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League of Legends 12.12 patch notes - Balance changes, new Snow Moon skins, more

League of Legends 12.12 patch is here and the new champion Bel'Veth is getting a nerf, in addition to the Essence Emporium returning for a limited time.
League of Legends 12.12 patch notes - Balance changes, new Snow Moon skins, more
Riot Games has been bringing in new content and updates for League of Legends for more than a decade, and with the competitive season starting soon, the League of Legends 12.12 patch update is just around the corner as well. The upcoming 12.12 patch updates bring in loads of new content for players to enjoy, as well as balance changes. The new balance changes provide buffs to Seraphine, but nerfs Bel’Veth, and there are also continued follow-ups to the 12.10 Durability Update.

The new update also brings back the Essence Emporium for a limited time, and for the first time ever, The Mythic Shop is also rotating introducing Ashen Knight Pantheon and more. The champions are feeling a bit of cold chilled air since The Snow Moon is rising, and will see the introduction of Snow Moon Caitlyn, Snow Moon Illaoi, and Snow Moon Kayn. The Snow Moon skins will be available from available 23rd June, along with Ashen Knight Pantheon.

When will League of Legends Patch 12.12 be available?

The LoL patch 12.12 is scheduled to go live on Wednesday, 22nd June. The patch will be rolled out first for the Oceania servers at 10 am AEST.

Later, the patch will be released to the rest of the world. Here is the exact timing for other servers:

  • 3 am PT (NA)

  • 5 am GMT (EUW)

  • 3 am CET (EUNE)

  • 8 am KST (Korea)

Before the server goes live, the game will be taken down for maintenance at least three hours beforehand. All the matchmaking queues will be disabled.

Complete League of Legends 12.12 patch notes

League of Legends 12.12 patch notes update
League of Legends 12.12 Patch Notes Overview (Picture: Riot Games)

Balance Changes in Champions

Amumu 

  • Q - Bandage Toss

    • Mana Cost: 70 > 30/35/40/45/50

  • R - Curse of the Sad Mummy

    • Damage: 150/250/350 (+80% AP) > 200/300/400 (+80% AP)

Annie

  • Q - Disintegrate

    • Damage :: 80/115/150/185/220 (+75% AP) > 80/115/150/185/220 (+80% AP)

  • R - Summon: Tibbers

    • Tibbers - Base Health: 1200/2100/3000 > 1300/2200/3100

    • Tibbers - Base Armor & Magic Resistance: 30/50/70 > 30/60/90

Bel'Veth

  • Basic Attack Range :: 125 > 175

  • Health regen: 8.5 > 6

  • Health Regeneration Growth: 0.85 > 0.6

  • Health Regeneration at Level 18: 22.95 > 16.2

  • Attack range: 125 >175

  • Passive ( Death in Lavender)

    • Bonus Attack Speed per Lavender Stack: 0.25-1.25% (levels 1-18) > 0.28-1% (levels 1-13)

    • Now gains 1 stack from per large minion takedown

  • E (Royal Maelstrom)

    • Minimum Damage per Hit: 8/11/14/17/20 (+6% AD) > 8/10/12/14/16 (+6% AD)

    • Life Steal: 20/22/24/26/28% > 20/21.5/23/24.5/26%

  • R (Endless Banquet)

    • Explosion Damage Based on Target's Missing Health: 25/30/35% > 25% at all ranks

    • Bonus Attack Range: 50/75/100 > 50 at all ranks

    • Void Remora Health: 70% > 50/60/70% of minion's maximum health

Blitzcrank

  • Q (Rocket Grab)

    • Damage :: 90/140/190/240/290 (+120% AP) > 105/155/205/255/305  (+120% AP)

  • R (Static Field)

    • Detonation Damage: 250/375/500 (+100% AP) > 275/400/525 (+100% AP)

Dr. Mundo

  • Passive (Goes Where He Pleases)

    • Health Regeneration: 1-2% maximum health (levels 1-18) > 0.8-1.6% maximum health (levels 1-18)

  • R  (Maximum Dosage)

