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Teamfight Tactics: Galaxies guide to all of the new champions

Teamfight Tactics' third set, Galaxies, will be bringing new champions, familiar faces from the original set and changing up some that appeared in Rise of the Elements to fit the new space theme. This is everything you need to know about all of the champions.

Make sure to also check out the guides to both classes and origins that can be found in the Teamfight Tactics: Galaxies set.

Caitlyn

Cost: One gold

Origin: Chrono

Class: Sniper

Spell: Ace in the Hole = Caitlyn takes aim at the furthest enemy, firing a deadly bullet towards them that deals magic damage to the first enemy it hits.

Fiora

Cost: One gold

Origin: Cybernetic

Class: Blademaster

Spell: Riposte ⁠= Fiora enters a defensive stance for 1.5 seconds, becoming immune to damage and enemy spell effects. As she exits this stance, she ripostes, dealing magic damage and stunning a nearby enemy.

 

Graves

Cost: One gold

Origin: Space Pirate

Class: Blaster

Spell: Smoke Grenade = Graves launches a smoke grenade toward the highest attack speed enemy, which explodes on impact dealing magic damage to enemies in the area and causing their attacks to miss for four seconds.

 

Jarvan IV

Cost: One gold

Origin: Dark Star

Class: Protector

Spell: Ageless Standard = Jarvan calls down his standard to a nearby location, granting nearby allies attack speed for six seconds.

Kha'Zix

Cost: One gold

Trait: Void

Class: Infiltrator

Spell: Taste their Fear = Kha'Zix slashes the nearest enemy, dealing magic damage. If the target has no adjacent teammates, this damage is increased.

 

Leona

Cost: One gold

Origin: Cybernetic

Class: Vanguard

Spell: Cyber Barrier ⁠= Leona creates a barrier, reducing all incoming damage by a flat amount.

 

Malphite

Cost: One gold

Origin: Rebel

Class: Brawler

Spell: Energy Shield = Malphite starts combat with a shield equal to a percent of his maximum health (passive).

 

Poppy

Cost: One gold

Origin: Star Guardian

Class: Vanguard

Base stats

  • Attack damage: 50
  • Attack speed: 0.55
  • Armor: 40
  • Magic resistance: 20
  • Spell power: 100%
  • Range: 180
  • Critical strike chance: 25%
  • Critical strike damage: 100%

Spell: Buckler Toss = Poppy throws her buckler at the furthest enemy dealing 100/175/250 damage. The buckler bounces back to Poppy, shielding her for 200/350/500 damage

 

Twisted Fate

Cost: One gold

Origin: Chrono

Class: Sorcerer

Base stats

  • Attack damage: 40
  • Attack speed: 0.7
  • Armor: 20
  • Magic resistance: 20
  • Spell power: 100%
  • Range: 660
  • Critical strike chance: 25%
  • Critical strike damage: 100%

Spell: Wild Cards = Twisted Fate throws three cards in a cone that deal 200/300/500 magic damage to each enemy they pass through.

 

Xayah

Cost: One gold

Origin: Celestial

Class: Blademaster

Base stats

  • Attack damage: 55
  • Attack speed: 0.75
  • Armor: 20
  • Magic resistance: 20
  • Spell power: 100%
  • Range: 660
  • Critical strike chance: 25%
  • Critical strike damage: 100%

Spell: Deadly Plumage = Xayah creates a storm of blades, gaining 75%/100%/150% attack speed for eight seconds.

Ziggs

Cost: One gold

Origin: Rebel

Class: Demolitionist

Spell: Bomb! ⁠= Ziggs throws a bomb at an enemy, dealing magic damage.

 

Zoe

Cost: One gold

Origin: Star Guardian

Class: Sorcerer

Base stats

  • Attack damage: 40
  • Attack speed: 0.7
  • Armor: 20
  • Magic resistance: 20
  • Spell power: 100%
  • Range: 660
  • Critical strike chance: 25%
  • Critical strike damage: 100%

Spell: Sleepy Trouble Bubble ⁠= Zoe kicks a bubble at the enemy with the highest health, dealing 150/225/300 magic damage and stunning them for 2/2.5/3 seconds.

 

Ahri

Cost: Two gold

Origin: Star Guardian

Class: Sorcerer

Base stats

  • Attack damage: 45
  • Attack speed: 0.75
  • Armor: 20
  • Magic resistance: 20
  • Spell power: 100%
  • Range: 660
  • Critical strike chance: 25%
  • Critical strike damage: 100%

Spell: Orb of Deception ⁠= Ahri fires an orb in a line dealing 175/250/400 magic damage to enemies it passes through. It then returns to her, dealing 175/200/400 true damage to all enemies it passes through.

