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League of Legends 11.11 patch notes: New skins, chromas, champion adjustments, balance changes and more

League of Legends 11.11 update patch notes are here. Find the complete details about new skins, chromas, champion adjustments and more.
League of Legends 11.11 patch notes: New skins, chromas, champion adjustments, balance changes and more

Riot is back again with the full details of the League of Legends 11.11 patch focussing on nerfing various champions, including Lee Sin, Rumble, Elise, Shaco, Ungat, more.

The patch also features buffs for Ezreal, Teemo, Azir, Graves, and others.

In addition to this, new skins will also be released in this patch and adjustments are made to Senna with Frostfire Gauntlet and Master Yi with Duskblade as devs don’t want champions to a certain item or incentivise gameplay, and these adjustments will give them more options while choosing a Mythic item.

On top of this, a better version of Nexus Blitz is also back with a few balance changes. Here are the League of Legends 11.11 patch notes.

League of Legends 11.11 update patch notes

League of Legends 11.11 full patch notes all buffs and nerfsLeague of Legends 11.11 Patch Highlights (Picture: Riot Games)

Champions

Azir

Q cost decreased.

Q - Conquering Sands

  • Cost: 70 mana to 55 mana

Elise

Spider Form on-hit damage ratio decreased.

Q - Passive - Spider Queen

  • Spider form on-hit damage ratio: 30 percent AP to 20 percent AP

Ezreal

Base health regen growth and armour increased.

Base Stats

  • Health regen growth: 0.55 to 0.65

  • Armour: 22 to 24

Graves

Base AD growth increased. 

Base Stats

  • AD growth: Three to four

Hecarim

Q bonus AD damage ratio increased. E damage ratio increased.

Q – Rampage

  • Damage ratio: 70 percent bonus AD to 75 percent bonus AD

E – Devastating Charge

  • Minimum damage ratio: 50 percent bonus AD to 55 percent bonus AD

  • Maximum damage ratio: 100 percent bonus AD to 110 percent bonus AD

Lee Sin

E cooldown increased.

E – Tempest

  • Cooldown: Eight seconds to nine seconds

Leona

W base damage decreased.

W – Eclipse

  • Base damage: 60/95/130/165/200 to 45/80/115/150/185

Master Yi

Q damage ratio decreased.

Q – Alpha Strike

  • Damage ratio: 100 percent AD to 90 percent AD

E – Wuju Style

  • Base damage: 20/30/40/50/60 to 30/40/50/60/70

Morgana

W damage against non-epic monsters decreased.

W – Tormented Shadow

  • Damage against non-epic monsters: 185 percent to 155 percent

Nautilus

E now deals increased damage against monsters.

E – Riptide

  • [New] Titan of the Camps: Riptide now deals 150 percent increased damage against monsters

Qiyana

W bonus movement speed decreased.

W – Terrashape

  • Bonus movement speed: 5/7/9/11/13 percent to 3/5/7/9/11 percent

Rumble

Passive on-hit damage cap against monsters decreased.

Passive – Junkyard Titan

  • On-hit damage cap against monsters: 120 to 80

Ryze

Base health growth increased.

Base Stats

  • Health growth: 98 to 110

Senna

Passive bonus attack range decreased. Q now scales with lethality. E now scales with AP when camouflaged. R damage ratio increased.

Passive – Absolution

  • Bonus attack range per 20 mist stacks: 25 to 20

  • [New] Lethal Healing: Piercing Darkness’ healing now also scales with 160 percent lethality

Q – Piercing Darkness

  • [New] Piercing Darkness’ healing now also scales with 160 percent lethality

E – Curse of the Black Mist

  • Bonus movement speed: 20 percent to 20 percent (+one percent per 20 AP)

R – Dawning Shadow

  • Damage ratio: 50 percent AP to 70 percent

Seraphine

W base self and ally shields increased.

W – Surround Sound

  • Base self shield: 75 to 150 (level one to 18) to 75 to 225 (levels one to 18)

  • Base ally shield: 50 to 100 (level one to 18) to 50 to 150 (level one to 18)

Shaco

W damage ratio decreased. E AP damage ratio decreased.

W – Jack in the Box

  • Damage ratio: 10 percent AP (20 percent AP against single targets) to nine percent AP (18 percent AP against single targets)

E – Two-Shiv Poison

  • AP damage ratio: 55 percent to 50 percent

Singed

E cooldown now scales.

