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GINX TV > Game Updates > Texas Chain Saw Massacre

Texas Chain Saw Massacre Patch Notes (February 2024)

Texas Chain Saw Massacre is constantly releasing new updates and patch notes as features are updated in the game. Here's everything you need to know about the most recent fixes.
Texas Chain Saw Massacre Patch Notes (February 2024)
Gun Media

The Texas Chain Saw Massacre had a fantastic launch, but now the hard work begins for the development team as they look to flesh out the game so that it becomes an ever-present staple of the horror gaming community that can rival the likes of Dead By Daylight, and Five Nights At Freddy's.

Like those aforementioned titles, the game plans to continuously evolve over time by adding new content and balancing existing systems. Not to mention, releasing updates that improve the game's technical settings on PC and console.

Due to the nature of these rolling updates, it's essential for fans to read through the patch notes as they're made available by the developers. Aside from knowing when improvements to graphic settings and other systems are released, it's also important to know what changes are made to the game survivors, family members, and various perks. 

There are so many important factors to the game that you need to know when even the smallest tweak is made in the event it demonstrably changes the effectiveness of a perk, or the cool down for an ability. It all matters. With that in mind, let us stop waffling and take a look at the latest updates, hotfixes, and official patch notes for The Texas Chain Saw Massacre game.

8 February 2024 - Page checked for the latests news and patch notes information.
Texas Chain Saw Massacre Official Image
"Look, over there, patch notes!"

Patch Notes

Just below we'll keep track of the game's official patch notes, including any smaller tweaks, changes, and hotfixes.

6 February 2024 Update - Official Patch Notes

PATCH NOTES

Fixed: Various Issues where Victims are Stuck in Incapacitation Animation 

● We’ve fixed an issue where Victims who were hit by a Family member while going down a ladder would get stuck in the incapacitation animation 

● We have also fixed an issue where Victims who were incapacitated by Leatherface’s thrust in a gap would also get stuck in the incapacitation animation 

○ Victims were able to still move around while being stuck in the animation 

○ For incapacitated female Victims this occurred too, their teammates could only see them in the spot where they got incapacitated making their movements invisible to other players 

 

Fixed: Texture Issues on Nancy’s House 

● There was an issue where textures would appear black or unnatural in the Front Garden flower beds 

● This has been fixed 

 

Fixed: Missing Notification for Basement Fuse Door Closing

● We have fixed a problem where if a Family member closed the Basement Fuse Door or if it automatically closed, the Basement Fuse Door would not show that it was closing to both Family and Victim players 

● Now, a notification is shown when the Basement Fuse Door closes 

 

Fixed: Jack in the Box perk Activating Too Soon 

● The Jack in the Box perk would activate when Victim players where in the animation state for exiting a hiding spot 

● This meant that most of the perks duration was occurring during the animation 

● This has been fixed to so the Jack in the Box perk activates after the exit animation 

 

Fixed: Incorrect Values for Leveled Up Perks and Abilities 

● We have fixed a visual UI bug that did not show the correct XP gained on Perks and Abilities during the post-game result screen 

● This issue only occurred when skipping the results screen 

 

Fixed: Two of the Same Grandpa Perks in Nancy’s Skill Tree

● We fixed an issue where Nancy had 2 of the same Grandpa perk (Barge to the Point) in her skill tree 

● Now, she no longer has Barge to the Point in her skill tree twice 

 

Fixed: Nancy’s Spy Ability Exploit 

● Nancy’s spy ability would not drain and be used indefinitely nor would it notify Victims if the Nancy player would slam a door and walk through it 

● This exploit is now fixed 

 

Fixed: UI Bug Showing 0/0 XP and -1 Ability in Load Outs 

● Some players were still experiencing the issue where their ability level was showing -1 or 0/0 XP 

● This has now been fixed 

 

Fixed: Typo in Nancy’s Character Bio 

● We have fixed a typo in Nancy’s character bio 

● The typo was “she’s been married 3 three times” 

● Now it will read as “she’s been married 3 times” 

 

Fixed: Slippery on Danny’s Perk Tree 

● We have fixed the issue where the perk Slippery was not on Danny’s Perk Tree

● Slippery can now be unlocked on Danny’s perk tree through a random perk node

 

Fixed: Skill Points Not Refunding 

● A fix has been added so that skill points used on a purchased DLC character will be refunded to a player if they return their DLC purchase 

 

Fixed: Ladder Lacking Collison on Nancy’s House 

● We have fixed an issue with a ladder in the Cold Room on Nancy’s House that lacked collision 

 

Fixed: Profile Prompt Non-Function in Player List 

● We fixed an issue where a player’s profile was not visible when using the ‘profile’ prompt in the player list menu 

● Players will now be able to open another players profile from the player list 

 

Fixed: Character Swap Lobby Crashes 

● A fix has occurred for lobby crashes because the sender of a character swap request has either hit ready or quits the lobby before the receiver accepts the request 

● The lobby will now remain functional

 

Fixed: Nancy’s Collecting Poison Animation 

● We have fixed an issue where Nancy’s collecting poison animation would still play even if a player cancels out of the action 

○ During this animation, players also could not move or control Nancy and Sissy could use the table at the same time 

○ This will no longer occur

 

Fixed: Nancy’s Dress Clipping Through Her Body 

● We fixed an issue where Nancy’s dress would clip through her body when idling, running, spriting, executing, and closing crawl spaces 

 

Fixed: Anonymized Player Names Showing During Escapes 

● There was an issue where a player who had anonymize player name setting on would have their name shown to other players when they escaped 

● This has been fixed and now anonymized player names will be hidden 

 

Fixed: Camera Clipping Issues 

● We have fixed the camera clipping that occurs on the ladder between Thicket Tunnel and Thicket area on Gas Station 

 

Fixed: Stuck Spots on Gas Station 

● We fixed an issue where traversing through a side gap, after trying to pick up a bone scrap, would make a player stuck 