Annie

Cost: Two gold

Origin: Mech Pilot

Class: Sorcerer

Base stats

  • Attack damage: 40
  • Attack speed: 0.65
  • Armor: 35
  • Magic resistance: 20
  • Spell power: 100%
  • Range: 420
  • Critical strike chance: 25%
  • Critical strike damage: 100%

Spell: Galaxy Shield-Blast = Annie shields herself for 225/300/450 and blasts a cone of fire, dealing 150/200/300 magic damage to enemies hit.

 

Blitzcrank

Cost: Two gold

Origin: Chrono

Class: Brawler

Spell: Rocket Grab = Blitzcrank pulls the furthest enemy to him, dealing magic damage and stunning them. The next attack after pulling knocks up for one second. Allies within range will prioritize attacking Blitzcrank's target.

 

Darius

Cost: Two gold

Origin: Space Pirate

Class: Mana-Reaver

Spell: Space Pirate Guillotine = Darius dunks an enemy, dealing magic damage. If this kills the target, Darius immediately casts again.

Kai'Sa

Cost: Two gold

Origin: Valkyrie

Class: Infiltrator

Spell: Missile Rain = Kai'Sa launches missiles towards each nearby enemy that deal magic damage each.

 

Lucian

Cost: Two gold

Origin: Cybernetic

Class: Blaster

Spell: Relentless Pursuit ⁠= Lucian dashes away from his current target, then basic attacks them and fires a second shot which deals magic damage.

 

Yasuo

Cost: Two gold

Origin: Rebel

Class: Blademaster

Base stats

  • Attack damage: 50
  • Attack speed: 0.75
  • Armor: 30
  • Magic resistance: 20
  • Spell power: 100%
  • Range: 180
  • Critical strike chance: 25%
  • Critical strike damage: 100%

Spell: Last Tempest = Yasuo blinks to the enemy with the most items and knocks them up, holding them airborne for one second and hitting them 4/5/6 times, dealing basic attack damage and applying on-hit effects.

 

Mordekaiser

Cost: Two gold

Origin: Dark Star

Class: Vanguard

Base stats

  • Attack damage: 55
  • Attack speed: 0.6
  • Armor: 40
  • Magic resistance: 20
  • Spell power: 100%
  • Range: 180
  • Critical strike chance: 25%
  • Critical strike damage: 100%

Spell: Indestructible = Mordekaiser gains a shield that absorbs 300/500/750 damage. While the shield persists, Mordekaiser deals 50/75/125 magic damage per second to all nearby enemies.

Rakan

Cost: Two gold

Origin: Celestial

Class: Protector

Base stats

  • Attack damage: 45
  • Attack speed: 0.7
  • Armor: 30
  • Magic resistance: 20
  • Spell power: 100%
  • Range: 420
  • Critical strike chance: 25%
  • Critical strike damage: 100%

Spell: Grand Entrance = Rakan dashes to his target and leaps into the air, knocking up and dealing 175/275/400 damage to all nearby enemies.

Shaco

Cost: Three gold

Origin: Dark Star

Class: Infiltrator

Base stats

  • Attack damage: 55
  • Attack speed: 0.8
  • Armor: 25
  • Magic resistance: 20
  • Spell power: 100%
  • Range: 180
  • Critical strike chance: 25%
  • Critical strike damage: 100%

Spell: Deceive = Shaco teleports and backstabs his target, critically striking for 250%/325%/500% of his basic attack damage.

Shen

Cost: Two gold

Origin: Chrono

Class: Blademaster

Base stats

  • Attack damage: 60
  • Attack speed: 0.7
  • Armor: 35
  • Magic resistance: 20
  • Spell power: 100%
  • Range: 180
  • Critical strike chance: 25%
  • Critical strike damage: 100%

Spell: Future's Refuge ⁠= Shen creates a zone around himself for a 2.5/3/4 seconds, granting all narby allies 100% chance to dodge incoming basic attacks. While active, Shen gains 15/30/45 magic resist.

 

Sona

Cost: Two gold

Origin: Rebel

Class: Mystic

Base stats

  • Attack damage: 40
  • Attack speed: 0.65
  • Armor: 20
  • Magic resistance: 20
  • Spell power: 100%
  • Range: 660
  • Critical strike chance: 25%
  • Critical strike damage: 100%

Spell: Aria of Perseverance = Sona heals injured allies by 100/150/200 for two/three/four seconds and clenses them of all negative effects

Syndra

Cost: Two gold

Origin: Star Guardian

Class: Sorcerer

Base stats

  • Attack damage: 45
  • Attack speed: 0.7
  • Armor: 20
  • Magic resistance: 20
  • Spell power: 100%
  • Range: 660
  • Critical strike chance: 25%
  • Critical strike damage: 100%

Spell: Unleashed Power = Syndra pulls in all her orbs on the battlefield and creates three new ones then fires them all at the enemy with the highest health, dealing 75/100/200 magic damage per orb.