E – Fling

  • Cooldown: 10 seconds to 10/9.5/9/8.5/8 seconds

Teemo

W cooldown decreased.

W – Move Quick

  • Cooldown: 17 seconds to 14 seconds

Urgot

W modified damage ratio decreased later.

W – Purge

  • Modified damage ratio: 20/24/28/32/36 percent AD to 20/23.5/27/30.5/34 percent AD

Items

Top Lane Tank Items

Bramble Vest

  • Armor: 35 to 30

  • [Removed] Thorns Reflected Damage: Bramble Vest’s reflected damage no longer scales with bonus armor

Warmog’s Armor

  • Minimum Health Requirement: 3000 maximum health to 1100 bonus health

Warden’s Mail

  • Rock Solid Damage Reduction: 0.5 percent of maximum health to 5 + 0.35 percent of maximum health

  • [New] A Solid Tooltip: Tooltip now shows how much Rock Solid damage has been blocked

Randuin’s Omen

  • Rock Solid Damage Reduction: 0.5 percent of maximum health to 5 + 0.35 percent of maximum health

Frozen Heart

  • Rock Solid Damage Reduction:0.5 percent of maximum health to 7 + 0.35 percent of maximum health

  • Winter’s Caress Enemy Attack Speed Slow: 15 percent to 20 percent

Moonstone Renewer

  • Starlit Grace heal and shield power per second: 4 percent, up to 20 percent to 6 percent, up to 30 percent

Black Cleaver

  • Carve armor reduction per stack: 4 percent, up to 24 percent at 6 stacks to 5 percent, up to 30 percent at 6 stacks

Divine Sunderer

  • Spellblade empowered on-hit damage: 10 precent of target’s maximum health to 12 percent of target’s maximum health

  • Spellblade healing: 50 percent for melee, 30 percent for ranged to 65 percent for melee, 40 percent for ranged

Frostfire Gauntlet

  • Snowbind slow for ranged users: 25 percent (+4 percent per 1000 maximum health) to 12.5 percent (+2 percent per 1000 maximum health)

  • Snowbind cooldown for ranged users: 4 seconds to 6 seconds

  • Rimeforged Grasp (Ornn upgrade) 

  • Snowbind slow for ranged users: 25 percent (+4 percent per 1000 maximum health) to 12.5 percent (+2 percent per 1000 maximum health)

  • Snowbind cooldown for ranged users: 4 seconds to 6 seconds

Staff of Flowing Water

  • Rapids self and ally empowerment: 20-40 AP (based on target’s level) for 4 seconds to 25-45 AP (based on target’s level) for 4 seconds

Serpent’s Fang

  • Shield Reaver shield reduction for ranged users: 25 percent to 35 percent

Wardstone Line

  • [Removed] Stirring Wardstone

  • [Updated] Watchful Wardstone

  • Total cost: 1,100 gold

  • Health: 150

  • Ability haste: 10

  • Arcane cache: This item can store up to three purchased control wards

  • [Removed] Visions of Ixtal: Increase your stealth ward, totem ward, and control ward caps by one

  • [New] Upgrade: Upon reaching level 13 and completing the support quest, automatically upgrades to Vigilant Warstone

  • [Updated] Vigilant Wardstone

  • Build path: Automatically upgrades from Watchful Wardstone

  • Health: 150

  • Ability haste: 15

  • Arcane cache: This item can stone up to three purchased control wards

  • Visions of Ixtal: Increase your stealth ward, totem ward, and control war caps by one

  • [New] Blessing of Ixtal: Vigilant Wardstone now increases ability power, ability haste, bonus attack damage, and bonus health by 12 percent

Hail of Blades

  • Cooldown: 8 seconds to 12 seconds

Biscuit Delivery

  • Sellback cost: 30 gold to 5 gold

In-game shop updates

  • The build tree has been upgraded to put some respect on the final item (it's larger) as well as accommodate taller trees (looking at you Ornn)

  • Chad Mythic items with an active now have their own special Mythic active border to differentiate them from the plebeian normal active items

  • Mythic item borders now show up in the scoreboard so you can easily identify why Jhin has a dash

  • The builds-into dropdown gained some smarts and can resize based on its content

  • Emberknife and Hailblade now appear in the Starting Items section of the support tab if you load in with Smite (sorry about that, Ivern!)