    • Increased Base Health: 10/15/20% missing health > 8/11.5/15% missing health

Fiora

  • Passive (Duelist's Dance)

    • Bonus True Damage: 3% (+5.5% per 100 bonus AD) > 3% (+4.5% per 100 bonus AD) of target's maximum health

Heimerdinger

  • Q (H-28G Evolution Turret)

    • Standard Turret - Health :: 150-575 (+5-40%) (levels 1-18) > 175-700 (+5-40%) (levels 1-18)

    • Standard Turret - Magic Damage: 6/9/12/15/18 (+35% AP) > 7/11/15/19/23 (+35% AP)

  • E (CH-2 Electron Storm Grenade)

    • Cooldown :: 12 seconds > 11 seconds

Ivern

  • Passive (Friend of the Forest)

    • Base Health Cost: 23.5-6.5% (levels 1-18) > 20-3% (levels 1-18)

    • Base Mana Cost: 34.5-9% (levels 1-18) > 30-4.5% (levels 1-18)

  • E (Triggerseed)

    • Shield :: 70/100/130/160/190 (+75% AP) > 80/115/150/185/220 (+75% AP)

  • R (Daisy!)

    • Daisy - Health: 1250/2500/3750 (+50% AP) > 1300/2600/3900 (+50% AP)

    • Daisy - Armor & Magic Resistance: 15/40/90 (+5% AP) > 20/50/100 (+5% AP)

Janna

  • W (Zephyr)

    • Bonus Move Speed: 6/7.5/9/10.5/12% (+2% per 100 AP) > 6/7/8/9/10% (+2% per 100 AP)

    • Slow: 24/28/32/36/40% (+6% per 100 AP) > 20/24/28/32/36% (+6% per 100 AP)

  • E (Eye of the Storm)

    • Shield: 75/100/125/150/175 (+60% AP) > 65/90/115/140/165 (+55% AP)

Jarvan IV

  • Mana Growth: 40 > 55

  • Mana at Level 18: 980 > 1235

  • Passive (Martial Cadence)

    • Cooldown: 6 seconds > 6/5/4/3 seconds (levels 1/6/11/16)

Katarina

  • Passive - Voracity

    • Magic Damage Upon Retrieving Dagger - Bonus AD Ratio :: 75% >>> 65%

  • E - Shunpo

    • Damage :: 15/30/45/60/75 (+50% AD) (+25% AP) >>> <strong>20/35/50/65/80 (+40% AD)</strong> (+25% AP)

  • R - Death Lotus

    • Physical Damage per Dagger :: 16% (+12.8% per 1.0 total attack speed) bonus AD >>> 16% (+16% per 0.7 total attack speed) bonus AD

    • On-Hit Effectiveness per Dagger :: 25/30/35% >>> 28/33/38%

Lucian

  • Base AD: 62 > 60

  • Q - Piercing Light

    •  Damage: 95/130/165/200/235 (+60/75/90/105/120% bonus AD) > 95/125/155/185/215 (+60/75/90/105/120% bonus AD)

Seraphine

  • E - Beat Drop

    • Cooldown: 11/10.5/10/9.5/9 seconds > 10 seconds

    • Slow/Stun Duration: 1 second > 1.5 seconds

Shaco

  • Health Growth :: 103 >>> 99

  • Health at Level 18 :: 2381 >>> 2313

  • Armor Growth :: 4.7 >>> 4

  • Armor at Level 18 :: 109.9 >>> 98

  • Q - Deceive

    • Physical Damage :: 25/35/45/55/65 (+25% bonus AD) > 25/35/45/55/65 (+40% bonus AD)

  • W - Jack in the Box

    • Magic Damage: 10/15/20/25/30 (+9% AP) > 10/15/20/25/30 (+12% AP)

  • E - Two-Shiv Poison

    • Magic Damage: ​​70/95/120/145/170 (+70% bonus AD) (+50% AP) > ​​70/95/120/145/170 (+75% bonus AD) (+60% AP)

Singed

  • W - Mega-Adhesive

    • Slow: 60% > 50/55/60/65/70%

  • R - Insanity Potion

    • Bonus Stats: 30/60/90 > 20/60/100

Soraka

  • R - Wish

    • Heal: 125/200/275 (+50% AP) > 150/250/350 (+50% AP)