● We fixed Hitchhiker getting stuck in the gap from House Basement to Junk Room 

● We fixed players getting stuck while descending the ladder in the Tool Shed and being attacked at the same time  

● We fixed Family players getting stuck in the pipe assets in the Fuel Storage room of the Basement 

○ The pipe has been removed so Family players can’t get stuck in it now

 

Fixed: Stuck Spots on Nancy’s House 

● We fixed an issue where players would get stuck on the edge of the mattress in the House Basement 

 

Fixed: Nancy’s Glasses on Low Setting 

● Nancy’s glasses would refract incorrectly on low settings 

● This is now fixed 

 

Fixed: Loadouts Not Saving After Restarting Game 

● We have fixed an issue where loadouts were not saving when a player closed out of the game and then started it back up 

 

Fixed: Loading Screen German Translation Not Fitting Screen 

● There was an issue with a specific tip on the loading screen where it did not fit the screen when translated to German 

 

Fixed: Victim’s Ragdolling during Cook’s “Easier Said than Done” Execution 

● We have fixed an issue where Victim players would ragdoll during cook’s “Easier Said than Done” Execution 

 

Fixed: Loadouts Resetting during Custom Match 

● We have fixed an issue where loadouts were resetting to default perks when completing a custom match

 

Fixed: Danny Tampering the Generator 

● We have fixed an issue where Danny players tampering a turned off generator would only apply the cooldown after it’s been turned off again 

● This fix ensures that tampering a turned off generator applies the longer cooldown after the mini-game is complete 

 

Fixed: “Must have Been the Wind” Perk Waking Up Grandpa 

● We have fixed the perk “Must Have Been The Wind” 

● Now, noise generated during minigames with this perk will be disregarded and will not add to waking up Grandpa 

 

Fixed: New Player Negative Values 

● We fixed an issue where new players would see negative values on their Family character’s special abilities and they would not receive any XP during public matches 

 

Fixed: Nancy House Escapes 

● We fixed an issue where unique escapes on Nancy’s House were not being recorded 

 

Fixed: Grandpa Sonar Warning 

● There was an issue where Grandpa’s Sonar Warning was not displaying while the critical bleed out warning was active 

● This has now been fixed 

● This means that Grandpa’s Sonar Warning takes priority over the critical bleedout warning and that both warnings are present simultaneously

 

Fixed: Inaudible Door Destruction 

● We fixed an audio issue where the sound for destroying a pantry door in Nancy’s House was inaudible from the inside 

● It will now be audible from all sides 

 

Fixed: Sonny’s Audio during Close Encounters with Cook 

● We fixed an audio issue where Sonny players who lost a close encounter to Cook would have a female scream 

● Now, it will be Sonny’s scream 

 

Fixed: Camera Movements on Ladder with Cook 

● We fixed an issue that occurs when Cook uses the ladder between the Side Garden and Side Garden Tunnel on Family House 

○ The issue would make the camera move freely when Cook would descend the ladder 

● With this fix, the camera will remain stable and transition smoothly while traversing 

 

Fixed: Family Member Misalignment While Closing Valve 

● We fixed the issue where Family members would be misaligned when from the valve handle when trying to close the valve pipe 

 

Fixed: Invisible Collision on Family House 

● We fixed the issue where invisible collision was present near the Shed area on Family House 

 

Fixed: Texture Issue on Slaughterhouse 

● Texture on the railing by the stairs in the Loading Dock would be dark if the shadow setting was set to “Low”

● This has been fixed to where the railing texture is not dark when changing settings 

 

Fixed: Issues with Leland’s Skill Tree 

● The Been Workin’ Out Perk on Leland’s Skill Tree is incorrectly valued at 1SP instead of 2SP

○ This caused Leland’s Skill Tree on the left hand side to go to level 9 instead of 10 and only receive 49/50 attributes 

● Players will now be able to reach maximum level as we have added attribute points to his Skill Tree

 

Fixed: Localization Issues

● We fixed an issue where Danny’s Apply Knowledge prompt is not localized to languages other than English 

● We fixed an issue where the ‘Mute All’ and ‘Unmute All’ prompt was not localized for other languages 

 

Fixed: Leatherface Camera Issues 

● We have fixed an issue where the camera moves downward and focuses on Leatherface’s leg when collection from blood buckets 

 

Fixed: Various Camera Issues 

● We fixed an issue where the camera would snap heavily when a player got too close to parts of the fence on the Side Ramp of Nancy’s House 

 

Fixed: Nancy’s Barbed Wire Interactions

● When Nancy is in a certain position, her barbed wire animation when placing them in doorways gets interrupted 

● We have fixed this so now players can successfully place her barbed wire regardless of position 

 

Fixed: Tracker Tagged Perk Stacking 

● We have fixed an issue where the perk Tracker Tagged highlight duration was stacking after attacking a Victim multiple times 

 

Fixed: Tampering Having No Effect on Opened Valve 

● We have fixed an issue where Danny players had no effect when tampering an opened valve 

● This fix means that tampering an open valve as Danny will increase the time that the valve is open for 

 

Fixed: Stuck Spots on Slaughterhouse 

● We have fixed an issue where family players would get stuck in the doorway near a blood bucket in Leatherface’s Lair 

● We fixed a spot where Victims who crouched next to the pipes in the Bone Room would get stuck   

 

Fixed: ‘Choose Fight Perk’ Not Working 

● We fixed an issue where the perk Choose Fight was not activating correctly at all 3 levels 

○ Level 3 was not giving the extra 5 second stun duration 

● Now, when a victim has this equipped and wins a close encounter, the current stun duration is added 

 

Fixed: Falling Through Map During Leatherface Execution 

● We have fixed the issue where Victims and Leatherface will fall through the map when Leatherface’s ‘Drilling Down’ execution starts 

 

Fixed: Missing Nancy Facial Expression 

● We fixed an issue where Nancy was missing her facial expression when feeding Grandpa 