Nexus Blitz balance changes

  • LOOT TEEMO/VEIGAR FIRST EVENT CHANCE 13 per cent to 9 per cent

  • Elder Dragon can no longer appear as a first reward

  • Rift Scuttler now uses the same shield mechanic as in Summoner's Rift

  • RIFT SCUTTLER BASE HEALTH 3000 to 2800

  • RIFT SCUTTLER BASE ARMOR AND MR 60 to 20

  • Smite now matches Summoner’s Rift's values (starts at 450 damage, upgrades to 900)

  • Adjusted the factors that weighed into event advantages to the losing team. Not only will it take into consideration the gold discrepancy, but the formula will also consider level differences between the two teams.

  • DPS CHECK DUMMY HEALTH 5000 (+90 health per level, +15 health per second until 6 minutes, then +30 health per second after) to 1000 (+90 health per level, +2 health per second until 6 minutes, then +4 health per second after)

  • Damage that would kill the DPS Check dummy now puts it at 1 health

  • ON FIRE MOVEMENT SPEED TOWARDS ENEMIES FACING ANGLE 180° to 130°

Bug Fixes/ QOL Changes

  • Ahri's E - Charm no longer causes jungle monsters' health to regenerate if used out of combat

  • Updated Base Karma’s Q and E VFX to improve colour range and reduce noise

  • Hitting Hextech Malzahar or Tyrant Swain will trigger more metallic sounds

  • Fixed an SFX bug where the initial portion of Worldbreaker Malzahar's Q - Call of the Void couldn't be heard if he casts the ability from Fog of War

  • Fixed an SFX bug for Crystal Rose Swain, where if Swain used R - Demonflare and started draining a target's soul, the target would NOT hear the stereo whisper SFX or the soul drain start SFX

  • Open Shop voice lines are once again available for champions and skins that have them

  • Updated Taliyah's Close Shop VO to her Open Shop VO

  • Lux's R - Final Spark VO will once again play

  • Swapping regular Smite once with Unsealed Spellbook will no longer make it deal its upgraded 900 damage when it is swapped back

  • Fixed a bug where Xin Zhao's E - Audacious Charge would go on cooldown and use mana despite it not being actually activated when trying to cast it on an enemy outside of its range and recasting it afterwards without a target

  • Rammus' R - Soaring Slam no longer deals its damage instantly when cast at point zero

  • Alistar's Q - Pulverize no longer grants a stack of Passive - Triumphant Roar when used on a spell-shielded target

  • Kassadin can no longer trigger Electrocute by only hitting a champion with two separate attacks

Upcoming skins and chromas

The following skins will be released in this patch:

  • PROJECT: Sejuani

League of Legends 11.11 full patch notes all buffs and nerfsPROJECT: Sejuani (Picture: Riot Games)

  • PROJECT: Mordekaiser

League of Legends 11.11 full patch notes all buffs and nerfsPROJECT: Mordekaiser (Picture: Riot Games)

  • PROJECT: Renekton

League of Legends 11.11 full patch notes all buffs and nerfsPROJECT: Renekton (Picture: Riot Games)

  • PROJECT: Senna

League of Legends 11.11 full patch notes all buffs and nerfsPROJECT: Senna (Picture: Riot Games)

  • PROJECT: Sylas

League of Legends 11.11 full patch notes all buffs and nerfsPROJECT: Sylas (Picture: Riot Games)

  • PROJECT: Varus

League of Legends 11.11 full patch notes all buffs and nerfsPROJECT: Varus (Picture: Riot Games)

The following chromas will be released in this patch:

  • PROJECT: Sejuani

League of Legends 11.11 full patch notes all buffs and nerfsPROJECT: Sejuani (Picture: Riot Games)

  • PROJECT: Mordekaiser

League of Legends 11.11 full patch notes all buffs and nerfsPROJECT: Mordekaiser (Picture: Riot Games)

  • PROJECT: Renekton

League of Legends 11.11 full patch notes all buffs and nerfsPROJECT: Renekton (Picture: Riot Games)

  • PROJECT: Senna

League of Legends 11.11 full patch notes all buffs and nerfsPROJECT: Senna (Picture: Riot Games)

  • PROJECT: Sylas

League of Legends 11.11 full patch notes all buffs and nerfsPROJECT: Sylas (Picture: Riot Games)

  • PROJECT: Varus

League of Legends 11.11 full patch notes all buffs and nerfsPROJECT: Varus (Picture: Riot Games)