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LoL 12.13 Patch Notes - Nilah Champion, Skins, Balance Changes, More

Here are all the details surrounding the 12.13 patch notes for League of Legends, featuring a new Champion, skins, balance changes, and more.
LoL 12.13 Patch Notes - Nilah Champion, Skins, Balance Changes, More
Riot Games have announced the complete patch notes for the forthcoming 12.13 League of Legends update that is set to release on 13th July 2022. This new update includes a brand new Champion, mid-scope updates for Olaf and Sivir, and various other quality of life changes.

Along with this, there will be balance changes made to items in the game and some new skins and Chromas to try out. For all the information you need, read on to find out about everything coming in the 12.13 update for League of Legends.

League of Legends 12.13 Patch Notes

LoL 12.13 Patch Notes Nilah Champion, Skins, Balance Changes, More All changes in the 12.13 patch notes
The League of Legends 12.13 patch will release on the 13th July. (Picture: Riot Games)

Champions

Joining the fray on 14th July will be Nilah, the Joy Unbound, with her water-based abilities that will solidify her place in the Star Guardians. For more information on Nilah, check out the full rundown of Nilah's abilities and the best build for her character once she releases.

In addition to the newcomer Nilah, some of the other Star Guardians will be receiving some changes to their stats and build in the upcoming 12.13 patch update. Below are all the changes you have to look forward to in the upcoming few days:

Sivir

Base Stats

  • Base Health: 632 > 600 

  • Base Mana: 325 > 340 

  • Mana Growth: 50 > 40 

  • Base Mana Regeneration: 1.6 > 1.2 per second 

  • Mana Regeneration Growth: 0.18 > 0.16 

  • Base Attack Damage: 63 > 58 

  • Attack Damage Growth: 3 > 3.3 

  • Attack Speed Growth: 1.6% > 2%

Passive - Fleet of Foot

  • Bonus Move Speed: 35/40/45/50/55 > 55/60/65/70/75 (levels 1/6/11/16/18) 

  • Bonus Move Speed Duration: 2 seconds > Decays over 1.5 seconds 

Q - Boomerang Blade

  • Base Damage: 35/50/65/80/95 (+70/85/100/115/130% total AD) (+50% AP) > 25/40/55/70/85 (+80/85/90/65/100% total AD) (+60% AP)

  • Cooldown: 7 seconds at all ranks > 10/9.5/9/8.5/8 seconds 

  • Cast time: 0.25 seconds > 0.25-0 seconds (scales down with attack speed) 

  • [NEW] CRITICAL CHALICAR:: Now scales with critical strike chance, dealing up to 50% bonus damage at 100% crit chance 

  • Mana Cost: 70/80/90/100/110 > 55/60/65/70/75 

  • Missile Speed:: 1350 >> 1450 outwards and 1200 inwards

W - Ricochet

  • Damage: 30/45/60/75/90% total AD > 30/35/40/45/50% total AD Mana Cost: 75 > 60 

  • [UPD] Buff Duration: 3 attacks > 4 seconds 

  • Cooldown: 12/10.5/9/7.5/6 > 10 seconds at all ranks 

  • [NEW] SPEED BOOST:: Activating Ricochet now grants Sivir 20/25/30/35/40% bonus attack speed 

  • [NEW] TOUGH CROWD:: Now deals 80% damage against minions

  • Max Bounces: Unlimited bounces > 8 bounces per Attack

  • Bounce Range: 450 > 500 (note: approximately 1 additional Teemo) 

  • Bounce Missile Speed: 700 > 1000 

  • [NEW] BOUNCE BOOST:: Ricochets can now bounce back to targets that have already been hit, but only one additional time. Ricochets will prioritize new targets first.