 

Fixed: Incorrect Nicotero Chainsaw SFX During Intro 

● We fixed an audio issue where players with Nicotero Leatherface heard the default chainsaw SFX instead of Nicotero’s chainsaw SFX during the intro cutscene 

 

Fixed: Victims Falling Through Ground While Traversing 

● Victims who were traversing through a gap from the Holding Pen to the Garage, on Slaughterhouse, would fall through the ground 

● With this fix, players will no longer fall through the ground when traversing the gap 

 

Fixed: Victim and Family Hiding Spot Stuck Spot 

● We fixed an issue where when a Family member and a Victim interact with a hiding spot at the same time, they both get stuck 

 

Fixed: ‘Select’ and ‘Back’ Same Input Issue 

● The ‘select’ and ‘back’ prompt in the the player report screen share the same input on affected platforms 

○ This means that players would accidentally back out of the menu instead of hitting ‘select’ 

● The issue is now fixed and ‘select’ and ‘back’ have different button inputs 

 

Fixed: Nicotero Leatherface Chainsaw Audio 

● We have fixed an issue where the chainsaw audio would sound like it would stop revving during the ‘Drilling Down’ execution when Nicotero Leatherface was equipped 

 

Fixed: Various Lighting Issues 

● We have fixed an issue where there was flickering lights on the wall of the Barn area of Family House day map 

● We have fixed an issue with lamp shadows appearing too noticeable when approaching it in the Front Garden area on Nancy’s House 

 

Fixed: Idle Victim Voice Lines 

● We fixed an issue where Victims would trigger their idle voice lines at the end of the intro cinematic 

 

Fixed: Victims Falling Through Maps During Executions 

● We have fixed an issue where Victims will fall through the floor when executed during incapacitation at the Fusebox Tunnel area on the Family House map

● We have fixed when Victims will fall through the floor during Nancy’s ‘Road Kill’ execution on staircases 

 

Fixed: Illogical Hiding Volumes

● There was an illogical hiding volume next to the car in the Backfield area on Gas Station 

○ This affected both variants of the map 

● There was an illogical hiding volume in the Kitchen area on Gas Station 

● Hiding volume is now appropriate in all areas 

 

Fixed: Sissy and Nancy Misaligned While Collecting Powder

● We fixed the issue where Sissy and Nancy were misaligned when collecting powder across various Flower Stations on all maps 

● Now, they are properly aligned 

 

Fixed: Victims Stuck in Wall 

● We have fixed the issue where Victim players who ran through bone charms and then immediately went through a barricade would get stuck in the wall 

 

Fixed: ‘Fight Back’  and ‘Easily Tuckered Out’ Stacked Stamina Depletion 

● When a Victim wins a close encounter with the perk ‘Fight Back’ at level 3 against a Family member with the perk ‘Easily Tuckered Out’ at level 1, they stack and puts the Family player in a state of stamina depletion 

○ This means that the Family member with ‘Easily Tuckered Out’ equipped was unable to run or attack for 30 seconds of the ‘Fight Back’ perk duration 

● We have fixed these perks stacking with one another 

● Now, Family players will not have their stamina drained into negative values 

 

Fixed: ‘There They Are’ Perk Description 

● We have fixed the description for the perk ‘There They Are’ 

○ The in-game description did not mention the perks highlight duration 

● The perk description now reflects the highlight duration of 10 seconds to the perk holder

 

Fixed: ‘Bounce Back Better’ Perk Restoring Too Much Health 

● We have fixed an issue where ‘Bounce Back Better’ activated and restores more health than intended when recovering from incapacitation, which is not a healing item 

● Now, perk holders will only receive increased health when using a healing item as intended 

 

Fixed: ‘Am I Bleeding?’ Perk Issue 

● We fixed an issue where the ‘Am I Bleeding?’ perk would lose functionality when a player enters a hiding spot and did not continue to highlight the perk holder to their fellow Victim players

● It will now function when a player enters a hiding spot 

 

Fixed: Danny’s ‘Immunity’ Charges aren’t being Consumed 

● We fixed an issue where Danny players with the perk ‘Immunity’ equipped was not functioning properly 

○ The perks charges were not being consumed after interacting with poisoned objects such as the generator, toolboxes, car batteries, and bone scrap piles 

● Now, the charges will be consumed after interacting with poisoned objects 

 

Fixed: Illogical Sound Occlusion on Slaughterhouse 

● We fixed an issue where sound is occluded in the Drainage area even though there’s no wall that separates it from the rest of the interior 

 

Fixed: Non-functional VOIP After Losing Internet Connection 

● We fixed the issue where VOIP did not work in a match if internet connection was briefly lost 

 

Fixed: ‘Texas Through and Through’ Unlocking Incorrectly

● There was a problem where ‘Texas Through and Through’ would unlock when players only had 5 random characters at Level 5 

● This has been fixed to unlock when players have reached Level 5 with each character, as intended

 

Fixed: Stuck in Wall Gap when Incapacitated 

● There was an issue where if a Victim player got incapacitated while going through a wall gap or crawl space, they would get stuck in that spot 

● That has now been fixed 

 

Fixed: Johnny Execution Issue 

● During Johnny’s ‘Torn Apart’ Issue, he is seen using the dull side of of the blade in the animation 

● It has been fixed so that Johnny is seen using the sharp side of the blade to slice through a Victim’s throat 

 

Fixed: Fuse Box Interactions

● We have fixed an issue where players couldn’t interact with the Fuse Box

● Prompts for the Fuse Box will now properly appear for players

 

Fixed: Victims Not Receiving XP

● We have fixed an issue where Victim players weren’t receiving XP when escaping the basement on Nancy’s House Map

● Victim players will now earn the proper XP when escaping the basement on Nancy’s House

 

Fixed: Various Audio Issues

● We have fixed an issue where Victim voiceover was missing when triggering Hitchhiker’s traps