    • [Removed] DEEP WOUNDS: No longer removes Grievous Wounds from targets

Viego

  • Passive - Sovereign's Domination

    • Base Heal Upon Possession :: 2.5% >>> 2% of target's maximum health

  • E - Harrowed Pass

    • [Removed] Stealthy Stuns: Casting E - Harrowed Pass while charging W - Spectral Maw no longer instantly stealths you

  • R - Heartbreaker

    • Bonus Physical Damage: 15/20/25% (+3% per 100 bonus AD) > 12/16/20% (+3% per 100 bonus AD) of lowest health or closest enemy's missing health

Yorick

  • Passive - Shepherd of Souls

    • Mist Walker - Base Health: 100-185 (levels 1-18) (+15% of Yorick's maximum health) > 110-212 (levels 1-18) (+20% of Yorick's maximum health)

    • Mist Walker - Move Speed: 300 > 325

  • R - Eulogy of the Isles

    • Maiden of the Mist - Base Health: 300/1000/3000 (+70% of Yorick's maximum health) > 350/1100/3300 (+75% of Yorick's maximum health)

    • Maiden of the Mist - Marked Target Chase Range: 1600 > 1000

Yuumi

  • Passive - Bop 'n' Block

    • Shield: 56-360 (varies, levels 1-18) > 60-380 (varies, levels 1-18)

  • E - Zoomies

    • Heal: 70/100/130/160/190 (+35% AP) > 70/90/110/130/150 (+35% AP)

    • Bonus Move Speed: 15% (+6% per 100 AP) > 20% (+6% per 100 AP)

Zeri

  • Health Regeneration Growth: 0.55 > 0.7

  • Health Regeneration at Level 18: 12.6 > 15.15

  • W - Ultrashock Laser

    • Damage: 10/45/80/115/150 (+150% AD) (+70% AP) > 20/55/90/125/160 (+130% AD) (+60% AP)

    • Critical Strike Damage: 17.5/78.75/140/201.25/262.5 (+262.5% AD) (+122.5% AP) > 25/96.25/157.5/218.75/280 (+227.5% AD) (+105% AP)

Items

Night Harvester

[c] We're adding some ability haste into Night Harvester's build path to match its buff last patch.

  • Build Path: Hextech Alternator + Amplifying Tome + Blasting Wand + 865 gold > Hextech Alternator + Amplifying Tome + Fiendish Codex + 815 gold

Serpent's Fang

[c] Serpent's Fang was reducing shields by a lot more than intended thanks to a bug. We expect the fix will lead to a nontrivial nerf, so we're calling it out here instead.

  • Very Venomous: Serpent's Fang no longer applies additional shield reduction beyond 50% based on enemy's bonus heal and shield power

Shadowflame

[c] On the contrary, Shadowflame was underperforming due to a different bug that mitigated its damage based on the very magic resistance it was supposed to ignore. This fix should actually result in a slight buff for the item.

  • Ignored Again: Shadowflame's additional magic damage based on ignored MR is no longer mitigated by target's MR

Runes

Predator

[c] We're nerfing Predator's early power as it tends to really hurt some lanes before enemies get a reasonable chance at counterplay, and compensating its late game to even things out.

  • Maximum Bonus Move Speed: 45% > 25-50% (levels 7-18)

  • Damage: 40-120 (levels 1-18) (+20% bonus AD) (+10% AP) > 20-180 (levels 1-18) (+25% bonus AD) (+15% AP)

  • Cooldown: 90-60 seconds (levels 1-18) > 120-60 seconds (levels 1-18)

Systems

Vision

[c] Currently, if you dash or blink into a jungle monster or ward's visible range, there's a very brief delay before you gain vision of them. This can lead to some frustrating moments, so we're changing that to be instantaneous. (On the other hand, losing vision of monsters and wards will continue to have a slight delay.)

  • Now You See Me: All jungle monsters and wards will now be visible instantly, even upon dashing or blinking into visible range. 

