×
OR

By continuing, I agree to GINX' Terms and Conditions

OR
Please enter a valide email address

Already a GINX member? Sign in

CHOOSE YOUR USERNAME
›

Your username is how other community members will see you. Ever dreamt of being called JohnWick ? Now is the time.

Back
CS:GO
CS:GO
World

CS:GO update delivers big map changes for Dust2 and Mirage

Valve has made some notable changes to maps in Counter-Strike: Global Offensive, opening up new vantage points in Dust2 and Mirage.

In a new update released on 29 January, developer Valve made some key changes to CS:GO maps new and old, offering up a range of new tactical possibilities.  

The new improvements include “various visibility improvements” across all maps, along with minor bug fixes ahead of the Blast Premier.  

Arguably the biggest change is on classic map Dust2, with changes to the skybox between B site and the upper tunnels opening up more executes and making it easier to retake.  

Train received a similar update whereby the skybox over the building separating the Ivy and A site has been opened up, with players now able to pound on the pressure with grenade throws.

Mirage also saw some big changes, with a new bench allowing you to jump into Window with some nifty navigation.

 The jump-peek spot from middle of B Site towards Cat has also been blocked, so players can no longer take advantage of that tactic.  

There’s also a new AWP wallbang from palace to scaffolding close corner at A site, and a widened T entrance to mid. 

Players have already been capitalising on the changes, showing some new plays now possible following the update.  

You can check out the full patch notes from Valve below. 

CS:GO map changes
Valve has made numerous changes to classic maps (Picture: Valve) 

[ MAPS ]
Cache:
Various visibility improvements
Optimizations
Various minor bug fixes
Updated radar

Studio:
Fixed players not taking damage from bomb detonation
Clipping improvements
Improved visuals of CT / T streets
Various minor bug fixes

Train:
Opened up skybox over building separating Ivy/A site
Various visibility improvements
Various minor bug fixes

Dust2:
Opened up skybox from B halls towards site

Mirage:
Added AWP wallbang spot from palace to scaffolding close corner, A site
Added bench in mid allowing jump up to window boost spot/peek towards cat
Widened T entrance to mid
Lowered trim around B site balcony
Blocked a jump-peek from middle of B site towards cat

[ MISC ]
Increased the size of HLTV broadcast server info message, controlled by a new setting “tv_broadcast_server_info_message_size_kb”.
Added a setting spec_xray_dropped_defusers to show xray outlines on dropped defuse kits.
Added a setting spec_xray_dropped_unoccluded to always xray dropped C4 and defuse kits.
Game state integration now allows to control precision of reported floating point values using an additional configuration section:

“output”
{
“precision_time” “1”
“precision_position” “2”
“precision_vector” “2”
}