● We have fixed an issue where Victim voiceover was missing when triggering Nancy’s barbwire

 

Fixed: Translated Character Bio

● We have fixed an issue where the bio for Nancy was not translating to players selected language

● Nancy’s bio will now translate correctly to the selected language

 

Fixed: Translated Perk Description

● We have fixed an issue where the description for the perk Choose Flight was not translating to players selected language

● The perk Choose Flight will now translate correctly to the selected language

 

Fixed: Various Audio Issues

● We have fixed an issue where the sound effects of destroying Nancy’s traps were not triggering

● The correct sound effects will now trigger when destroying Nancy’s traps

 

Fixed: Players Skipping End User License Agreement

● We have fixed an issue where players could skip the End User License Agreement when receiving an invite on a native platform

 

Fixed: Spectating UI Bug when Loading Into a Match

● We have fixed an issue where a player would load into a match with a teammate’s spectating UI on their screen. 

 

Fixed: Agitator Perk Affecting Grandpa’s Sonar

● We fixed an issue where a Victim would stab Grandpa with the perk Agitator equipped, and Grandpa’s sonar wasn’t lasting the length of his scream

● Grandpa’s sonar duration will now function correctly after being stabbed by a Victim with Agitator equipped

 

Fixed: Victim Stuck in Incapacitation from Leatherface Thrust Attack through a Gap

● We fixed an issue where a Victim low on health was thrust attacked through a gap by Leatherface would be stuck in an incapacitated state

● After being thrust attacked through a gap by Leatherface, Victims will now be able to recover and stand up from their incapacitated state 

 

Fixed: Character Textures

● We have fixed an issue where character’s textures would disappear when a user moved far away from them

● Characters will now have the same textures applied to them at all distances

 

Fixed: Family Stun Locked from Barge

● We have fixed an issue where Family players were permanently stunned from a Leland player using their shoulder barge while the Family player was in a Close Encounter with another Victim 

 

Fixed: Nancy’s ‘Reduce ability Cooldown’ Description 

● We fixed an issue where Nancy’s ‘Reduce Ability Cooldown’ has a misleading description 

● Since Nancy’s ability can no longer be canceled after activating, the description now fits the in-game behavior 

 

Fixed: Nancy’s Poisoned Claws Stacking 

● We have fixed an issue where the perk ‘Poisoned Claws” on the left side of Nancy’s skill tree was stacking when it shouldn't have 

 

Fixed: Danny Tampering Minigame Animation 

● We have fixed an animation error that would make Danny leave the tampering minigame too quickly if he used knowledge to complete the minigame 

● Danny will now have to sit through the whole animation 

 

Fixed: Screen Capture/Control Center Overlay Issues 

● We have fixed an issue where if a player is using screen capture or using a control center overlay it will hold button inputs 

● Now, it will no longer hold those inputs

 

Fixed: Stuck in Menu UI 

● Fixed an issue where players could access the character menu while readied up in the lobby

 

Fixed: Maxed Stealth Noise Progress Meter

● We fixed an issue where Victims with maxed out stealth were able to conclude minigames without adding any progress to the noise meter 

● Players will now always have their noise meter progress 

 

Fixed: Highlighting Different Players Issue

● We have fixed an issue where players would highlight someone in the player list but would accidentally block or mute themselves or someone else by accident 

● Now, players have to click on another player to proceed with an action 

 

Fixed: Title Softlocks

● We have fixed an issue where the title soft locked after pressing the invite and back buttons in rapid succession from the Party Options

 

Fixed: Hitchhiker’s Traps Not Triggering

● We have fixed an issue with the ladder drop animation where Victims avoided triggering Hitchhiker’s traps when dropping off the top of a ladder

● When dropping down from a tall ladder, Victims’ will now trigger Hitchhiker’s traps

 

Fixed: Well Stuck Spot on Family House

● We have fixed an issue where Victims were getting stuck in the ground after jumping down the driveway and front yard wells on the Family House map

 

Fixed: Match Crashes

● We have fixed an issue where matches would crash when a Victim disconnects in the middle of an execution

 

Fixed: Family XP with Fuse Box

● We have fixed an issue where Family players were not earning XP when turning off the Fuse Box

● Family players will now properly receive XP when turning off the Fuse Box

 

Fixed: Spectator Mode UI

● We have fixed an issue where the text on screen was incorrect while viewing in Spectator Mode with the languages of Spanish, French, German, and Italian 

 

Fixed: ‘Shhhhhh’ Text

● We have fixed an issue where the text for ‘Shhhhhh’ didn’t match on all platforms

● The text description is now the same across all platforms

 

Fixed: Pausing Interaction Lock

● We have fixed an issue where a player pauses at any point during a Press and Hold interaction, they were unable to to cancel the prompt until the interaction is completed

● Players can now cancel the prompt at any point after this fix

 

Fixed: Tutorial Stops Playing

● We have fixed an issue where Tutorials would stop playing after watching multiple Tutorials in a row

● Tutorials and previews will now play properly after being selected

 

Fixed: Keybinding Pause Key

● We fixed an issue where players were able to bind an action to the Pause key

● Players will no longer be able to bind the Pause key

 

Fixed: Perk - What Doesn’t Kill You 

● We fixed an issue where the perk “What Doesn’t Kill You” ignored damage reduction when restoring health

● “What Doesn’t Kill You” will now restore the actual amount of health you lost after a hit attack

 

Fixed: Garage Stuck Spot on Nancy’s House

● We have fixed an issue where players could get stuck under the garage door on Nancy’s House map when the garage door was closed on them

 

Fixed: Sonny’s Heightened Sense Ability

● We have fixed an issue where Sonny’s ability “Heightened Sense” was not highlighting characters through multiple layers of walls

● Heightened Sense can now detect characters through multiple layers of walls

 

Fixed: Stuck Spot - Gas Station

● We have fixed an issue where players may have gotten stuck while crouching near a mattress in the House Basement area on the Gas station map

● Players will no longer get stuck while crouching near the mattress in the House Basement

 

Fixed: Victim Disconnections 

● We have fixed an issue where the toolbox becomes non-interactive to a Victim when the player temporarily loses connectivity while another Victim is using the Toolbox.