 

Xin Zhao

Cost: Two gold

Origin: Celestial

Class: Protector

Base stats

  • Attack damage: 60
  • Attack speed: 0.7
  • Armor: 35
  • Magic resistance: 20
  • Spell power: 100%
  • Range: 180
  • Critical strike chance: 25%
  • Critical strike damage: 100%

Spell: Three Talon Strike = Xin Zhao quickly strikes his target three times, dealing basic attack damage and applying on-hit effects. The third strike deals 150/225/350 bonus magic damage and knocks his target up for one and a half seconds.

 

Ashe

Cost: Three gold

Origin: Celestial

Class: Sniper

Spell: Enchanted Crystal Arrow = Ashe fires and arrow toward the farthest enemy, colliding with the first enemy hit, dealing damage and stunning them. The stun lasts longer the farther the arrow travels.

Ezreal

Cost: Three gold

Origin: Chrono

Class: Blaster

Spell: E.M.P. = Ezreal fires an electromagnetic pulse at a random enemy that explodes on impact, dealing magic damage to all nearby enemies and increases the cost of their next spell cast by 40%.

 

Jayce

Cost: Three gold

Origin: Space Pirate

Class: Vanguard

Spell: To the Skies! = Jayce jumps into the air and slams his hammer, dealing magic damage to nearby enemies.


Karma

Cost: Three gold

Origin: Dark Star

Class: Mystic

Spell: Inspire = At the start of combat, Karma tethers to her closest ally. Karma shields the tethered ally, or random if the ally is dead for four seconds. While the shield holds, the ally receives bonus attack speed.

Kassadin

Cost: Three gold

Origin: Celestial

Class: Mana-Reaver

Spell: Force Pulse = Kassadin releases a wave of energy in front of him, dealing magic damage and disarming all targets hit.

 

Lux

Cost: Three gold

Origin: Dark Star

Class: Sorcerer

Spell: Lurid Binding ⁠= Lux fires a sphere of darkness that passes through enemies, dealing magic damage and stunning them.


Master Yi

Cost: Three gold

Origin: Rebel

Class: Blademaster

Spell: Chosen One = For five seconds, Master Yi gains massively increased movement speed, heals for a percentage of his maximum health each second, and deals bonus true damage with his basic attacks.

 

Neeko

Cost: Three gold

Origin: Star Guardian

Class: Protector

Base stats

  • Attack damage: 50
  • Attack speed: 0.65
  • Armor: 35
  • Magic resistance: 20
  • Spell power: 100%
  • Range: 420
  • Critical strike chance: 25%
  • Critical strike damage: 100%

Spell: Pop Blossom = Neeko leaps into the air and slams into the ground, dealing 175/250/500 magic damage to all nearby enemies and stunning them for 1.5/2/2.5 seconds

 

Rumble

Cost: Three gold

Origin: Mech-Pilot

Class: Demolitionist

Base stats

  • Attack damage: 55
  • Attack speed: 0.7
  • Armor: 35
  • Magic resistance: 20
  • Spell power: 100%
  • Range: 180
  • Critical strike chance: 25%
  • Critical strike damage: 100%

Spell: Flamespitter = Rumble torches his enemies, dealing 250/400/600 magic damage in a cone over three seconds, reducing healing on them by 50% for five seconds.

Vi

Cost: Three gold

Origin: Cybernetic

Class: Brawler

Base stats

  • Attack damage: 60
  • Attack speed: 0.65
  • Armor: 35
  • Magic resistance: 20
  • Spell power: 100%
  • Range: 180
  • Critical strike chance: 25%
  • Critical strike damage: 100%

Spell: Assault and Battery = Vi charges at the furthest enemy, knocking and dealing 100/150/400 magic damage to all enemies along the way. When she reaches her target, she deals magic damage and knocks them up for 2/2.5/3 seconds.

 

Cho'Gath

Cost: Four gold

Origin: Void

Class: Brawler

Spell: Rupture = Cho'Gath ruptures a large area, dealing magic damage and knocking up all enemies within.

Fizz

Cost: Four gold

Origin: Mech Pilot

Class: Infiltrator

Spell: Chum The Waters ⁠= Fizz throws a lure that attracts a shark, causing it to emerge after a brief delay. It deals magic damage to enemies caught, knocking them back and stunning them for 1.5 seconds.