E - Spell Shield 

  • Cooldown: 22/19/16/13/10 > 22/20/18/16/14 seconds 

  • [NEW] HAPPY HEALS:: Blocking an enemy ability now heals Sivir for 60/65/70/75/80% of her total AD (+50% total AP) 

  • [NEW] SEE YA: Blocking an enemy ability now procs Sivir’s Passive - Fleet of Foot 

  • [REMOVED] NOT SO QUICK:: Blocking an enemy ability with E no longer refunds mana

R - On the Hunt 

  • Cooldown: 120/100/80 > 100/85/70 seconds 

  • Duration: 8 seconds at all ranks > 8/10/12 seconds 

  • [NEW] THE HUNT CONTINUES:: If Sivir assists with a recent takedown while her R - On the Hunt buff is active, its aura will now refresh its duration 

  • [NEW] COOL(DOWN):: Sivir’s basic attacks during R - On the Hunt now reduce her basic ability cooldowns by 0.5 seconds per attack

  • [REMOVED] FAREWELL, GOOD HUNTERS:: Sivir no longer gains bonus attack speed from R - On the Hunt 

  • [REMOVED] SLOW START: No longer gives Sivir and her allies an initial movement speed burst

Corki

E - Gatling Gun 

  • Damage per Tick:: 7.5/10.63/ 13.75/16.88/20 (+10% bonus AD) > 7.5/10.63/13.75/16.88/20 (+15% bonus AD) 

R - Missile Barrage 

  • Rocket Damage: 90/125/160 (+15/45/75% AD) (+20% AP) > 80/115/150 (+15/45/75% AD) (+12% AP)  

  • Big One Rocket Damage: 180/250/320 (+30/90/150% AD) (+40% AP) > 160/230/300 (+30/90/150% AD) (+24% AP)

Elise

Base Stats 

  • Base Health: 625 > 650 

  • Health Growth: 107 > 109 

  • Base Armor: 27 > 30 

Q - Neurotoxin (Human Form) 

  • Base Damage: 40/70/100/130/160 > 40/75/110/145/180

Evelynn

Passive - Demon Shade 

  • Self Heal at Low Health: 15-75 (levels 1-18) > 15-150 (levels 1-18) per second 

W - Allure 

  • Enemy Magic Resistance Reduction: 25/27.5/30/32.5/35% > 35/37.5/40/42.5/45% 

R - Last Caress 

  • [NEW] SEEK N’ HIDE: Using R now puts Passive - Demon Shade on a 1.25-second cooldown (rather than the usual 4-second cooldown) 

Fiddlesticks

Q - Terrify 

  • Fear Duration: 1/1.25/1.5/1.75/2 > 1.25/1.5/1.75/2/2.25 seconds 

R - Crowstorm 

  • Damage: 625/1125/1625 (+225% AP) > 750/1250/1750 (+250% AP)

Galio

Q - Winds of War 

  • Tornado Damage per Tick: 2% (+0.66% per 100 AP) of target's maximum health > 2.5% (+1% per 100 AP) of target's maximum health.

  • Tornado Max Damage (over 5 seconds): 8% (+2.64% per 100 AP) of target's maximum health > 10% (+4% per 100 AP) of target's maximum health.

Gwen

Base Stats 

  • Health Regen Growth: 0.55 > 0.9 per 5 seconds 

Passive - Thousand Cuts 

  • Maximum damage against monsters: 10 (+15%) > 6 (+10%) 

Q - Snip Snip! 

  • Damage Per Snip: 9/12/15/16/21 (+5% AP) > 10/14/18/22/26 (+5% AP) 

  • Final Snip Damage: 45/60/75/90/105 (+25% AP) > 60/80/100/120/140 (+35% AP) 

  • Center Snip: 100% true damage > 75% true damage 

  • [NEW] MINION PLAYED ROCK: Now deals 75% damage against minions with more than 20% health 

  • [NEW] MINION PLAYED PAPER: Minions below 20% health take 1000% bonus damage instead 

W - Hallowed Mist 

  • Bonus Armor and MR: 12/14/16/18/20 (+5% AP) > 17/19/21/23/25 (+7% AP) 

  • Duration: 5 > 4 seconds 

E - Skip 'n Slash 

  • Bonus Magic Damage on-hit: 10 (+15% AP) > 15 (+20% AP) 

  • Bonus Range: 50 > 75 

  • Cooldown: 13/12/11/10/9 > 13/12.5/12/11.5/11 seconds 

  • Cooldown refunded on first basic attack: 50% > 25/35/45/55/65% 

R - Needlework 

  • Damage Per Needle: 30/55/80 (+8% AP) > 35/65/95 (+10% AP)

  • [UPDATE] NEW PATTERNS: Recast resets after damaging an enemy champion > Recast resets after 1 second