Essence Emporium

[c] The Essence Emporium returns from June 28 to July 12. Head to the store to use Blue Essence to nab chromas, ward skins, emotes, icons, and more, including Emporium exclusives like the URFWick skin!

[c] IMPORTANT: After this run, the Essence Emporium is going on hiatus while we rebuild it. Right now, running the Emporium is so inefficient it causes delays and feature cuts in other projects like events and missions. Beyond making the Emporium more efficient to run, we're also exploring navigation and usability improvements for when (not if) it returns. Be sure to spend all your Blue Essence during this Emporium!

[c] To make up for this hiatus, we're shifting the three Gemstone icon bundles into a chain of three missions (matchmade SR or ARAM). This will be free for all players granting 10 Mythic Essence each for a total of 30.

Mythic Content

Mythic Chromas

[c] We're adding a new type of content to the Mythic Shop: Mythic Chromas, available for 40 Mythic Essence! The first Mythic Chroma is for Final Boss Veigar, available during patches 12.12 through 12.13.

[c] Mythic Chromas update a skin's VFX in addition to its model. They're launching for Legendary skins as well as Mythic skins like the Ashen Knights. (Ashen Knight Pyke and Ashen Knight Pantheon's Emberwoken chromas will receive updated VFX in patch 12.18.)

Mythic Shop Rotation

[c] The Mythic Shop is rotating for the first time and we're settling into the normal rotation cadence:

OUT: Ashen Knight Pyke, his Emberwoken chroma bundle, and his emote are leaving the Mythic Shop

IN: Ashen Knight Pantheon, his Emberwoken chroma bundle, and his emote will be available during patches 12.12 through 12.17

OUT: Prestige K/DA Kai'Sa, Prestige PROJECT: Irelia, Prestige Spirit Blossom Teemo, Prestige Arcanist Zoe, Prestige Pulsefire Thresh, and Prestige Battle Queen Diana are leaving the Mythic Shop

IN: Prestige K/DA Evelynn (150 ME) and Prestige Pulsefire Lucian (125 ME) are entering the Mythic Shop and will be available during patches 12.12 and 12.13

OUT: Hextech Annie and Hextech Amumu are leaving the Mythic Shop

IN: Hextech Ziggs 100 ME) and Dreadnova Darius (100 ME) are entering the Mythic Shop and will be available during patches 12.12 through 12.17

IN: Battle Boss Veigar's Mythic Chroma will be available during patches 12.12 through 12.13

 

Behavioral Systems

[c] Muting a player during Champ Select will now carry over to in-game and End of Game. (This also means that muting someone in-game will carry over to End of Game.) Additionally, individual players' mute status can now be viewed and toggled in the End of Game screen.

Demacia Clash

[c] Team formation for the second weekend of Demacia Clash starts on June 20, and the tournaments are on June 25 and 26.

Challenges

[c] We've updated the way certain challenges detect which lane you play on Summoner’s Rift to be more accurate! We've also added the following new challenges.

  • ARAM Legend: Go Legendary in ARAM games

  • The Jukes!: Dodge five skillshots within eight seconds

  • It was a... Near-Hit: Dodge skillshots in ARAM

  • Legendary Legend: Become Legendary

  • Who Needs 'Em: Win games despite an AFK teammate

  • Shell Collecting: Take down Rift Heralds

  • Right Under Their Noses: Recall while unseen by a nearby enemy champion

  • Get On My Level: Get takedowns shortly after gaining a level advantage

  • Nowhere is Safe: Take down enemy champions in their fountain

  • Style: Earn Challenge Points from the Style capstone 

Bugfixes & Updates

  • Re-enabled the “Farm Champs Not Camps” challenge

  • Re-enabled the “Leading By Example” challenge

  • Added Qiyana to the “Where’d They Go?” and “It Has ‘Ultimate’ In the Name!” challenges

  • Added Renata Glasc to "Hold That Pose", "They Just... Don't... DIE!", "We Protec", and "It Has ‘Ultimate’ In the Name!" challenges

