Since then, developer DICE has unleashed a couple of updates, with the previous update being 3.0, making a wealth of improvements. Unfortunately, this update also introduced a few unintentional new bugs and glitches, as has become a tradition.
Now, dubbed as the last game update before the start of the holidays, as the team will take a break towards the end of December, Battlefield 2042's 3.1 update has arrived, and the patch note should make fans of the iconic FPS franchise happy.
Battlefield 2042 hit registration improvements
Not taking into account the general bugs and glitches in Battlefield 2042, arguably one of the biggest gripes players have with the game is hit registration.
If a game has poor hit registration, it causes a lot of confusion and frustration for players. Simply put, it means bullets aren't hitting as they are supposed to, or hitting later, as an example.
In the latest Battlefield 2042 update, DICE has issued: "improvements to bullets hit registration consistency and balance changes for bullet dispersion and recoil."
This is only a "first step" as the developers will continue to improve on hit registration in Battlefield 2042.
Battlefield 2042 update 3.1 highlights
If you don't want to read through the myriad of patch notes (in the next section of this article), then we've got you covered.
Check out a quick summary of the update highlights below:
- Improvements to bullets hit registration consistency.
- Balance changes for bullet dispersion and recoil.
- Further balance changes to Ground Vehicle 30mm, 40mm, and 57mm Cannons to reduce their effectiveness against infantry.
- A fix for a rare bug where a player could appear invisible to enemies.
- Fixes for several bugs related to Grenades and Launchers.
- Improvements to the menu flow for Xbox players to make it easier to opt-out of Cross-Play.
- Multiple audio improvements to enhance your overall sound experience, focused on clarity, distance and directional perception.
Now, let's get to the complete details of the Battlefield 2042 3.1 update.
Full Battlefield 2042 3.1 patch notes
From changes to vehicles, weapons and gadgets, including some balance changes and general improvements, the Battlefield 2042 3.1 patch notes is filled to the brim with changes that should make fans smile.
Fair warning: There's a massive list of patch notes below.
General fixes and improvements
- Players that are not the Party Leader can now cancel while waiting in a queue
- Xbox - Cross-Play can now be enabled/disabled in the Options menu on Xbox
- Your Sort settings will now be correctly remembered when refreshing the Battlefield: Portal Server Browser
- Fixed an issue where loadouts would sometimes be empty on the spawn screen after joining a server, preventing weapon selection
- Made improvements to ensure Aim Assist is more consistent during console gameplay
- Ranger’s effective combat range and overall health has been decreased
- Made various tweaks to the overall audio experience to improve clarity, distance, and directional perception
- Fixed an issue where soldiers would not always play indoor specific footsteps
Weapons balance and fixes
- Removed bounce from Underbarrel Grenades when firing at short distances
- 40mm AP Grenades now properly damage vehicles
- Fixed some weapons displaying wrong ammo counts for specific magazines
- DXR-1 and NTW-50 Bolt Action rifles reload animation increased by 0.2 seconds
- Adjusted dispersion values for most weapons, which results in a faster dispersion decrease when tap firing or doing short bursts
- Adjusted dispersion increases for most weapons. It now takes slightly longer for weapons to become overly inaccurate in sustained fire
- Adjusted the recoil values to prevent over aggressive recoil jumps for the AK24, LCMG, PKP-BP, SFAR-M GL, and PP-29
- Improved hip fire accuracy for all SMGs to make them better stand-out from other automatic weapon archetypes
- LMG dispersion and recoil lowered to improve performance in sustained fire
- Additional improvements to recoil control for all weapons, more specifically automatic weapons.
- Increased close range damage and consistency of the MCS-880 when using Buckshot Shell or Flechette Shells
- Fixed a bug that caused bullets to be fired below the player’s aims for the SFAR-M GL and the K30
Vehicles fixes and changes
- Fixed a bug where vehicle weapons sometimes did not deal blast damage on a direct hit
- We’re reducing the Ground Vehicle 30mm Cannon effectiveness versus infantry. It now overheats faster, has a slightly reduced rate of fire and blast damage, and increased fall off damage at distance
- Rate of Fire 350 -> 330
- Heat Per Bullet 0.13 -> 0.14
- Heat Drop Per Second 0.5 -> 0.475
- Blast Damage 20 -> 18
- LCAA Hovercraft - 40mm GPL Grenade Launcher
- Blast Damage lowered from 55 -> 35
- The 40mm Utility Pod upwards firing angle is now easier to use
- EBAA Wildcat - 57mm Cannon
- Removed dispersion
- Ammo 12 -> 8
- Impact Damage 85 -> 75
- Blast Damage 70 -> 35
- Increased the time to detonate a Frag Grenade from 1.1s -> 1.4s after first bounce on a hard collision
- Increased damage of Frag Grenades across game modes to deal 120 damage and guarantee a kill on armored players too
- Reduced Frag & Incendiary Grenade max ammo account from 2 -> 1
- Lowered spotting radius from 30m -> 20m
- Lowered uptime from 30s -> 14s
- Lowered amount of Prox Sensor a player can carry and deploy from 2 -> 1
Battlefield Hazard Zone
- Fixed an issue that caused the roaming Occupying Forces LATV4 Recon to spawn at the wrong times or not at all
- Kaleidoscope - Rooftop Capture Objective has been removed. There are now two Capture Objective at the bottom in BT large and one at the bottom in BT small
- Orbital - Rooftop Capture Objective has been removed. There is now a single Capture Objective at the bottom in BT large and BT small
- Hourglass - Rooftop Capture Objective has been removed. There is now a single Capture Objective at the bottom in BT large and BT small. Also fixed an issue where players were spawning out of bounds
- Improvements on back pedaling into objects when being in prone position
- Fixed a rare issue where players could turn invisible when spawning on a full/destroyed vehicle
While it is good to see developer DICE working on making Battlefield 2042 a better experience, this is clearly not the end of the updates. Hopefully, this update will pull some players back to the game, as Battlefield 2042 had fewer players than Farming Simulator on Steam in late November.
Don’t forget to check out our dedicated Battlefield guide for the latest news, updates, guides, leaks and more.
Featured image courtesy of Electronic Arts / DICE.