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While the game is already thriving in Early Access, every Enshrouded update looks to further address existing problems and improve the title ahead of a worldwide launch. Fortunately, developers have provided Enshrouded patch notes for every hotfix they've deployed.
As fans look ahead to new features and a potential Enshrouded roadmap, bug fixes and stability improvements to address existing crashes are still the focus. We've got details on all the Enshrouded update patch notes and which fixes could be on the way.
Updated February 26: The second major Enshrouded patch has been released, and a whole host of bug fixes have now deployed. As always, players on dedicated servers will need to ensure the server is running the same version as the game.
Enshrouded Update News
After hitting Early Access back on January 24, developer Keen Games has been quick to deploy hotfixes to address issues with each Enshrouded update. The first set of Enshrouded patch notes arrived the same day, and more than half a dozen updates were sent live just in the first week that the game was available.
They've got a tentative plan to release an Enshrouded roadmap soon, but additional bug fixes are the priority as the game targets a full launch before the end of 2024. Players can head to their feedback hub to make suggestions for changes or updates in the future, and the support team can be contacted if you're facing an existing bug. You can also check the Enshrouded Discord for a list of several known issues they're still working on.
Enshrouded Update #2 Patch Notes (February 26)
With Early Access still going strong, the second big set of bug fixes is here with Enshrouded Patch 2 aka v0.7.0.2 or Version Number 496467. While not part of this update, the dev team is also working on a fix for the "60Hz display rate" issue. As of now, the plan is "to release it as an opt-in branch in a few weeks" allowing limited testing without impacting the larger game as they try to remedy this bug.
This second Enshrouded update deployed on February 26, and here are the full patch notes detailing every change:
Stability and performance
Fixed several rare crashes.
Added more security to the saving process to avoid issues with saving, and better protection of the save game in case there is a failure.
Reduced the CPU load for idle servers.
Improved performance in large player bases and large crop fields.
Multiplayer and Servers
Fixed an issue that could prevent joining a server when the previous session was cancelled or crashed.
Redistributed roaming enemies in several areas for improved balancing.
Fixed more cases of enemies with incorrect levels for the region that they are found in.
Fixed an issue where a Flame Altar near a Shroud Root could lead to the fog in the whole world disappearing. (this isn't how you're meant to save Embervale)
The game now prevents save points being activated when they are in deadly shroud.
Fixed an issue that could lead to wax and honey spawning in the player base without having to harvest a hive first.
Polished several points of interest.
Tweaked the sounds from Vultures. (we heard you and them! loud and clear)
Fixed several issues with incorrect ambient sounds.
Fixed an issue with music in dungeons being muted after combat.
Fixed the timings of the traps in Spires in multiplayer sessions.
Fixed cases where the saving of crops when quitting and restarting the game world did not work properly.
Increased the stamina cost for the jump attack.
Fixed an issue where players climbing on walls and ladders could interfere with each other. (even though it was funny)
The water aura no longer heals when the player is dead.
Reduced the amount of twigs needed to craft arrows.
Increased the yield of twigs from grown bushes.
Increased the yield of feathers from their sources.
Lowered the amount of Flax needed to craft high end armor sets. (it was maybe a bit too much padding)
Lowered the amount of the resources needed to craft decorative books. (not all books are the Wheel of Time)
Castle Wall blocks now have the same maximum stack size of 5000 like other building blocks.
Fixed cases where open doors would block arrows or other projectiles.
Fixed some rare cases where looted weapons had an incorrect item level.
Building and Terraforming
Construction hammer no longer allows cutting holes into unbreakable materials like the foundational bedrock material at the bottom of the world. (but it was funny though)
That wraps up everything addressed in Patch #2, but you can find details below about every hotfix and Enshrouded update released so far.
Enshrouded Patch Notes for Every Update
Enshrouded Update #1 Patch Notes (February 6) & Hotfix #8
After rolling strong through the beginnings of Early Access, the first major update has arrived with Enshrouded Patch #1 aka v0.7.0.1 or Version Number 491572. Deployed on February 6, and developers reminded players that anyone on a dedicated server needs to ensure the server is running the same version as the game itself.
To begin, they addressed a known issue where the "not enough system memory available" error message appears when starting the game: "This error message triggers when your machine has under 16GB of RAM. It is there to warn you that your experience will probably be pretty bad. You can bypass by adding "--disable-ram-check" to the game's launch options via Steam to ignore the warning. Keep in mind that if your computer is below specs, it might not be able to run the game in the long run, once we've added all the features we have in mind for Enshrouded!"
This issue was quickly addressed again the following day with the deployment of Hotfix 8 on February 7 stating: "The message warning users with computer specs below the game’s minimum requirements can now be dismissed by users, and no longer prevents the game from starting. Keep in mind that computers below minimum requirements may crash or experience poor performance."
Following that, here are the full Enshrouded Update #1 Patch Notes:
- Fixed several rare crashes.
- Fixed a crash that could appear on AMD GPUs while compiling shaders.
- Improved performance in various systems of the game.
- Added more messages in the log file to improve stability monitoring.
- Error messages can now be correctly dismissed with mouse clicks.
- Fixed an issue that sometimes prevented successfully logging into a dedicated server.
- Improved error message handling when trying to join a host with a mismatching version.
- The Steam community content preferences are now supported for the server list in the Join menu.
- Improved instances where a too low resolution of texture was used on objects in the world.
- The timer of the reset of content in the game world has been lowered to 30 minutes. The reset still only occurs while no player is in the direct vicinity of the part of the world that needs resetting.
- An issue that sometimes led to a blocked door at the entrance of the “Cinder Vault” starting location has been fixed.