  • “The Disrespect” challenge description has been updated for clarity

  • Progress bars have been fixed and will properly display your progress on Challenges

  • Fixed a bug where some challenge titles did not match their actual names

  • Switching tabs in the Challenges Collection Page now scrolls you back to the top

  • Challenge Leaderboards now properly abbreviate numbers

  • Fixed a bug where the “Prodigy” challenge would sometimes fail to progress upon getting multi-kills at the same time

Bel'Veth

  •  Bel'Veth's true formE - Royal Maelstrom animation has been tweaked at higher attack speeds

  • Bel'Veth's true form basic attack animation has been adjusted to swing slightly less at slower attack speeds

  • Sheen will no longer proc if Bel'Veth attempts to cast Q - Void Surge in a direction that is on cooldown

  • Bel'Veth's Q - Void Surge no longer deals double the intended true damage from R - Endless Banquet passive

  • Fixed a bug where, if she was already in her true form, Bel'Veth would lose her health bonus upon consuming Void Coral

  • Fixed a bug where, if Bel'Veth's Void Remora attacked an undead Sion, Void Coral would spawn when his passive expired

  • Fixed a bug where Bel'Veth's true form duration sometimes failed to properly refresh upon consuming Void Coral

  • Fixed a bug where Bel'Veth's basic attack SFX were sometimes audible to enemies through Fog of War

Bugfixes & QoL Changes

  • Sona can no longer gain an additional Passive - Power Chord - empowered basic attack by casting an ability immediately after another empowered basic attack

  • Doran's Ring's Drain passive has been restored and will properly regenerate health if you already have full mana

  • Fixed a bug where, if Olaf hit a Blast Cone while his R - Ragnarok was active, he would not get knocked back by it

  • Olaf's W - Tough It Out basic attack reset will interact with Hail of Blades properly (similar to Jax's W - Empower, allowing up to 4 basic attacks empowered by the rune) stacks

  • Fixed a bug where Olaf's E - Reckless Swing could heal towers if he casted it on the same target that the tower was last hitting

  • Fixed a bug where casting Lux's R - Final Spark as Sylas would incorrectly cost him mana

  • Fixed a bug where Wukong's Q - Crushing Blow would not grant Tear of the Goddess stacks

  • Champion-created clones can no longer apply the burn effect from Emberknife and Hailblade's Sear passive

  • Fixed a bug where Evenshroud's Coruscation passive would incorrectly also count as a slow

  • Fixed a bug where the VFX for Banshee's Veil and Edge of Night would sometimes not be visible

  • Several VFX (Everfrost) and SFX (Ornn's E - Searing Charge, Crown of the Shattered Queen, Dead Man's Plate, Turbo Chemtank, Zhonya's Hourglass, and Stopwatch) have been fixed and will no longer be visible or audible through Fog of War

  • Fixed a bug where Sion, Karthus, and Kog'Maw's corpses would have active unit collision after their passives expired (i.e. could cause minion blocking)

  • Fixed a bug where in-game ping indicators displayed latency as 7ms higher than actual ping for all players

  • Fixed a bug where double-digit KDAs would sometimes display incorrectly on the scoreboard

  • Fixed a bug where error text would sometimes appear in party lobbies upon hitting the Find Match button

  • Fixed a bug where the Season Split Start modal would incorrectly display Victorious Morgana

  • Syndra, Rell, and Nautilus' Champion Select role tags have been fixed

Upcoming Skins & Chromas

The following skins will be released in this patch: 

  • Snow Moon Caitlyn

  • Snow Moon Illaoi

  • Snow Moon Kayn

  • Ashen Knight Pantheon

The following chromas will be released in this patch:

  • Snow Moon Caitlyn

  • Snow Moon Illaoi

  • Snow Moon Kayn

  • Ashen Knight Pantheon

  • Final Boss Veigar 

  • Ashen Knight Pantheon (Emberwoken)

LoL patch notes 12.12 are live
That covers everything from the League of Legends 12.12 patch notes. (Picture: Riot Games)

For more on the game, please make sure to check our section dedicated to League of Legends guides, news, tips, and more.

 

Featured image courtesy of Riot Games.