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Lol 13.1 Patch Notes Preview: Release Date, Skins, And PBE Changes

Check out all the new changes coming in the next League of Legends update patch!
Lol 13.1 Patch Notes Preview: Release Date, Skins, And PBE Changes

If you've played the game before, you probably know what to expect with the launch of a new League of Legends patch. But for those who don't know, here's the gist: Every new patch is first released on the game's PBE test server, and then this is normally released two weeks later on live servers.

On this page, we'll give you a full rundown of what you need to know about the game's next patch. Initially, there won't be a whole heap of news or changes, but as we approach its release, we should get more patch notes, champion changes, skins, and more from the Summoner's Rift development team.

April 18, 2023 Update - Checked for the latest news and leaks.
League of Legends
Tons of new changes are on their way to Summoner's Rift.

Latest League of Legends 13.8 Patch News

Check out all the latest information about the next League of Legends patch below!

League of Legends Patch 13.8 Full Notes

Aurelion Sol 

Health growth decreased, armor growth decreased. 

Legend has it that Aurelion Sol is still scaling, especially in non-elite tiers of play, so we need to bring this space dragon down to Earth (Runeterra?). We want to maintain Aurelion Sol’s current damage levels, but these changes should balance out his damage with squishiness, leaning into him being more of a glass dragon. 

Base Stats 

Health Growth: 95 ⇒ 90 

Armor Growth: 4.3 ⇒ 4 



Base AD increased. 

The current bot lane in pro play likely has a hyper carry on both sides of the Rift and hasn’t allowed for many non-hyper carries to compete. We want to give Ezreal a little more “OOMPH” in order to shake up the current bot lane situation, but also to make him better at playing into scaling marksmen at all levels of play. 

Base Stats 

Base Attack Damage: 60 ⇒ 62



Base AD increased, base armor increased. 

Garen hasn't been living his best spin-to-win life recently, meaning he hasn’t been able to win early trades against other melee champions which is supposed to be one of his strong points. We’re buffing up his base damage and early durability to help him find his groove again. 

Base Stats 

Base Attack Damage: 66 ⇒ 69 

Base Armor: 36 ⇒ 38 



W damage increased. E shield decay timer increased. 

In this patch we’re giving Janna some ability to get a little more aggressive in lane and provide additional damage with her items. Also making shielding early a lot less punishing for players who want to preempt their teammates to go in for trades with E. 

W - Zephyr 

Magic Damage: 70/100/130/160/190 (+50% AP) ⇒ 80/110/140/170/200 (+60% AP)

E - Eye Of The Storm 

Shield Decay Timer: 1.25 seconds ⇒ 2.5 seconds 

Jarvan IV 

AD growth decreased. Q damage decreased. 

Ever since the W buffs, Jarvan has been excelling in Solo Queue. He has always been a strong early ganker, but now he can build damage and reliably transition his lead due to the AD ratio on his W. We’re looking to tone down his power in a way that still incentivizes him to build AD, while also reducing his early gank strength since he now scales a lot better with items. 

Base Stats 

Attack Damage Growth: 3.4 ⇒ 3 

Q - Dragon Strike 

Physical Damage: 90/130/170/210/250 (+140% bonus AD) ⇒ 80/120/160/200/240 (+140% bonus AD)


E Shadow Assassin bonus move speed decreased, cooldown increased. 

Shadow Assassin Kayn stands above many junglers in terms of win rate and ban rate, especially in Eastern regions. We’re trimming the uptime of his Shadow Step to make him a little easier to punish. 

E - Shadow Step 

Shadow Assassin - Bonus Move Speed: 80% ⇒ 70% 

Shadow Assassin - Cooldown: 8 seconds ⇒ 10 seconds 


Q base damage increased. 

We adjusted Kha'Zix last patch to ensure that his Isolation passive wasn't working against him too much and we're happy that he's much more able to isolate and kill enemies. We weren't certain how much power that change would be so we went light, and now that we're certain we can give him a bit more power in early game clearing and scrapping.


