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MultiVersus Batman Guide - All Perks, Moves, Specials And More

Learn all about the bruiser-based perks and attacks that Batman can utilize to gain the upper hand in MultiVersus.
MultiVersus Batman Guide - All Perks, Moves, Specials And More

Fans of the Caped Crusader will be happy to know that Batman has plenty of great moves and perks in MultiVersus. As a bruiser class character, the Dark Knight has access to fast-paced brawling and gadgets to further enable each attack.

Unlike other characters within MultiVersus, Batman has a set of perks and moves that are much simpler to understand. Comparing him to some of the mages is like night and day. Players who like quick combos, great evasion, and debuffs will feel at home. And with enough practice, the skill ceiling for the Dark Knight is high.

Every Batman Perk in MultiVersus

Batman Perks
Batman's perks are based on speed and aggression. (Picture: WB Games)

Every character in MultiVersus has a set of perks that are unlocked by leveling that specific character up. They are typically split into utility, offense, and defense sections based on the stats they provide. All of the standard or team perks can eventually be trained for any character, and they act as passive bonuses.

Signature Perks are the second main perk category, and these are reserved for a single character. Batman, for example, will have Signature Perks that can change how his grapple or his Batarang function as a whole. All of the character-specific perks for Batman are listed below.

Utility Perks

  • Aerial Acrobat - Your team receives 10% increased air acceleration.
  • Gravity Manipulation - Your team receives 10% increased fast fall speed.

Offensive Perks

  • Hit 'Em While They're Down - Your team deals 5% increased damage when hitting debuffed enemies.
  • That's (Not) All, Folks! - Ringing out enemies while near the blast zone pushes the attacker back towards the center of the map.
  • Up, Up, and A-Slay - Your team deals 5% increased damage with attacks that knock back enemies upward.
  • Slippery When Feint - Your team receives 10% increased dodge distance when dodging out of an attack hit cancel.

Signature Perks

  • Bouncerang - Hitting an enemy with the Batarang while it is returning to Batman will apply maximum stacks of Weakened.
  • Precision Grapple - Batman's grappling hook emits a powerful blast when Batman arrives at his destination. However, he deals less damage and knockback while his grapple reels him in.

What perks Batman has is only the start of mastering the character and making the most of the bruiser-based kit. Along with these tools, you'll need to learn all of the attacks and special moves he offers within MultiVersus.

All Batman Attacks & Specials in MultiVersus

Batman Attacks
Utilize the Batarang for range and combo potential. (Picture: WB Games)

Each character in MultiVersus has an extensive list of moves that are considered normal attacks and specials. They can either be done from neutral stances, in the air, or while moving to get different effects. Everything you need to know about Batman and his moves is listed below.

Attacks

  • Batarang - Charge and throw a Batarang item. It can be aimed during flight and will return shortly. Cooldown applies. Cooldown is reduced if Batarang returns. On hit, applies 1 stack of Weakened.  
  • Bat-Combo - A combo of punches ending in an uppercut.
  • Clear the Air - Charge an overhead swing.
  • Bat-Slide -Charge a slide attack. Charging extends the distance of the slide. Input again to combo into a forward kick.
  • Aerial Batarang - Same as ground.
  • Bat-Strike - Charge a forward punch. Input again to combo into a jab that will rush forward until hitting an enemy. 
  • Flying Uppercut - Charge an upward jab. Input again to combo into another swipe. Swipe on hit applies 1 stack of Weakened.
  • Bat-Kick - A downward flip kick. 

Special Attacks

  • Bat-Bomb - Equip a Bat-Bomb. Hit an enemy with an attack afterward to attach the Bat-Bomb. The bomb will detonate shortly, and launch the victim upward. Throwing a Batarang while the bomb is equipped will attach the bomb. Cooldown applies if the Batarang does not return the bomb.
  • Bat-Grapple - Batman will aim and then fire his grappling hook gun, attaching it to fighters or the environment. The grapple will pull him to its destination and he will hit enemies along the way.
  • Rising Bat - Batman can charge an uppercut that launches him into the air.
  • Smoke Bomb - Batman detonates a smoke bomb, enveloping him and nearby fighters in smoke. While in smoke, Batman and his allies are given Invisibility, receive Projectile Sidestep, and gain faster recharge for their dodge meter. Allies also receive brief Invulnerability. Enemies inside the smoke are slowed. Cooldown applies.
  • Rapid Rising Bat - Similar to ground without charge. 
  • Crashing Justice - Batman kicks down and rockets to the ground, controlling his direction as he goes.

Passive Abilities

  • Ninja Training - While Invisible, Batman gains Hasten and his attacks apply 3 stacks of Weakened.
  • Batman can dodge upward or diagonally-upward from the ground.

Evasion and the Batarang are your best friends when you play as Batman. There are so many angles you can dodge from and his cape allows him to glide. On top of the mobility, each of his attacks is lightning fast, and the Batarang allows you to weaken your opponents as you string combos. When you get used to the Caped Crusader, you'll be hard to take down in MultiVersus.

And that's all. For more related game content, check out our section dedicated to MultiVersus news, guides, updates, features, and more.

 

Featured image courtesy of WB Games.