● The Victim player will now be able to interact with a toolbox after temporarily disconnecting and reconnecting

 

Fixed: Party Invite UI

● We have fixed an issue where the player hosting the party quits a public match at the end scoreboard - the party code disappears from the UI and the native party no longer works. The code will also disappear for all party members requiring a new party to be created

● A new party code will now be created and shown in the UI

 

Fixed: Private Lobby Invites

● We’ve fixed an issue where only the host of a private lobby could send party invites

● All players in a private lobby can now send party invites

 

Fixed: Translated Perk Description

● We have fixed an issue where the description for the perk “Jump Scare” was not translating to players selected language

● The perk Jump Scare will now translate correctly to the selected language

 

Fixed: Lighting - Slaughterhouse Sliding Door

● We have fixed an issue where the main sliding Slaughterhouse door would appear unnaturally dark.

● Lighting on the textures has been applied and the sliding door now appears as it should

 

Fixed: Failed Restraints Mini-Game

● We have fixed an issue where Victims would fall off the restraints mini-game twice after getting hit by a melee attack

● Victims fall off the restraints mini-game permanently after being hit by a melee attack

 

Fixed: Sonny’s Star Sign Ability and Nancy’s Traps

● We have fixed an issue where Sonny would run through Nancy’s traps with his Star Sign Ability active, but his ability wasn’t properly interrupted

● Sonny’s ability will now be interrupted if active while going through Nancy’s traps

 

Fixed: Player Name Unlisted from Playerlist When Leaving Match 

● Players who left a match will now be displayed in the Player List 

 

Changed: Lobby Timer Resetting 

● We have changed the lobby timer to not reset to 30 seconds if a 6th player hits unready

● This means that when a 6th person in a lobby hits unready, the countdown is not affected 

 

Changed: Reporting System 

● We have made improvements to our reporting system 

● Players can now report a player for 

Exploiting the game

Cheating

Offensive name or profile 

Spamming chat

Trolling or griefing other players 

Abusive voice or chat communications 

Other 

● UI Updates have been implemented to reflect these changes 

 

Changed: Tracking Reports

● We have added in extra telemetry points for the changes to the reporting system 

 

Changed: Report Confirmation 

● Players will now receive a confirmation popup when they report another player due to the changes made to the reporting system 

 

Changed: Lobby Timer When A 7th Player Joins 

● We have made it so when 5 players are readied up and a 7th player enters a lobby, the match will start in 30 seconds 

 

Changed: Lobby Timer 

● The lobby timer will only be visible in the last 5 seconds before a match launches 

 

Changed: Prompts for Entering a Lobby with a Blocked User 

● We had made a change to the prompt that warns a player that they’ve entered a lobby with a blocked player 

● Previously,  the “Continue” and “Ready” prompt shared the same button mapping as “Exit Lobby” 

● We have made it so there is only one button input, instead of two, so a player doesn’t accidentally leave the lobby if they wanted to stay 

 

Changed: Brazilian Portuguese and Russian Language Options 

● Brazilian Portuguese and Russian translations have been added into The Texas Chain Saw Massacre 

● Brazilian Portuguese and Russian are now available as language options in the menu 

 

Changed: Chip Damage While In A Grapple 

● Family players will no longer be able to instantly execute a Victim player who is grappling with another Family player 

● Now, when a Family player attacks a Victim who is grappling a teammate, they will deal melee damage 

● We made this change as we felt it was unfair to Victims with full health 

 

Changed: Trapping Leatherface Exploit 

● We have a made a change that stops players from using to barge function to entrap Leatherface in a room 

● Leatherface will now be able to both destroy and unlatch a door during a victim’s barge interaction 

 

Changed: Game Credits 

● We have made updates to the credits as some of them were outdated 

● Shout out the awesome QA folks at Testronic! 

 

Changed: Danny’s Instant Study 

● We have changed Danny’s Level 3 Instant Study 

● Danny cannot Tamper any item that he has also instant studied such as fusebox, generator, valve tank, and battery 

○ The button prompts have been updated accordingly to reflect these changes 

○ The ability tree has also been updated with a new description 

 

Tuned: Nancy’s Poisoned Claws Duration

● We have tuned the values for the duration of Nancy’s ‘Poisoned Claws’ perk to 2/5/8 seconds 

● Previously, attacks would have a slight poison effect for 5/10/15 seconds 

 

Tuned: Various Telemetry 

● We have added in extra telemetry to better track data

○ The goal for this is to ensure our team can utilize this extra data as we continue to work on improving lobbies and matchmaking issues 

 

Tuned: ‘Choose Flight’ Perk 

● We have tuned the ‘Choose Flight’ perk accordingly 

○ Level 1 - Fills 50% of stamina, single charge

○ Level 2 - Fills 75% of stamina, single charge

○ Level 3 - Fills 100% of stamina, single charge

 

Tuned: ‘Bomb Squad’ Perk

● We have tuned ‘Bomb Squad’ as follows 

○ Level 1 – 2 Charges 

○ Level 2 – 3 Charges

○ Level 3 – 4 Charges and +50% dismantle speed

 

Tuned: ‘Easily Tuckered Out’ Perk 

● We have adjusted ‘Easily Tuckered Out’ as follows 

○ Level 1 - Your attacks use 10% less stamina, but the stamina regeneration rate is 50% slower 

○ Level 2 - Your attacks use 20% less stamina, but the stamina regeneration rate is 45% slower

○ Level 3 - Your attacks use 30% less stamina, but the stamina regeneration rate is 40% slower 

 

Tuned: ‘Confusing Mechanic’ Perk 

● We have tuned ‘Confusing Mechanic’ to adjust for the change made to have generators start during a match 