Q - Taste Their Fear 

Physical Damage: 60/85/110/135/160 (+115% bonus AD) ⇒ 70/95/120/145/170 (+ 115% bonus AD) 


Passive true damage increased, Kog’Maw now ghosted while in passive. Q cooldown decreased. E mana cost decreased, slow increased. 

The Void Puppy is in a rough spot, being an immobile carry whose gameplay pattern revolves around one ability. Recently, we've focused a lot of attention on pulling/pushing the power in Bio-Arcane Barrage when changing Kog'Maw. We think Kog'Maw has more to offer than being a one-button pony, so we're buffing up his other abilities so that he's a bit more free to use his spells meaningfully before he focuses on solely auto-attacking late-game. 

Passive - Icathian Surprise 

● new: Run Kog, Run!: Kog’Maw is now Ghosted while in his passive form ● True Damage: 125-550 (based on level) ⇒ 140-650 (based on level)

Q - Caustic Spittle 

Cooldown: 8 seconds ⇒ 7 seconds 

E - Void Ooze 

Mana Cost: 60/70/80/90/100 ⇒ 40/55/70/85/100 

Slow: 20/28/36/44/52% ⇒ 30/35/40/45/50% 


W armor and magic resistance increased, magic damage increased. 

Leona is another champion who’s been struggling to find her place on the Rift, often being eclipsed by other engage supports. In order to promote some more diversity in the bot lane, we’re upping her durability and damage so she can shine just a little bit brighter. 

W - Eclipse 

Bonus Armor: 15/20/25/30/35 (+20% Bonus Armor) ⇒ 20/25/30/35/40 (+20% Bonus Armor) 

Bonus Magic Resistance: 15/20/25/30/35 (+20% Bonus Magic Resistance) ⇒ 20/25/30/35/40 (+20% Bonus Magic Resistance) 

Magic Damage: 45/80/115/150/185 (+ 40% AP) ⇒ 55/90/125/160/195 (+ 40% AP)


Passive damage to monsters increased, healing against monsters increased, healing against champions adjusted. 

In an effort to create more diversity in champion picks at the Mid-Season Invitational, we're buffing a few damage-reliant AP junglers in order to bring a different type of champion into pro play viability. There are a few interesting things going on with Lillia currently: She's got a pretty welcoming theme for newer players, but her jungle clear requires strong kiting in order to come out with enough health, so we’re amping her early jungle safety. On the pro play side of things, her clear speed is the most important lever. On top of those changes, we're taking the opportunity to ensure that AP items contribute more meaningfully to her in-combat healing, instead of it being generically available regardless of build. 

Passive - Dream-Laden Bough 

Monster Damage Cap: 50-150 (based on level) ⇒ 70-150 (based on level) (Note: This is up to 40% more damage at level 1 against monsters with over 1328 HP, tapering to 0% more at less than 949 HP. Raptor has 1100, while Red, Blue, Gromp, Krug, and Wolf all hit the new max HP cap.) 

Healing Against Monsters: 24-75 (based on level) (+5.4% AP) ⇒ 39-54 (based on level) (+15% AP) 

Healing Against Champions: 6-120 (based on level) (+18% AP) ⇒ 6-90 (based on level) (+30% AP)


W empowered attack damage decreased, cleave damage armor scaling decreased. 

We'll cut the rock puns for now, Malphite's been more than just a solid top laner since his buffs in 13.4. The cooldown and damage buffs to Thunderclap greatly increased his ability to trade and push waves at near-infinite uptime come late game. Malphite could use some added weight to his abilities late game, but the 

amount of damage he delivers is on the high end for a tank, especially when maxed first. So we’re reeling in his damage a bit and hopefully evening out Malphite's skill ordering. 

W - Thunderclap 

Empowered Attack Damage: 30/45/60/75/90 (+20% AP)(+15% Armor) ⇒ 30/40/50/60/70 (+20% AP)(+15% Armor) 

Cleave Physical Damage: 15/25/35/45/55 (+ 30% AP) (+ 20% armor) ⇒ 15/25/35/45/55 (+ 30% AP) (+ 15% armor) 


Base armor increased, armor growth increased.