- Added a few more terrain material deposits in key locations.
- Improved the visibility of amber nodes and added a few locations in the game world where amber can be found.
- Improved scattering of tumbleweeds in the Nomad Heights.
- Several points of interest have been polished concerning visuals, chest locations, and gameplay.
- Fixed several areas in the world where the path was blocked by dirt.
- Improved visuals for the ground fog and added more ground fog to the Revelwoods.
- The recipe for the rake is now correctly unlocked.
- The first magical storage chest is now available earlier in the crafting progression. For further information visit your local Blacksmith.
- The crafting quest from the Blacksmith now includes armor pieces in its completion requirement. It also auto-completes after clearing the first Elixir Well.
- The second-tier glider “Advanced Glider” can now be crafted earlier in the crafting progression.
- Fixed an issue with a quest about upgrading equipment that allowed completion without having all the required runes.
- When upgrading equipment, the necessary runes are now also taken from magical storage chests.
- Lowered the cost for Tin Bars to align them better with similar recipes.
- Fixed a few incorrect ingredients in tier 4 recipes.
- Fixed a bug where stamina for jumping wasn't deducted correctly with certain items selected in the action bar. Now a normal jump always costs nothing, while a sprint jump and a double jump always use up their intended stamina cost.
- Fixed a bug where players could seamlessly chain long sprint jumps and therefore traverse the map faster than intended. Now it is required to take a short run-up for every long sprint jump.
- Fixed a bug where players could interact with hook anchors behind the player camera.
- Fixed a bug where using a glider could allow the player to use hook anchors from a longer distance than intended.
- Fixed a bug where interacting with a bed could lead to the player character floating upwards continuously. Dreams should not be this powerful.
- Fixed the warrior skill “Absorb”.
- Nerfed the skill “Water Aura”. It was just too good.
- Buffed the tier 3 ice bolt spell by adding area damage.
- Fixed several incorrect item levels for weapons.
- Reduced the damage from some poison attacks. Especially the poison attack from the Scavenger Matron that caused too much damage.
- Fixed collision issues with the Fell spitting plant.
- Bats should now spawn more reliably.
- Fixed several instances of enemy sounds that were played too loudly in multiplayer.
- Several skill VFX have been fixed or improved.
- Fixed two incorrect weapon models.
- Fixed a few visual issues with armors.
- Fixed a bug where single terrain voxel placement with the build hammer could add a larger terrain volume than intended.
- Removed the “undo” button hint when the building menu is closed and the undo function is no longer available.
- Improved the detection of ambient sounds in player bases during terraforming. The ambiance in player base cellars sounds less like natural caves now. The improvements of ambient sounds in the base will continue.
- Fixed visual detail glitches on roofs.
- Increased durability of several dungeon materials against Powder Bombs.
- Fixed a way to bypass the maximum of bases that the current flame level would normally support.
- Fixed a bug where the actionbar couldn't be cycled with the mouse wheel while the [CTRL] key was pressed.
- Fixed several areas with overflowing text in various languages.
- Improved several smaller layout issues.
- Fixed several text issues for weapon and armor stats.
- Added fixes to Japanese, Simplified- and Traditional Chinese localization.
- Fixed several smaller text issues.
Enshrouded Update Patch Notes for Hotfix #7 (January 31)
The latest Enshrouded update included a minimal set of patch notes for the hotfix:
- Fixed several level design issues.
Enshrouded Update Patch Notes for Hotfix #6 (January 30)
With some reports of save data stability problems, here are the full Enshrouded patch notes addressing that and some other bugs in Hotfix #6.
Users have reported an issue that in some cases the game would not save the progress correctly. To prevent unsuccessful saving, we have made the save data system more robust. There is now also an added notification message in case there are any issues with the save game:
- For single-player, peer-2-peer multiplayer and dedicated servers the game will now attempt more thoroughly to retry saving.
- On single-player and on peer-2-peer multiplayer, if saving can’t be completed successfully even after several retries, a warning message will pop up, allowing the player to manually retry or cancel. When “cancel” is selected, the game will shut down to prevent further unsaved progress.
- On dedicated servers, the server will shut down automatically in case many consecutive attempts to save were unsuccessful.
We will continue to monitor save data issues very closely and keep working on improving the stability of save data management.
- Fixed an issue that could lead to stutters in the frame-rate.
- Improved “out of stamina” HUD messages.
Here are the full patch notes for the fifth Enshrouded update:
- Fixed a rare issue that could lead to world and character save data stopping to update correctly.
There aren't any patch notes for Hotfix #4, as devs explained it "was a server-only thing so it was silent." The update seems to have deployed the same day as Hotfix #3.
Here are the full patch notes for the next Enshrouded update:
- Several crashes have been fixed.
- Fixed a rare crash in the building menu.
- Fixed an issue that caused that the game wouldn’t start and show a message “Failed to initialize the graphics system” on older AMD graphics cards.
- CPUs that do not support AVX should now be able to host sessions with more than 2 players.
- Fixed an issue that on framerates above 60fps the mouse wheel could skip steps (mostly in the action bar and building menu).
The second hotfix went out the same day, and here are the Enshrouded patch notes for it:
- Several causes for random crashes have been fixed
- Fixed an issue that could lead the session invite popup to incorrectly remain on the screen.
The first Enshrouded update went live as a "server list crash hotfix" with the following patch notes: "An update is available that should address server list crashes. Steam limits public P2P sessions displayed to 50, so you might need to find your friends through your Steam friends list. We are looking into addressing the issue. Thank you for your patience."
That wraps up all the Enshrouded patch notes released so far. Be sure to check back here to see if the bug you're facing has finally been fixed.