 

Irelia

Cost: Four gold

Origin: Cybernetic

Class: Blademaster + Mana-Reaver

Spell: Bladesurge = Irelia dashes past her target, attacking them for a percentage of her attack damage as she passes through. If this kills the target, she casts again immediately at the enemy with the highest mana.

 

Jhin

Cost: Four gold

Origin: Dark Star

Class: Sniper

Spell: Whisper = Jhin converts each 1% of bonus attack speed he has into .8 attack damage. Every fourth shot, Jhin deals bonus % attack damage (passive).

Jinx

Cost: Four gold

Origin: Rebel

Class: Blaster

Spell: Get Excited! = Jinx gets excited as she helps take down enemies. After her first takedown, Jinx gains bonus attack speed (passive).


Kayle

Cost: Four gold

Origin: Valkyrie

Class: Blademaster

Spell: Ascend ⁠= Kayle Ascends, causing her attacks to launch waves that deal bonus magic damage until the end of combat.

Soraka

Cost: Four gold

Origin: Star Guardian

Class: Mystic

Base stats

  • Attack damage: 45
  • Attack speed: 0.75
  • Armor: 30
  • Magic resistance: 20
  • Spell power: 100%
  • Range: 660
  • Critical strike chance: 25%
  • Critical strike damage: 100%

Spell: Wish = Soraka heals all allies for 300/450/2000 health.

 

Vel'Koz

Cost: Four gold

Origin: Void

Class: Sorcerer

Base stats

  • Attack damage: 45
  • Attack speed: 0.75
  • Armor: 20
  • Magic resistance: 20
  • Spell power: 100%
  • Range: 890
  • Critical strike chance: 25%
  • Critical strike damage: 100%

Spell: Lifeform Disintegration Ray = Vel'Koz channels a ray of energy that sweeps across the battlefield over 2.5 seconds, dealing 450/600/2000 magic damage per second to enemies hit.

 

Wukong

Cost: Four gold

Origin: Chrono

Class: Vanguard

Base stats

  • Attack damage: 50
  • Attack speed: 0.75
  • Armor: 40
  • Magic resistance: 20
  • Spell power: 100%
  • Range: 180
  • Critical strike chance: 25%
  • Critical strike damage: 100%

Spell: Cyclone = Wukong spins rapidly around, dealing 250/450/2000 magic damage to nearby units over three seconds. The first time Wukong hits each enemy, he knocks them into the air and stuns them for two seconds.

Aurelion Sol

Cost: Five gold

Origin: Rebel

Class: Starship

Spell: Mobilize the Fleet = Aurelion Sol launches fighters, which fly out to random enemies, deal magic damage, and then return. Aurelion Sol launches all ready fighters plus three additional when he casts. Fighters prefer to target nearby enemies.


Ekko

Cost: Five gold

Origin: Cybernetic

Class: Infiltrator

Spell: Chronobreak = Ekko shatters the timeline, freezing all units in time before attacking each enemy with bonus magic damage and applying on-hit effects.

Gangplank

Cost: Five gold

Origin: Space Pirate

Class: Demolitionist + Mercenary

Spell: Orbital Strike = Gangplank calls down a large orbital strike around his target, dealing magic damage to all enemies in that area for two seconds.


Lulu

Cost: Five gold

Origin: Celestial

Class: Mystic

Spell: Mass Polymorph ⁠= Lulu polymorphs the nearest enemies for four seconds, rendering them unable to attack or cast, and causing them to hop around aimlessly. Polymorphed enemies take additional damage.

 

Miss Fortune

Cost: Five gold

Origin: Valkyrie

Class: Blaster

Base stats

  • Attack damage: 60
  • Attack speed: 1.1
  • Armor: 20
  • Magic resistance: 20
  • Spell power: 100%
  • Range: 890
  • Critical strike chance: 25%
  • Critical strike damage: 100%

Spell: Bullet Time = Miss Fortune channels and fires waves of bullets in a cone for 2.25 seconds, dealing 75/100/999% of enemies' maximum health in magic damage over the duration

Thresh

Cost: Five gold

Origin: Chrono

Class: Mana-Reaver

Base stats

  • Attack damage: 50
  • Attack speed: 0.85
  • Armor: 35
  • Magic resistance: 20
  • Spell power: 100%
  • Range: 420
  • Critical strike chance: 25%
  • Critical strike damage: 100%

Spell: Temporal Passage = Thresh tosses his lantern towards one/one/nine random unit(s) on your bench, pulling them into the current combat and granting them 25/50/200 bonus mana. Traits are unaffected.

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