Nidalee gains around 6% win rate as MMR rises and is balanced around elite players. As a result, she performs poorly in the hands of most players. While part of this win rate loss can be explained by champion mastery, her extreme early dominance and required snowballing is also partly to blame. However, giving her a strength other than “snowbally early game jungler” is a pretty large task. Our goal here is to ease up her early clear slightly, making her more durable in the hands of players who haven't mastered her clear yet. Additionally, more durability should help her better pounce in for takedowns. 

Base Stats 

Base Armor: 28 ⇒ 32 

Armor Growth: 4.7 ⇒ 5 


Q damage increased. W bonus resistances increased. 

Poppy has seen better days, and she hasn't excelled in any of her roles for a while. We’re looking to give her some bulkiness later in the game that'll help her better dive into fights and skirmishes. 

Q - Hammer Shock 

Target Health Damage: 8% ⇒ 9%

W - Steadfast Presence 

Bonus Resistances: 10% ⇒12% (Note: this will be doubled to 24% while Poppy is below 40% maximum health.) 


Base armor decreased, armor growth decreased. 

Rakan's win rate and presence have been ramping up since 13.3's buff, especially in the higher-skilled bracket of play. Like Xayah, we love his versatility and general shape, however, it's time to put him more in line with other support champions by making him a little more vulnerable when he’s missing his spells, while keeping those button presses fun. 

Base Stats 

Base Armor: 32 ⇒ 30 

Armor Growth: 5.1 ⇒ 4.9 


Cosmic Drive 

The Cosmic Drive stat shuffle made the item a bit more popular. This change aims to lower the barrier to entry of the passive portion of the item and make it more broadly accessible to mages by removing the old passive and replacing it with a new one. By moving the passive AP into the base stats of the item, the skill test of this item is being reduced so players aren’t burdened as much about sequencing their abilities for the offensive payoff of the item. 

Ability Power: 90 ⇒ 100 

● new: Unique Passive - Spelldance: Damaging a champion (excluding damage over time) generates a stack of 2.5% Movement Speed every 1.5 seconds for the next 5 seconds up to 4 stacks (10% Movement Speed). At 4 stacks, gain an additional 10% Movement Speed (20% Movement Speed total). Dealing damage refreshes this effect. (Note: You only need to deal 1 instance of damage for it to start adding stacks on its own periodically. You then only need to hit them once again after a delay to fully stack it. You

don't need to hit them 4 times 1.5 seconds apart. The intent here is that one spell does not fully stack the passive.) 

Clash - Mt. Targon Cup 

As a reminder, the Mt. Targon Cup Clash continues this weekend! 

● Weekend 2 Registration Begins: April 17 @ 11:00 AM (Local Time) 

● Weekend 2 Tournament Dates: April 22 and 23 (~4-7 PM Local Time, varies by region) 

In observance of Ramadan and the Iftar meal, Clash lock-in times will be made earlier for these servers: 

● TR1 – 1:00 pm - 3:00 pm Local Time 

● SG2 – 1:00 pm - 3:00 pm Local Time 

Behavioral Systems 

● Reporting is now available in Match History! You can report another player by right clicking on their row when viewing past game summaries in your Match History. 


This patch includes a visual update for the Challenges Page! Previously everything was sorted by individual challenges which could be a bit confusing, but now Challenges will be organized by Capstone and Groups which should make them easier to navigate.

Mythic Shop Rotation 

Now Available 

● Prestige True Damage Senna 

● Prestige Nightbringer Kayn 

● Mythic Chroma Dawnbringer Riven (Nightbringer) 

Leaving the Mythic Shop 

● Prestige Fuzz Fizz 

● Prestige Ascended Pantheon 

Bugfixes & QoL Changes 

● Fixed a bug where Milio would sometimes cause games to crash if he was matched against an Ahri, Viego, or Sylas. 

● Fixed a bug where Diana’s Q distance would be slightly shorter or longer if it was cast during Flash. 

