Bemoaning character bans
This character ban feature allows both teams to ban a single character throughout the entirety of each match. Additionally, each team member must choose a different character from others on their team, squashing any ideas of single-character squads (Ã la pre-Cooperation Cup festivities). While Capcomâ€™s blog post on the subject explained these rules as a means for teams to â€œstrategize the matchups in and out of game by working more closely as a team,â€ much of the gameâ€™s fanbase was unhappy with the decision. Many players decried the feature, with fears that it could render character specialists null in the face of a potential ban on their main fighter. Critics likewise speculated that such bans could make for a boring set, should two opposing fighters choose to ban the otherâ€™s main character. In any case, the feature forces participating players to rely on their pocket characters in the event of a ban â€“ or, perhaps, cause them to pick up a tertiary character for good measure.
A look on the bright side
Amongst the slew, critical comments arose a few positive takes on the situation, with the likes of legendary Street Fighter pro Justin Wong weighing in on the subject with an optimistic viewpoint. Rather than speculating on the potential pitfalls of such a feature, Wong guessed that Capcom is aiming for something fresh for the 2019 season, in light of Americaâ€™s largely tournament-centric fighting game culture. â€œPeople are mad about character bans,â€ Wong stated in a post on Twitter. â€œI understand that, but to me, Capcom is trying different things. Japan FGC events do things differently every time, while NA is just tournaments. We do need something different, and Iâ€™m sure this is a test to see how it works out.â€ https://twitter.com/JWonggg/status/1087780758138236928 Wong went on to state that the ban forces players to strategise for possible matchups, while other players claimed that it could make matches more interesting â€“ or even that the 3v3 league could be a â€œjust for funâ€ sort of competition. â€œI think that you and others may be taking this team tournament thing too seriously,â€ notable competitor â€˜RobTVâ€™ stated. â€œIt seems to be for fun and entertainment. If so, quirks like this are a nice change of pace.â€
The purpose of the plan
The induction of Capcomâ€™s Street Fighter League follows the implementation of SFVâ€™s Team Battle Mode, a system that allows for customisable team competition for both fun and serious play. While it is highly likely that Capcom is intending to showcase the system through the new League, it could be hoping to amp up its esports initiative, following its â€œEsports Year Oneâ€ plan of 2018. Either way, the introduction of character bans marks an interesting change seen in playersâ€™ rookie days as children in the arcades or playing against friends at home, frustratedly calling for a ban to a character that they just canâ€™t beat. However, as Justin Wong mentioned, the ban system forces players to strategise and rely on their pocket characters â€“ making for an interesting turn of events that could very well have fans on the edges of their seats.
A change to the Capcom Pro Tour
Season One of the Street Fighter League kicks off in April 2019, with players throwing down in tournaments every Thursday through May. Season Two begins with a draft in August, following the League finals in July, and runs throughout November to conclude in the crowning of the very first North American Pro League Champion. The Street Fighter League promises to be an extensive circuit that will provide regular, high-level competition year-round, in an entertaining, offbeat format. Despite fansâ€™ misgivings, the League is shaping up to be a brand-new take on Street Fighterâ€™s largely homogenised tournaments, which could bring a breath of fresh air to the fighting game community, at large. Team tournaments have always been a staple in the FGC, providing greater teamwork and community involvement â€“ isnâ€™t it time to make them part of an official circuit, too?