● Perk holders will now be able to use it on the battery, fuse, and valve too 

 

Tuned: Leatherface’s Destruction Animation 

● We have made it so Leatherface destroys barricades quicker 

 

Tuned: ‘Rough Cut’ Perk 

● We have tuned the perk ‘Rough Cut’ to reset the bleed out duration with each hit from Leatherface 

○ The bleed values do not stack 

 

Tuned: Noise VFX Threshold 

● We have made an increase to the noise VFX distance thresholds for the valve pressure tank 

● This means that players will be able to see the noise VFX for a player interacting with both the valve and the pressure tank 

 

Tuned: Leatherface’s Instant Start 

● We have made Leatherface’s Instant Start shorter 

● When equipped, his chainsaw will start faster 

 

Tuned: Thicker Blood Trails 

● We have adjusted blood trails to be thicker

 

Tuned: Noise Highlight When Slamming Door 

● We have tuned the noise highlight following a victim slamming a door 

● It will now only highlight a player for 1 second 

 

Tuned: Danny’s Knowledge Gained 

● We have rebalanced the amount of knowledge that Danny gains from items such as lamps, tool boxes, radios, tv’s, generators, valve handles, and fuses 

 

Tuned: Danny’s Inspect Speed

● We have tuned Danny’s inspect speed to be 20% at Level 1 and 50% at Level 2 

18 January 2024 - New Updates Set To Be Revealed

The game's next Community Check-in will take place later today on Twitch. The development team will go over what's in the next patch and future content for the game. So stay tuned for updates!

12 December 2023 Update - Official Patch Notes

PATCH NOTES

  • Fixed: Danny Permanently Opening Fuse Exit Door

    • We have fixed an issue where Danny could tamper with the fusebox and permanently open the exit door

  • Fixed: UI for Leatherface Saw Rev

    • We have resolved a UI issue that would show the incorrect amount of overheat/stall status on the rev meter for Leatherface’s chainsaw

  • Fixed: Invincible Hiding Victims

    • We have fixed an exploit where Victims could become invincible after being pulled from a hiding spot while in the animation of entering it

  • Fixed: Overlooked Perk

    • The Overlooked perk had an issue where all charges would be instantly consumed and that is now fixed

  • Fixed: Crawl Spaces and Barbed Wire

    • An issue has been resolved that caused Victims to not trip barbed wire traps on crawl spaces

    • Nancy should now be able to trap crawl spaces and have all the normal functionality when a Victim triggers it

  • Fixed: Nancy’s House Well Stuck Spot

    • We have fixed a stuck spot on Nancy’s House that would trap Victims after using a well

    • The well is located near the sunflowers in the front yard

  • Fixed: Danny Tampering with Car Battery

    • We have fixed an issue that would make the car battery unusable if Danny tampered with it while it was turned off

  • Fixed: Sliding Door Anim Skip

    • Fixed an issue where the animation of opening a sliding door would be skipped if hit while in the animation

  • Fixed: Linger Level 3

    • We have fixed an issue with Sissy’s Linger perk at level 3

    • The issue was causing players to become marked for the remainder of the match

  • Fixed: Missing Window Jump Audio

    • A couple of missing audio issues have been resolved for window jumps

    • One was the window jump on Nancy’s House

    • One was the window jump on Family House

  • Fixed: Repeat Electro Shock Grid on Nancy’s House

    • We have fixed an issue where if entering a powered on cattle grid on Nancy’s House from a specific angle, it would repeatedly shock the player

  • Fixed: Stuck Spot in Trophy Room

    • Fixed a stuck spot for Family in the Trophy Room on Nancy’s House

  • Fixed: Scoreboard Stuck on Screen

    • Resolved an issue that would cause the scoreboard to be stuck on screen if viewed while spectating

  • Fixed: Nancy Skill Tree Incorrectly Showing Nodes Unlocked

    • We have fixed an issue that would show nodes unlocked incorrectly even after a full respec of the tree

  • Fixed: Danny Skill Tree Nodes Server Error

    • Fixed an issue that made the top right of Danny’s skill tree visible after unlocking any node

    • The visible nodes would return a server error if selected

  • Fixed: General Skill Tree Node Visibility

    • Fixed a general issue that would make skill tree nodes visible, despite not being unlocked or uncovered

  • Fixed: Nancy Attack Audio Issue

    • Fixed an issue where only the first strike of a combo strike from Nancy would have the correct audio play

  • Fixed: Character Swap Issues

    • Fixed an issue where character swap requests would choose the wrong character if the character was changed simultaneously

    • Fixed an issue where players could receive swap requests for a previous character despite having changed characters

  • Fixed: Scroll Wheel Rebinding

    • Fixed an issue that would not allow you to rebind the scroll wheel effectively

  • Fixed: Missing Connection Error Message

    • Fixed an issue on some platforms that would cause no message to appear if experiencing a connection error on the main menu, then attempting to access online services

  • Changed: Johnny Changes Reverted

    • We are reverting the changes made to Johnny in the Big Patch

    • The Hunt ability changes are not being reverted

    • This change affects his lunge/speed issues

      • Johnny is intended to have a lunge

      • The issue is his speed boost when attacking

      • In trying to correct that boost we unintentionally altered his lunge and tweaked his animations

      • This was not a desirable result, and will be reverted

      • The speed boost will be separated out and worked on at a later date with the intention to not alter his lunge

  • Changed: Remove Barbed Wire on Ladders

    • We have made a change to removing barbed wire and the prompt to do so

    • Previously you would get a prompt to remove Nancy’s barbed wire traps from yourself while on a ladder

    • This would cause the Victim player to become stuck

    • You will no longer see a prompt or be able to begin removing barbed wire while using a ladder