● Fixed bugs where using undo in the shop when Biscuit is owned reduced or increased your total mana by an amount more than what was granted by the item. 

● Fixed a bug where Twitch’s R AoE would not inflict damage on himself and enemies while under the influence of Renata’s Berserk.

● Fixed a bug where the end-of-game scoreboard would show neutral minion kills in both jungles but would not be calculated as income. 

● Fixed a bug where Vel’Koz’s R could be recast to interrupt the ability if it was recast too early. 

● Fixed a bug where a minion would receive Drake kill credit if Drake was killed by Shaco’s clone. 

● Fixed a bug where Yuumi’s ally would get no friendship stacks when killing champions if Yuumi was attached. 

● Fixed a bug where Yuumi’s Q expiration sound effects were audible in the Fog of War. ● Fixed a bug where getting snared would not stop recalls. 

● Fixed a rare bug where Sona’s passive would be duplicated if specific inputs were made at the same time. 

● Fixed a bug where Aurelion Sol’s enhanced R shockwave would not deal damage. ● Fixed a bug where Draven’s R could execute through spell shields like Sivir’s E. And I thought bounty hunters were good at avoiding axes… or were those pendulum axes only? 

● Fixed a bug where Draven’s R would not execute enemies if they were near Draven when he initially cast the ability. 

● Fixed a bug where Ornn’s E and R knockups were cleansable. 

● Fixed a bug where some of Aurelion Sol’s glorious VO lines were missing. ● Fixed a bug where Xayah’s Q would no longer recalculate cast time if she sold an item while dead and the ability’s attack speed would be increased. 

● Fixed a bug where Kai’Sa could sometimes use her R to escape Mordekaiser’s Realm of Death. 

● Fixed a bug where Gargoyle’s Stoneplate’s Unbreakable effect would be shortened by heal and shield power. 

● Fixed an exploit where Watchful Wardstone could be copied and repeatedly sold. 

Skin Bugfixes 

● Lunar Beast / Worlds 2021 Jarvan IV - Jarvan's hand now properly holds the spear during Dragon Strike (Q) animation 

● Worlds 2021 Jarvan IV: Left pauldron no longer rotates in unnatural way, after using Dragon Strike (Q) ability 

● Fnatic Jarvan IV - Animation of flag raising and falling down has been restored during cast of Demacian Standard (E) 

League of Legends Patch 13.8 Release Date

League of Legends
Riot Games usually reveal the entire patch schedule for the year on their official site.

At the start of a new LoL season, Riot Games revealed the League of Legends patch schedule for the current year.

This spells out precisely when every patch would arrive throughout the course of the year, and whilst it might change every now and again, it broadly sticks to the dates set out by the schedule.

Patch 13.8 should release as scheduled on May 2, 2023.

League of Legends Patch 13.8 Downtime

League of Legends
League of Legends patches typically occur at the same time.

Riot Games hasn't announced any maintenance times and rarely does with any patch. That being said, we typically see new game updates released at the following times on the main LoL servers:

  • 3 am PT (NA servers)
  • 5 am GMT (WEU servers)
  • 3 am CET (EEU servers)

Following server downtime, the new patch will be released on live servers.

League of Legends Patch 13.8 New Champion Skins

League of Legends
New skins are on their way with the next patch!

Two sets of skins will be coming to the Rift in Patch 13.8.

These are the Dawnbringer & Nightbringer skins. You can check them out below.

Patch 13.8 Dawnbringer & Nightbringer Skins
  • Dawnbringer Renekton
  • Dawnbringer Vayne
  • Nightbringer Jarvan IV
  • Nightbringer Nasus
League of Legends
Two sets of new skins are coming to the game. (Picture: Riot Games)

For the time being, this is everything we know about the next League of Legends Patch coming to the game.

We will keep updating this page as more information is made available on the PBE servers, either from official sources or dataminers such as Surrenderat20

And that's all. For more on the game, check our section dedicated to League of Legends news, guides, updates, tips, and more.

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All featured images are courtesy of Riot Games.