Karthus

Base Stats

  • Base Armor: 18 > 21 

  • Health Growth: 101 > 110

Kled

Q - Bear Trap on a Rope (Mounted) 

  • Initial Damage: 30/55/80/105/130 (+60% bonus AD) > 30/55/80/105/130 (+65% bonus AD) 

  • Second Activation Damage: 60/110/160/210/260 (+120% bonus AD) > 60/110/160/210/260 (+130% bonus AD) 

W - Violent Tendencies 

  • Cooldown: 12/10.5/9/7.5/6 > 11/9.5/8/6.5/5 seconds

Master Yi

Base Stats 

  • Attack Range: 125 > 175 

Q - Alpha Strike 

  • [NEW] PICK AND CHOOSE: When Alpha Strike ends, Yi is placed 75 units in front of his primary target > By default, Master Yi will be placed 75 units in front of his primary target. During Alpha Strike, Master Yi may right-click to instead be placed 75 units in the direction clicked 

W - Meditate 

  • Cooldown: 28 > 9 seconds 

  • Mana Cost: 50 > 40 + 6% maximum mana per second 

  • Damage Reduction During Meditate: 60/62.5/65/67.5/70% > 90% for the first 0.5 seconds, reduced to 60/62.5/65/67.5/70% for the remainder of the channel 

  • Lingering Damage Reduction: For 0.5 seconds after Meditate ends, but not exceeding a total of 4 seconds > For 0.5 seconds after Meditate ends

Olaf

Base Stats 

  • Health Regeneration: 8.5 > 6.5 

  • Health Regeneration Growth: 0.9 > 0.6 

  • Health Regeneration at 18: 23.8 > 16.7 

Passive - Berserker Rage 

  • Maximum bonus attack speed: 40-100% > 60-100% (levels 1-18) 

Q - Undertow 

  • Mana Cost: 40/45/50/55/60 > 50/55/60/65/70 

Renekton

R - Dominus 

  • Magic Damage per tick: 25/50/75 (+10% AP) > 20/50/75 (+10% AP)(+10% bonus AD) 

Taliyah

Passive - Rock Surfing 

  • [NEW] SURF'S UP: Taliyah’s passive cooldown will no longer reset due to proc damage (like Liandry’s Anguish) 

Q - Threaded Volley 

  • 1-Rock Damage: 40/60/80/100/120 (+50% AP) > 45/65/85/105/125 (+50% AP) 

  • 5-Rock Damage: 104/156/208/260/312 (+130% AP) > 117/169/221/273/325 (130% AP) 

  • Boulder Damage: 76/114/152/190/228 (+95% AP) > 85.5/123.5/161.5/199.5/237.5 (+95% AP) 

  • Mana cost: 60/65/70/75/80 > 55/60/65/70/75 

  • Bonus Damage AgainstMonsters: 30 (+10% AP) > 25 (+10% AP) 

  • [NEW] ROCK AND A HARD PLACE: Hitting jungle monsters with Taliyah’s boulder (created when activating Q on Worked Ground) now stuns jungle monsters for 3 seconds 

R - Weaver’s Wall 

  • [UPDATE] RIDE ON: R - Weaver’s Wall no longer goes on cooldown when Taliyah damages wards or traps

Vex

Q - Mistral Bolt 

  • Cooldown: 9/8/7/6/5 > 8/7/6/5/4 seconds 

  • Magic Damage: 60/105/150/195/240 (+60% AP) > 60/105/150/195/240 (+70% AP)

Volibear

Q - Thundering Smash 

  • Bonus Move Speed: 10/14/18/22/26% > 8/12/16/20/24% 

  • Damage: 20/40/60/80/100 (+120% bonus AD) > 10/30/50/70/90 (+120% bonus AD) 

W - Frenzied Maul 

  • Damage: 10/35/60/85/110 (+100% AD) (+ 6% bonus health) > 5/30/55/80/105 (+100% AD) (+5% bonus health) 

E - Skysplitter 

  • Damage: 80/110/140/170/200 (+80% AP) (+11/12/13/14/15% of target's maximum health) > 80/110/140/170/200 (+80% AP) (+9/10/11/12/13% of target's maximum health) 

