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Wild Rift 3.3 Patch Notes - New Champion, Skins, Events, More

Riot Games made major changes in the League of Legends: Wild Rift patch 3.3 updates, including ultimate cooldown reductions and more.
Wild Rift 3.3 Patch Notes - New Champion, Skins, Events, More

Riot Games never fails to awe their fans and player base with timely updates of the game and League of Legends: Wild Rift is no different. Wild Rift 3.3 patch update is scheduled to release on July 28. Earlier this week, Riot Games posted on League of Legends: Wild Rift’s Twitter the first look of the upcoming Wild Rift 3.3a patch notes.

The upcoming patch update will be introducing a new Champion, along with a new event, a few balance changes including ultimate cooldown reductions to almost every champion, new champion skins, and more. Here are the complete details about the upcoming Wild Rift is no different. Wild Rift 3.3a patch update.

Wild Rift 3.3 Patch Notes Detailed Overview

Champions

Kassadin, The Void Walker

Wild Rift Patch 3.3
Kassadin, The Void Walker. (Picture: Riot Games)

Cutting a burning swath through the darkest places of the world, Kassadin knows his days are numbered. A widely traveled Shuriman guide and adventurer, he had chosen to raise a family among the peaceful southern tribes—until the day his village was consumed by the Void. He vowed vengeance, combining a number of arcane artifacts and forbidden technologies for the struggle ahead. Finally, Kassadin set out for the wastelands of Icathia, ready to face any monstrous Void-construct in his search for their self-proclaimed prophet, Malzahar.

Kassadin will be released on July 29 at 00:01 UTC.

Events

Kassadin’s Trivia

What’s Kassadin’s favorite color? Purple..maybe? Honestly, we’re not sure… 

The Kassadin’s Trivia event begins August 5 at 00:01 UTC

Pool Party 2022

Grab your sunnies, dive in, and make a splash at this bash!

The Pool Party event begins August 12 at 00:01 UTC

Champion Changes

Draven

Our recent systemic changes in addition to the buff we gave Draven has put him over the top. We like some of the power his recent changes gave him, so instead of axing it, we’re going to cut back on some of the damage Spinning Axe grants. This way Draven isn’t dealing as much damage when he gets those big purchases off passive cash-ins.

(1) Spinning Axe 

  • Bonus Attack Damage ratio: 100/110/120/130% → 90/100/110/120%

Ekko

While Ekko has been succeeding in the jungle, that same performance isn’t echoing over into the Mid Lane. To balance out his power in both of these roles, we’re reducing how quickly he clears Jungle camps and the mana cost of Timewinder so that Ekko can more efficiently harass enemy champions during the early laning phase.

(P) Z-Drive Resonance

  • Bonus damage to monsters: 150% → 120%

(1) Timewinder 

  • Mana cost: 60/70/80/90 → 50/60/70/80

Jayce

Jayce hasn’t performed that well outside of higher levels of play. To make Piltover’s finest a bit more approachable, we’re cautiously giving him a little extra scaling on his Attack Damage.

(1) Shock Blast Ranged 

  • Attack Damage ratio: 120% Bonus Attack Damage →  130% Bonus Attack Damage

(1) To the Skies! Melee 

  • Attack Damage ratio: 120% Bonus Attack Damage →  130% Bonus Attack Damage

Pyke

Despite players climbing his mastery curve, Pyke isn’t performing as well as we’d like to see in the support role. We’re giving him some leeway to take some extra damage here and there, particularly in the support role. Given his performance in other roles, we’re also cutting back on his ability to clear waves and jungle camps as easily as he can.

Base stats

  • Health growth: 115 → 125

(P) Gift of the Drowned Ones 

  • Gray health storage when two or more enemy champions nearby: 35% damage suffered → 45% damage suffered

(3) Phantom Undertow

  • Deals 25% damage to minions and monsters

(4) Death from Below

  • Skill description has been modified to provide better clarification of the “cut” granted to Pyke and his allies

Renekton 

Over the course of the last few patches, Renekton has been struggling to navi-gator his way around the Baron Lane, so we’re giving him some extra scaling offensively and defensively to help him out.

(1) Cull the Meek 

  • Healing bonus Attack Damage ratio per enemy hit: 8%  → 10%

(2) Ruthless Predator 

  • Base damage per strike: 10/20/30/40 →  10/25/40/55

    • Normal total base damage: 20/40/60/80 → 20/50/80/110

    • Enhanced total base damage: 30/60/90/120 → 30/75/120/165

Senna

Senna has been a dominant force in organized play and a powerful champion in Ranked for nearly her entire lifetime in Wild Rift, so we’re re-evaluating some of the strengths and weaknesses in her ar-senna-l.

We’re cutting back on her ability to deal sustained damage in the later stages of the game and her power in short trades to limit her ability to masquerade as a full Crit carry without building any Attack Speed or Crit.

Base Stats

  • Attack Speed Growth: 2.2% → 1.2%

(P) Absolution

  • Mist trigger damage: 1.6%-16% current health (max at level 10) → 1.2%-12% current health (max at level 10) 

Shen

The champion Ultimate Cooldown reduction changes in Patch 3.3 have favored Shen more than we expected, making him one of the most powerful champions on the Rift. To restore balance back to the Baron Lane, we’re pulling back on his overall dueling potential.