  • Changed: Community News and DLC Main Menu Banner

    • We are adjusting the sizing of the banner on the main menu

    • The banner is now 4x larger

    • Just kidding, it’s slightly smaller and flows better with the background

  • Tuned: Nuggets, Radius, Range, and Duration Issues

    • With the changes made to noise being sticky to Victims, we uncovered some issues with various Nugget locations

    • Some Nuggets were detecting Victims through walls, that has been fixed

    • Some Nuggets were sticking noise pings to Victims for far too long, that has been fixed

    • Please continue to report any Problem Nuggets to the support team for investigation

28 November 2023 Update - Official Patch Notes

PATCH NOTES

 

Fixed: Nancy’s Trap Alerts

  • We have fixed an issue where Nancy’s traps did not trigger any notifications

     

Fixed: Various Footstep Audio

  • The following audio issues have been fixed in this patch

    • Footsteps from players in the tunnels can be heard above ground on Family House

    • Phantom footsteps can be heard while standing in front of the Family House

       

Fixed: Translated Character Bios

  • We have fixed an issue where the character bios for Connie, Leland, Julie, Cook, and Sissy were not translating to players selected language

     

Fixed: Disappearing Ladder in Trophy Room

  • We have fixed an issue where a ladder in the Trophy Room on Nancy’s House disappeared after using it

     

Fixed: Nancy’s Trap Outlines

  • We have fixed an issue where Nancy’s traps showed a hologram outline

     

Fixed: “I’m Comin’ for Ya” Achievement

  • We have fixed an issue where the “I’m Comin’ for Ya” achievement would unlock without meeting the requirements

     

Fixed: Various Execution Animations

  • The following execution animation issues have been fixed in this patch

    • Victim’s models ragdoll too early during Hitchhiker’s “You Hear Me” execution

    • Nancy’s weapon isn’t aligned with a Victim’s neck during her “Road Kill” execution

    • Victim’s models ragdoll during the second hit of the Cook’s “Stick it to Them” execution

       

Fixed: Various Johnny Animations

  • We have fixed an issue where Johnny’s footprints would disappear abruptly when his special ability ends

    • Footprints will now fade away over time

    • We have fixed an issue where Johnny wasn’t looking at the floor while using his special ability to follow victims footsteps

       

Fixed: Blood Reflection Flickering on Low Graphic Settings

  • We have fixed an issue where blood reflections flickered in the Gore Room on Family House when using the low graphic settings

     

Fixed: Mud Pile Asset Not Appearing

  • We have fixed an issue where mud piles were not appearing on the Family House map

     

Fixed: Inconsistent Range When Listening to Noise from Items

  • We have fixed an issue where there’s an inconsistent hearing range when players went over the noise thresholds while searching for a lockpick or bone pile on Family House

    • Now, when too much noise is made when grabbing a lockpick or searching a bone pile, the range the sound can be heard is consistent between the two

       

Fixed: Various Audio Issues

  • The following audio issues have been fixed in this patch

    • Various ambient noises on Nancy’s house ending abruptly

    • Sound occlusion is the same for a closed and open garage door

    • Passing the noise threshold when collecting a bone scrap could be heard through the ground

    • Audio missing in the “Recording the Saw” behind the scenes unlockables

    • Audio from outside cuts off when inside the Barn on Family House near the front road

    • Audio for the gates on Slaughterhouse cannot be heard

       

Fixed: Spectating Lockpicking Audio

  • We have fixed an issue where players would hear a loud boom sound when spectating a teammate completing the lockpicking minigame

     

Fixed: Voice Chat Drops in Lobby and Match

  • We have fixed an issue where voice chat isn’t functional in both the lobby and during a match when using ‘push to talk’ and ‘on’ settings

     

Fixed: Family Stun Locked After Close Encounter and Sneak Attack

  • We have fixed an issue where if a Family member is sneak attacked after losing a close encounter they were stun locked and unable to attack or interact with the environment for the rest of the match

     

Fixed: Camera Angles and Crawl Spaces

  • We have fixed an issue where the camera would focus on the character’s leg when a Victim player stands up after going through a crawl space

     

Fixed: Character Ability XP Gain

  • We have fixed an issue where players would see -1 for their character ability as well as showing that no XP had been gained

     

Fixed: Text Chat Not Working in Lobby Chat When Using Mouse

  • We have fixed an issue where text chat would not work when clicking the text box with a mouse

     

Fixed: Intro Crawl Text Issues

  • The following intro crawl issues have been fixed in this patch

    • Crawl text does not play when starting up The Texas Chain Saw Massacre

    • Crawl text would cut off too early

       

Fixed: “No valid user ID yet” Error

  • We have fixed an issue with the LogBBQCore: Error: UBBQGameInstance::FetchAndLoadPlayerStats - No valid user ID yet showing up in the logs

     

Fixed: Various Crashes

  • The following crashes have been fixed in this patch

    • Game would crash when a Family member reconnects to a match after disconnecting and being sneak attacked

    • Server would crash if Danny was a playable victim in a match

    • Game would crash after X-ing out of the title or using ALT F4

       

Fixed: Executed Victims Appear Alive in Spectator Mode

  • We have fixed an issue when a Victim disconnects and gets executed, upon rejoining, the victim appears alive in spectator mode

     

Fixed: Invalid Credentials Error After 1 Hour of Gameplay

  • We have fixed an issue where some players would receive an Invalid Credentials Error after playing continuously for over 1 hour

     

Fixed: Foliage Popping In and Out on Family House

  • We have fixed an issue where some foliage and environmental assets would pop in and out, potentially exposing hiding Victims

     

Fixed: Victims Unable to Move After Traversing Ladder on Family House

  • We have fixed an issue where if a victim drops down the ladder in the Blood Bathroom on the Family House map and climbs up it again, they would get stuck when reaching the top

     

Fixed: Family House Assets Being Climbable

  • The following climbable objects issues have been fixed in this patch

    • Players able to climb over a Blood Bucket in Leatherface’s Lair

    • Players able to climb over a chair in the Side Garden Tunnel

       