  • Damage Cap against Non-Champions: 750 > 650

Items

Divine Sunderer

  • Spellblade Damage: (12% melee/9% ranged) of target's maximum health > 125% base AD (+(6% melee/3% ranged) of target's maximum health)

  • Heal: 50% of premitigation damage (+(6% melee/3% ranged) of target's maximum health) > 65% of premitigation damage (+(4.8% melee/2.4% ranged) of target's maximum health) (+100% base AD)

  • Mythic Passive Bonus for Legendary Items: 5% armor penetration and 5% magic penetration > 3% armor penetration and 3% magic penetration 

  • [UPDATE] FORGET ME NOT: These same changes will apply to the Ornn Masterwork item, Deicide

Demonic Embrace

  • Passive - Azakana Gaze now stacks when applied by multiple users (however one user cannot refresh another user’s application of the passive) 

Liandry’s Anguish

  • Passive - Torment now stacks when applied by multiple users (however one user cannot refresh another user’s application of the passive)

Duskblade of Draktharr

Mythic Passive Bonus for Legendary Items: 5 Ability haste > 5 Ability haste and 5 move speed (same for Ornn Masterwork item, Draktharr's Shadowcarver) 

Eclipse

Mythic Passive Bonus for Legendary Items: 4% Armor penetration > 4% Armor penetration and 5 move speed (same for Ornn Masterwork item, Syzygy)

Prowler’s Claw

Mythic Passive Bonus for Legendary Items: 5 Lethality > 5 Lethality and 5 move speed (same for Ornn Masterwork item, Sandshrike’s Claw)

Objective Bounties

  • Bounty Lingering Duration: 5 > 60 seconds 

  • [NEW] GET CASH NOW: Bounties will now start to fall off a little earlier when the losing team reduces the lead 

  • [NEW] WOAH THERE: Claiming an objective bounty as bounties are lingering now cancels all other objective bounties on the map (until bounties are reactivated due to a large lead) 

  • [NEW] HOARDERS GONNA HOARD: Champions with gold accumulating passives such as Draven or Gangplank and runes like Treasure Hunter no longer count towards your team’s total gold when calculating bounties 

  • [UPDATE] HOW MUCH IS A DRAGON WORTH: The way dragons and towers are weighted when calculated for bounties has been updated to be more in line with player expectations

Vision

Currently, if you dash or blink into a jungle monster or ward’s visible range, there’s a very brief delay before you gain vision of them. This can lead to some frustrating moments, so we’re changing that to be instantaneous. (On the other hand, losing vision of monsters and wards will continue to have a slight delay.) 

Game Modes 

LoL 12.13 Patch Notes - Nilah Champion, Skins, Balance Changes, More new Game Modes and Skins
The 12.13 patch will bring updates to the game modes and new skins to League of Legends. (Picture: Riot Games)

Ultimate Spellbook makes a return, but this time it’s Star Guardian-themed. This iteration of Spellbook will include Star Guardian minions and Ahri as an announcer! 

We’ve also made some other non-Star Guardian-related updates to this game mode:  

  • Players can now choose from 4 ultimate abilities instead of 3 

  • The pool of ultimates to choose from has been updated with new abilities

  • All of the dragons from traditional Summoner’s Rift have made their way into Spellbook

Shadow Isles Clash

Team formation for the second weekend of Shadow Isles Clash starts on 18th July, and the tournament days are on 23rd and 24th July.

Competitive

Adding Regional Transfer Rank Preservation. If you transfer your account out of a region and back to that region within two weeks, your account’s ranked state upon returning to your original region will be restored to what it was when you left. This is intended to curb some region-transfer rank abuse we’ve been seeing and also means you won’t have to re-do your ranked climb if you take your League account with you on a quick vacation.

Upcoming Skins & Chromas

  • Star Guardian Ekko 

  • Star Guardian Kai'Sa 

  • Star Guardian Nilah

  • Star Guardian Sona 

  • Star Nemesis Fiddlesticks 

  • Prestige Star Guardian Ekko 

The following chromas will be released in this patch: 

  • Star Guardian Ekko 

  • Star Guardian Kai'Sa 

  • Star Guardian Nilah 

  • Star Guardian Sona 

  • Star Nemesis Fiddlesticks

For more on the game, please make sure to check our section dedicated to League of Legends guides, news, tips, and more.

 

Featured image courtesy of Riot Games.