(P) Ki Barrier 

  • Shield: 60-109 → 51-100

(1) Twilight Assault 

  • Enhanced maximum health ratio:  5.5/6/6.5/7% → 5/5.5/6/6.5%

Sona

The recent systemic changes have been extremely favorable for Sona, so we’re lowering the volume on some of her scaling power before she reaches a Crescendo.

(2) Aria of Perseverance 

  • Shield: 25/65/105/145 → 25/55/85/115

(4) Crescendo 

  • Basic ability cooldown reduction: 10/25/40% → 10/20/30%

Soraka

Soraka is one of the champions that benefited the most from our Ultimate Cooldown reductions last patch, especially for her tanky builds that lean heavily on Wish’s base values. We’re going to shift some power into the Ability Power ratio to make sure Soraka is rewarded for building magic damage. 

 

(4) Wish 

  • Base Heal: 150/250/350 (+40% Ability Power)  → 150/225/300 (+45% Ability Power)

Yasuo

Yasuo’s ability to take fast trades in the lane and shrug off chip damage in the later stages of the game is stronger than we’d like, so we’re cutting down on the strength and duration of his passive shield.

(P) Way of the Wanderer 

  • Shield: 100-520 → 100-485

  • Shield duration: 2s → 1.5s

Gameplay Changes

Items

Black Cleaver

Black Cleaver has solid stats all around, but recently it’s been purchased so frequently and is starting to become an item that is purchasable by any Attack Damage champion. To combat this, we’re making it more difficult to stack to push it more towards excelling in sustained combat and multi-hit spells. 

  • Armor reduction per stack: 5%  → 4%

  • Maximum stacks: 5  → 6

Death’s Dance

Death’s Dance has a lot of power and has been frustrating for fighters recently. We’re looking to bring down some of that frustration by reducing the snowballing power of its takedown heal. 

  • Heal on takedown: 15% Maximum health → 10% Maximum health

Divine Sunderer 

Divine Sunderer has been outperforming its alternatives, especially as an early game pick up, so we’re increasing its cost to bring it more in line with other items like Trinity Force. 

  • Total cost: 3300g → 3450g

Staff Of Flowing Water

Staff of Flowing Water is powerful for champions that can consistently keep the buff up, but not as strong for enchanters with longer cooldowns. We’re slightly decreasing the power of the buff, while increasing its duration, so that Staff’s power will be more equal between all enchanters.

  • Buff duration: 4s →  6s

  • Ability Haste granted by buff: 20 → 15

Rune Changes

Domination: Scorch

As an early game rune, Scorch has been slightly underperforming, so a small boost to its base damage should help it shine as the clear powerhouse for lane dominance. 

  • Damage:: 21~35 → 24~38

Skins

Harbinger Kassadin

Harbinger Kassadin
Harbinger Kassadin (Picture: Riot Games)
  • Releasing 29th July at 00:01 UTC

Warring Kingdoms Jarvan IV

Warring Kingdoms Jarvan IV
Warring Kingdoms Jarvan IV (Picture: Riot Games)
  • Releasing 29th July at 00:01 UTC

Warring Kingdoms Katarina

Warring Kingdoms Katarina
Warring Kingdoms Katarina (Picture: Riot Games)
  • Releasing 29th July at 00:01 UTC

God Fist Lee Sin

God First Lee Sin
God Fist Lee Sin (Picture: Riot Games)
  • Releasing 5th August 00:01 UTC

Beekeeper Singed

Beekeper Singed
Beekeeper Singed (Picture: Riot Games)
  • Releasing 11th August 00:01 UTC

Pool Party Caitlyn

Pool Party Caitlyn
Pool Party Caitlyn (Picture: Riot Games)
  • Releasing 12th August 00:01 UTC

Pool Party Graves

Pool Party Graves
Pool Party Graves (Picture: Riot Games)
  • Releasing 12th August 00:01 UTC

Pool Party Dr.Mundo

Pool Party Dr. Mundo
Pool Party Dr.Mundo (Picture: Riot Games)
  • Releasing 12th August 00:01 UTC

Pool Party Ziggs

Pool Party Ziggs
Pool Party Ziggs (Picture: Riot Games)
  • Releasing 12th August 00:01 UTC

Accessories

Wild Rift Patch Update 3.3 Accessories
All the new accessories coming in the Wild Rift 3.3 Patch Update (Picture: Riot Games)

You can earn or purchase accessories from a bunch of different sources. Please check the relevant page in-game for more information on how to get ‘em!

Baubles: Water Fight

Icons: Kassadin

Recalls: A Quack Dip

Emotes: Speak No Mo’; Surf’s Up!; Sizzle

All accessories will be released throughout the patch.

Free-To-Play Champion Rotation

Jul 28 - Aug 3: Corki, Dr. Mundo, Gragas, Graves, Kayle, Leona, Lulu, Tristana, Twisted Fate, Yasuo.

Aug 4 - Aug 10: Draven, Ekko, Fiora, Janna, Kai’sa, Katarina, Morgana, Nunu & Willump, Olaf, Tryndamere.

That covers everything you need to know about the Wild Rift 3.3 Patch Notes.

For more on the game, please make sure to check our section dedicated to Wild Rift guides, news, tips, and more.

 

Featured image courtesy of Riot Games.