formation to allow victims more opportunity to escape. 
  • Now spawns a small crystal on walls if performed into walls. 

Glacial Quake 

  • Reduced heavy slam vertical freeze range vs. players. 
  • Reduced damage resistance from 50% to 47%. 

Hunter Revenant 

Withering Blade

  • Reduced slow duration vs. players from 2.5s to 1.5s. 
  • Reduced Whisper of Durance slow-duration extension vs. players from 2s to 0.5s. 
  • Reduced damage vs. players from 65 to 45 (after one bounce reduced further to 30). 
  • Reduced projectile speed by 10%. 
  • Reduced tracking after bouncing off a wall. 

Winter’s Shroud 

  • Reduced slow duration vs. players from 2.5s to 1.5s. 
  • Reduced Whisper of Durance slow-duration extension vs. players from 2s to 0.5s. 

Touch of Winter 

  • Coldsnap seeker no longer has increased movement speed or travel distance. 
  • Coldsnap seeker now spawns a small Stasis crystal on detonation. 

Warlock Shadebinder

Penumbral Blast 

  • Reduced tracking and proximity detonation size and tracking vs. players. 
  • Reduced freeze radius vs. players when impacting the environment from 2.7m to 1.5m. 

Iceflare Bolts 

  • Seeker now only chains once when spawned from a player shatter. 

Winter’s Wrath 

  • Freezing-projectile tracking strength now ramps down to 0 after 2s of flight. 

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