How to win Hit Parade
Hit Parade is a dangerous race, with players being forced to be constantly on the lookout for moving obstacles or be knocked from the competition. The racing level starts off with a not-so-simple balancing challenge.
To begin, Fall Guys players must cross two narrow poles without falling down to the depths of the stage. Crossing a pole is easy enough, but be sure to choose a less crowded one or you risk being jostled off the side. Don’t worry if you do fall though, it’s not a guaranteed loss as you’ll be getting to the end of this section just shortly behind those who made it across.
Next up is the spinning doors, which can be pushed by players to provide some real momentum. Find a space to enter where both spinning doors are turning in the same direction and you’ll get a boost forward.
At the end of these doors, sliding walls will be moving back and forward, only opening to a small gap at the middle and end sections. Aim for the middle but, if it’s looking too crowded there, on rare occasions going for the side entrance can actually be more efficient.
The pendulums are next and this section of the map can be disastrous for those hoping to qualify. Being hit by a pendulum could lead to your Fall Guy being flung from the map, so rotate your camera with your mouse or right analogue stick to ensure you know where they’re coming from. There’s no time to waste though, so move as quickly as possible - a glancing hit might be preferable to waiting too long.
Lastly, players face the slippery slope. Avoiding obstacles is harder than expected here, due to the slippy floor, so commit to your dodge far earlier than you would normally. If the wall isn’t too crowded, trying using it to guide you to an easy win.
- Aim for the poles that are the least crowded
- The middle of the sliding walls is the fastest entry-point
- Take extra care on the pendulums because being hit could eliminate your chances
Fall Guys is available now on PlayStation 4 and PC. PlayStation Plus members can download it for free this month.