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Wild Rift 3.3c Patch Notes - All Balance Changes

The Wild Rift 3.3c update is here with loads of balance changes for the champions who like to run it down in the Baron Lane.
Wild Rift 3.3c Patch Notes - All Balance Changes

Wild Rift will be receiving its 3.4 patch update very soon, but before the update comes out Riot Games have announced a few changes that will be coming out with the 3.3c patch update. According to the developers, the 3.3c patch update is focused on the balance changes for the champions who have been dominating and struggling in the Baron Lane.

The 3.3c patch update will be the last balance changes that Wild Rift will be receiving before the major Wild Rift 3.4 update. The 3.3c patch update will also introduce the weekly champions rotation from September 1 to September 14. Here are the complete details of the upcoming Wild Rift 3.3c update.

Champion Changes

Wild Rift 3.3c patch notes Champion changes
The 3.3c patch update will focus on champions who have been dominating and struggling in the Baron Lane. (Picture: Riot Games)


Camille is currently one of the most dominant champions in higher levels of play, because of all the damage and reliable utility she provides for her team. We’re giving her a handful of nerfs, while also adding in a new function to her Hookshot ability to put her in a more balanced spot.

(2) Tactical Sweep

  • Slow against enemy units: 80% for 2 seconds → 80% that decays over 2 seconds

(3) Hookshot

  • Cooldown: 16/14/12/10s → 22/20/18/16s

  • [NEW] If the dash hits an enemy champion, Hookshot’s cooldown is now also reduced by 5 seconds. 

(4) Hextech Ultimatum 

  • Cooldown: 80/70/60s → 90/80/70s


Despite being a popular pick in competitive play, Corki has fallen behind when compared to other marksmen. We’re giving the Daring Bombardier some adjustments to increase his overall performance, while also reducing his presence in competitive play.

(P) Hextech Munitions

  • Package pickup duration: 1m → 45s

(2) Valkyrie

  • Cooldown: 22/20/18/16s → 19/18/17/16s

(3) Gatling Gun

  • Base Damage: 16/24/32/40+20% Bonus Attack Damage as physical damage + 16/24/32/40+20% Bonus Attack Damage as Magic damage → 32/48/64/80+40% bonus Attack Damage as Magic damage

  • Resists reduction: 8/12/16/20 → 10/15/20/25

  • Resists reduction per tick: 0.5/0.75/1/1.25 → 1/1.5/2/2.5 

(4) Missile Barrage

  • Recharge: 12/12/12s → 10/9/8s


Demacia’s star duelist hasn’t been performing as well as we’d like her to in the Baron Lane. To lend her a hand, we’re going to sharpen her up and increase Fiora’s durability in the later stages of the game, to allow her to thrive better during teamfights.

Base stats:

  • Health per level: 105 → 115

    • Health at level 15: 2080 → 2220


Everyone’s favorite Grandmaster has been a menace in both the Baron Lane and jungle. Jax has been able to display early lane dominance while also scaling harder than his peers in the late game. To address this, we’re cutting back on some of Jax’s early power so we can provide his foes some more counterplay in the early game. 

Base stats

  • Base Attack Damage: 64 → 58


Our previous nerfs were powerless against Kassadin as he is still overperforming in higher levels of play, so we’re reducing how frequently he can silence and burst down his enemies.

(1) Null Sphere

  • Cooldown: 10/9/8/7s → 11/10/9/8s

  • Base damage: 80/145/210/275 → 70/135/200/265


Pantheon has been struggling to find his footing in higher levels of play for a while now. In order to bring him more in line with other Baron Laners, we’re beefing up his overall damage output.

(1) Comet Spear

  • Mortal Will Empowered damage: 20 - 230 + 100% bonus Attack Damage → 30 - 240 + 110% bonus Attack Damage

(3) Aegis Assault

  • Cooldown: 22/20/18/16s → 18/16/14/12s


Renekton isn’t as snappy as we’d like and is still falling off in the later stages of the game. To help him out, we’re increasing his health per level so he can be more impactful during those key teamfights.

Base stats

  • Health per level: 115 → 125

  • Health at level 15: 2260 → 2400


Recently, Teemo has had some truffle in the Baron Lane, especially in higher levels of play. To make our favorite Swift Scout a more competitive pick, we’re going to make him even more swift while also giving players more opportunities to capitalize off the damage and utility his Guerilla Warfare ability can provide.

(2) Move Quick 

  • Passive Move speed: 10/15/20/25% → 15/20/25/30%

  • Active movespeed: 20/30/40/50% → 30/40/50/60%

(3) Guerilla Warfare 

  • Cooldown: 25s → 25/23/21/19s


While this Tiny Master of Evil loves to lock down his foes and show them the definition of pain, it has been frustrating to play against for some time. To give his opponents some breathing room, we’re pulling back on how often Veigar is able to lock them down.

(3) Event Horizon

  • Cooldown: 16/15/14/13s → 18/17/16/15

Gameplay Changes

Wild Rift 3.3c patch notes Gameplay changes
All the changes coming to the Wild Rift 3.3c patch update (Picture: Riot Games)

Item Changes

Gargoyle Enchantment

Since our rework to the enchantment system Gargoyle has proven to be too safe of a pick-up, no matter who you’re facing or the situation.

We’re pulling back on some of its power so it’s not the clear go-to and other enchants can have some room to shine.

  • Base shield: 30% max health → 20% max health

  • Enhanced shield ratio: 200% → 300% 

  • Cooldown: 60s → 75s

Guardian Angel Enchantment

Guardian Angel is being picked up as a second or third item, and providing fighters too much safety in the earlier stages of the game. We want to keep this item as a late-game pick-up, so we’re increasing its cost.

  • Total cost: 3100g → 3400g

  • Combine cost: 700s → 1000g

Magnetron Enchantment

We’ve been keeping an eye on Magnetron, but feel like you have to kill one too many minions to pick it up, making it not as attractive of a pick when compared to the other enchant options. To make this item more competitive, we’re lowering its cost.

  • Total cost: 800g → 500g

Navori Quickblade

Navori Quickblades is performing up to our expectations in terms of raw power, but we want to make it a more attractive pick. So,  we’re reducing its cost and increasing the non-ultimate cooldown reduction that players gain when landing a critical attack.

  • Total cost: 3100g → 2900g

  • Passive: Critical Attacks reduce your non-ultimate ability cooldowns of their remaining cooldown: 15% → 20%


Wild Rift 3.3c patch update Skins
Lunar Goddess Diana. (Picture: Riot Games)

Free-To-Play Champion Rotation

Here's the layout for the upcoming free-to-play Champion rotation.

Sept 1 - Sept 7

  • Amumu

  • Aurelion Sol

  • Corki

  • Diana

  • Jax

  • Pyke

  • Rengar

  • Senna

  • Teemo

  • Tristana

Sept 8 - Sept 14

  • Akali

  • Akshan

  • Graves

  • Lucian

  • Miss Fortune

  • Nautilus

  • Rakan

  • Renekton

  • Wukong

  • Xin Zhao

So, that is everything you needed to know about League of Legends: Wild Rift 3.3c patch notes.

For more on the game, please make sure to check our section dedicated to Wild Rift guides, news, tips, and more.


Featured image courtesy of Riot Games.