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GINX TV > Game Updates > Texas Chain Saw Massacre

Texas Chain Saw Massacre Patch Notes (2024 Updates)

Texas Chain Saw Massacre is constantly releasing new updates and patch notes as features are updated in the game. Here's everything you need to know about the most recent fixes.
Texas Chain Saw Massacre Patch Notes (2024 Updates)
Gun Media

The Texas Chain Saw Massacre had a fantastic launch, but now the hard work begins for the development team as they look to flesh out the game so that it becomes an ever-present staple of the horror gaming community that can rival the likes of Dead By Daylight, and Five Nights At Freddy's.

Like those aforementioned titles, the game plans to continuously evolve over time by adding new content and balancing existing systems. Not to mention, releasing updates that improve the game's technical settings on PC and console.

Due to the nature of these rolling updates, it's essential for fans to read through the patch notes as they're made available by the developers. Aside from knowing when improvements to graphic settings and other systems are released, it's also important to know what changes are made to the game survivors, family members, and various perks. 

There are so many important factors to the game that you need to know when even the smallest tweak is made in the event it demonstrably changes the effectiveness of a perk, or the cool down for an ability. It all matters. With that in mind, let us stop waffling and take a look at the latest updates, hotfixes, and official patch notes for The Texas Chain Saw Massacre game.

30 April 2024 - Page checked for the latests news and patch notes information.
Texas Chain Saw Massacre Official Image
"Look, over there, patch notes!"

Patch Notes

Just below we'll keep track of the game's official patch notes, including any smaller tweaks, changes, and hotfixes.

30 April 2024 Update - Official Patch Notes

PATCH NOTES

 

Tuned: ‘Fired Up’ Perk

We have tuned the ‘Fired Up’ perk accordingly

  • Level 1 - After running out of stamina, there’s a 25% less delay before stamina starts regenerating again
  • Level 2 - After running out of stamina, there’s a 50% less delay before stamina starts regenerating again
  • Level 3 - After running out of stamina, there’s a 75% less delay before stamina starts regenerating again

 

Tuned: ‘Scout’ Perk

We have tuned the ‘Scout’ perk accordingly

  • The perk ‘Scout’ now affects stamina regeneration rate as opposed to melee damage
  • Level 1 - Your movement speed is increased by 5%, but stamina regeneration rate is 20% slower
  • Level 2 - Your movement speed is increased by 10%, but stamina regeneration rate is 15% slower
  • Level 3 - Your movement speed is increased by 15%, but stamina regeneration rate is 10% slower

 

Tuned: ‘Extra Drip’ Perk

We have tuned the ‘Extra Drip’ perk accordingly

  • Level 1 - After using a health item, you will continue to receive 1 HP for 8 seconds
  • Level 2 - After using a health item, you will continue to receive 2 HP for 10 seconds
  • Level 3 - After using a health item, you will continue to receive 3 HP for 12 seconds

 

Tuned: ‘Empowered’ Perk

We have tuned the ‘Empowered’ perk accordingly

  • The perk ‘Empowered’ will no longer award health points after surviving a close encounter
  • Level 1 - After surviving a close encounter, you regain 50% of max stamina
  • Level 2 - After surviving a close encounter, you regain 70% of max stamina
  • Level 3 - After surviving a close encounter, you regain 90% of max stamina

 

Tuned: ‘Grappler’ Perk

We have tuned the ‘Grappler’ perk accordingly

  • Level 1 - Each button tap during a close encounter is worth more towards winning the struggle. Button taps are 10% more effective
  • Level 2 - Each button tap during a close encounter is worth more towards winning the struggle. Button taps are 20% more effective
  • Level 3 - Each button tap during a close encounter is worth more towards winning the struggle. Button taps are 30% more effective

 

Tuned: ‘Fast Hands’ Perk

We have tuned the ‘Fast Hands’ perk accordingly

  • Level 1 - If a Family member is within 10 meters, 25% more progress is awarded for each tap in the lockpicking minigame
  • Level 2 - If a Family member is within 10 meters, 50% more progress is awarded for each tap in the lockpicking minigame
  • Level 3 - If a Family member is within 10 meters, 75% more progress is awarded for each tap in the lockpicking minigame

 

Fixed: ‘Fast Hands’ Perk Functionality

  • We have fixed an issue where players with ‘Fast Hands’ equipped were being awarded additional progress during the lockpicking minigame, regardless of Family Member proximity
  • ‘Fast Hands’ will now properly trigger only when a Family Member is within 10 meters

 

Fixed: ‘Rescue Medic’ Perk

  • We’ve fixed the issue where the perk ‘Rescue Medic’ would not proc when Virginia uses Boon with Level 3 “Powder Cloud heals Victims 3 points per second while inside cloud” equipped on her ability tree (this is her middle route).
  • ‘Rescue Medic’ is described as, “healing others adds 50%/70%/100% more health to your target, while simultaneously healing you a random amount.”
  • Now, ‘Rescue Medic’ works in tandem with her Boon ability at Level 3

 

Fixed: ‘Medical Benefits’ Perk

  • Similar to the issue described above, we’ve fixed the problem where the perk ‘Medical Benefits’ would not trigger with Virginia’s Level 3 Boon
  • ‘Medical Benefits’ is described as, “Healing a fellow Victim also heals yourself. The amount of health received will be 40%/60%/80% of total healing applied to your teammate.”

 

Fixed: ‘Rough Cut’ Perk

  • We have fixed an issue where Leatherface’s perk ‘Rough Cut’ was not activating properly all the time
  • The perk will now activate properly for all chainsaw attack types

 

Fixed: ‘Headstart’ Perk

  • We have fixed an issue where Danny’s perk ‘Headstart’ was incorrectly highlighting fuses and valves for all Victims.
  • Now when active, fuse and valve highlights will only be visible to the perk holder

 

Fixed: ‘Security Pins’ and Cook’s Locks

  • We have fixed the issue where the perk ‘Security Pins’ would not apply to Cook’s locks when another Family member would interact with it (unlocking/locking it)
  • ‘Security Pins’ works as follows: added locks are 10%/30%/50% harder to unlock for Victims.

 

Fixed: Cook Padlock Visibility on Slaughterhouse

  • We have fixed an issue where a padlock placed on the Slaughterhouse metal door was not always visible to Cook when using his Family Focus Ability

 

Fixed: Bone Scraps and Nugget

  • We fixed a bug that would let a Victim keep their bone scrap when stabbing Nugget
  • Now, when stabbing Nugget, the bone scrap will be consumed

 

Fixed: Virginia’s Localization

  • We have fixed the issue where Virginia's tutorial, her description, perk names, and related content were not localized when switching to different languages
  • Now, localization for all languages will be present

Looking For Older Patch Notes

We try to keep the most recent patch notes for Texas Chain Saw Massacre on this page. Normally this page wipes old patch notes with the release of every major new update. If you want to see any older patch notes for the game, we suggest taking a look at the game's website in the Community Hub, where there is a complete release log of all updates, patch notes, and hotfixes for the game.


 

IMPORTANT UPDATES
THE BEST TEXAS CHAIN SAW MASSACRE CHARACTERS
FAMILY BUILD GUIDES
VICTIM BUILD GUIDES
MAP GUIDES