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MultiVersus Open Beta Balance Changes - Taz Nerfs And More

Learn about all the character balance changes in the MultiVersus Open Beta patch notes, including much-needed nerfs to Taz and more.
MultiVersus Open Beta Balance Changes - Taz Nerfs And More

The free-to-play platform fighter, MultiVersus, from developer Player First Games and published by WB Games, propelled itself into Open Beta on 26th July 2022. Most players, however, might have missed the MultiVersus balance changes, including all the buffs and nerfs to various characters.

This article outlines the MultiVersus balance changes, including much-needed nerfs to Taz, and some changes to Batman, Bugs Bunny, and more.

MultiVersus Balance Changes - Open Beta Patch Notes

Multiversus balance changes patch notes nerfs buffs taz batman iron giant velma weight open beta pc xbox playstation
Not even a hug from Harley will be enough to dry the tears of Taz players after the latest MultiVersus balance changes! (Picture: WB Games)

The MultiVersus Open Beta patch notes (V0.1) aren't all that big, as the developer added a Warp Event (more gold!), a new free Character Rotation (Finn, Garnet, Superman, Reindog), and made balance changes to several characters.

In the Early Access period, Taz was an unstoppable beast at times due to its Tornado, but not anymore. In the MultiVersus Open Beta balance changes, Taz has been smacked hard with what we imagine to be an ACME nerf-hammer.

Multiversus balance changes patch notes nerfs buffs taz batman iron giant velma weight open beta pc xbox playstation
Several characters, including Batman and Bugs Bunny, have received balance changes. (Picture: WB Games)

Below, you can find all the MultiVersus Open Beta balance changes per the official patch notes (V0.1) for Taz, Batman, Steven Universe, Bugs Bunny, Iron Giant, and Velma. Spoiler alert: Velma's weight has been adjusted...oof.

Taz balance changes:

  • Bug Fix: Fixed a bug that was preventing Taz from doing any aerial attacks once he reached his air special limit.
  • - Air/Ground Side Special:
    • If you have been following early access, Taz’s Tornado has been dominating his character kit and presenting a non-obvious knowledge check for newer players. By reducing its effectiveness we hope to improve his gameplay health and loop and bring the game to a healthier state for newer players.
      • A decrease to the tornado's duration and the additional duration gained by passing an ally.
      • Removing one of the multi-hits of the tornado.
      • Decreasing the hit pause of all the hits in the tornado.
      • Reduced knockback from the final hit in the tornado from 1375 to 1275.
    • Right now, our plan is to transition the Tornado to a cooldown move in an upcoming patch. The tornado is Taz's signature move so we want to keep it as one of his most powerful attacks, with the cooldown forcing more intentional use of it. These nerfs will reduce Taz's strength, especially at higher levels of play, so expect some buffs to the other moves in his kit in the near future. Thank you for your patience and we will continue to evaluate Taz’s gameplay health.

Batman balance changes:

Multiversus balance changes patch notes nerfs buffs taz batman iron giant velma weight open beta pc xbox playstation
The Dark Knight gets nerfed. (Picture: WB Games)
  • - Air/Ground Neutral Attack: Cooldown on Batarang increased from 13s to 14s. Pick up of Batarang returns 11.55 second up from 11.05. This means that the minimum time between Batarang throws is 2.45s up from 1.95s.
  • Batman’s Batarang pick-up cooldown created very small windows where the Batarang wasn’t in play. This change should make it so opponents of Batman have a larger window between Batarang attacks to gain advantage.
  • Bug FixAir/Ground Side Special: Fixed a bug where Grapple would sometimes shoot you off the map.

Bugs Bunny balance changes:

  • - Air Up Attack: Startup window increased by 2 frames, active window decreased by 2 frames
    • The hitbox made it so that Bugs Bunny hit nearly all around himself. This should make the up air a bit more reasonable to deal with.

Iron Giant balance changes:

  • Bug FixAir Down Attack: can no longer combo into itself
  • Bug FixAir/Ground Down Special: can no longer repeatedly hit and lock opponents in place forever
  • Bug FixAir Up Attack: Can no longer repeatedly hit opponents

Steven Universe balance change:

  • - Air Neutral Attack: Knocks opponents up and away to prevent an infinite attack caused by alternating Air Down Attack and Air Neutral Attack.
Multiversus balance changes patch notes nerfs buffs taz batman iron giant velma weight open beta pc xbox playstation
Velma's weight has been reduced in the latest MultiVersus update... (Picture: WB Games)

Velma balance changes:

  • - Weight: reduced from 70 to 63
    • It was an oversight on our part that Velma is one of the heaviest characters in the game. This change should bring her more in-line with where we originally envisioned her.

If you haven't played MultiVersus yet, check out the gameplay trailer below and start installing it immediately!

So there you have it, all the balance changes in the MultiVersus Open Beta patch notes, including some big nerfs to Taz! 

For more on the exciting fighting game, check out our section dedicated to MultiVersus news, guides, updates, features, and more.

 

Featured image courtesy of WB Games.