Fixed: Players Getting Stuck on a Door

  • We have fixed an issue where players would get stuck between the door and assets next to the walls in Basement Storage on Family House

     

Fixed: Safe Spot - Silencing Nugget on Family House

  • We have fixed an issue where if a victim stabs the Nugget near the Windmill at a certain angle, they would land on top of the wooden box asset rendering them unhittable

     

Fixed:  Bottle Clipping into a Health Potion on Family House

  • We have fixed an issue where a bottle was clipping into a health potion in the Sitting Room

     

Fixed: Blood on Family Members - Family House

  • We have fixed an issue where blood on Family members appears golden in the corner of the Bone Room

     

Fixed: Blacked Out Newspaper Texture

  • We have fixed an issue where the newspaper on the floor of the Bathroom on the Gas Station map has a blacked out texture

     

Fixed: Car Battery on Gas Station

  • We have fixed an issue where the car battery in the Backfield area was misaligned with the car

     

Fixed: Stuck Spots on Gas Station Map

  • The following stuck spots on Gas Station have been fixed in this patch

    • Players would get stuck on a mattress in the House Basement while crouching

    • Players would get stuck on wooden pallets when silencing Nugget at a certain angle in the Compound area

    • Players would get stuck on a log in the Compound area

       

Fixed:  Lighting Issues on Gas Station

  • The following lighting issues have been fixed in this patch

    • Lighting in the Kitchen area appeared to flicker and be pixelated during the Day variant

    • Kitchen area lighting caused shadows to flicker on the walls

    • Light leaks in the Kitchen area when traversing the gap from the Kitchen to the Living Room

    • Lights flicker on the wall in the Barn area

       

Fixed: Players Floating on Gas Station Map assets

  • The following floaty bits have been fixed in this patch

    • Players would appear to be floating on the branches in the Exterior area near the Road Exit

    • Players appeared to be floating while sprinting against the edge of the stair railing in Leatherface’s Lair

       

Fixed: Surface Collision Missing on Gas Station

  • We have fixed an issue where the surface collision on the Main Road area is missing and players would sink into the road textures

     

Fixed: Illogical Hiding Spot on Gas Station

  • We have fixed an issue where Victims would be hidden in a spot in the Exterior area next to the Workshop, despite it being exposed and well lit on the day variant

  • Night variant is logical and unchanged due to the shadows present in that spot

     

Fixed: Shadows Fading on Foliage and Trees

  • We have fixed an issue where shadows appeared to fade in when running towards foliage and trees on Family House Map

     

Fixed: Light Bleeding from Leatherface’s Chainsaw

  • We have fixed an issue when Leatherface’s chainsaw sparks from hitting a metal object, those sparks could be seen under the walls

     

Fixed: Lighting Issues on Slaughterhouse 

  • The following Slaughterhouse lighting issues have been fixed in this patch

    • Lighting was illogical on the wall and roof of the Slaughterhouse corridor

    • Lighting was illogical in the Meat Inspection area

       

Fixed: Incorrect Location Name on Nancy’s House

  • We have fixed an issue where a room was labeled as ‘Exterior’ between the North Tunnel and Trophy Room

 

Fixed: Bone and Skull Clipping on Slaughterhouse

  • We have fixed an issue where the bone and skulls of a barricade were clipping into the wall in the West Tunnel

     

Fixed: Stuck Spots on Slaughterhouse

  • The following Slaughterhouse stuck spots have been fixed in this patch

    • Players would get stuck on the mattress in the Garage area

    • Cook and Hitchhiker would get stuck in the wall if a fuse didn’t spawn in the Cutting Room

       

Fixed: Invisible Collision in Bushes on Slaughterhouse

  • We have fixed an issue where there is an invisible collision on the bushes outside of the Garage area

     

Fixed: Various Textures

  • The following texture issues have been fixed in this patch

    • Texture of a rusty metal sheet in the South Tunnel on Slaughterhouse appeared as transparent on one side

    • Textures loaded in slowly on low settings at the beginning of a match

       

Fixed: ‘Face Grinder’ Execution Not Present

  • We have fixed an issue where the ‘Face Grinder” execution was not present in the execution selection menu

 

Fixed: Stamina Boost Regeneration when a Victim Disconnects

  • We have fixed an issue where stamina regeneration boosts for all Victim players close to a Victim who disconnects

     

Fixed: Engine.ini File Edits to Remove Foliage

  • We have fixed an issue where players were able to change the engine.ini files to remove and adjust foliage

  • Those files have been strengthened to combat exploitive player behavior

     

Fixed: Victims Bypass a Fence to Collect a Bone Scrap on Gas Station

  • We have fixed an issue where Victim players were able to travel to the opposite side of the fence near the Garden Shed to collect a bone scrap

     

Fixed: Disconnection Exploit

  • We have fixed an issue where players would disconnect from the internet while moving in order to not receive damage from attacks, break chase, create a distraction, or to scare victims out of hiding spots

  • Disconnected players will now stay in place upon disconnection

     

Fixed: Door Slamming Dead Victims for XP

  • We have fixed an issue where Family players could repeatedly door slam a dead victim for XP if executed in a doorway

     

Fixed: Players Gaining 2x XP with Spectator Mode

  • We have fixed an issue where players were granted XP twice when they immediately left spectator mode after entering it

     

Fixed: Audio Bug with Fuse Door Slam

  • Fixed an audio issue that made the fusebox door slam sound not trigger

     

Fixed: XP Earned Despite Disconnect

  • We fixed an issue that would cause Family members to not earn kill XP if the Victim disconnects during the execution

     

Fixed: Redirect to Platform Store

  • Fixed an issue causing the link to the store page not to function on some platforms

     

Fixed: Party Voice Chat

  • We resolved and issue that would cause voice chat not to work properly for some party members

     

Fixed: Spectator Camera Drag

  • Improved responsiveness of camera switching between spectating different Victims

     

Fixed: Push To Talk Stuck

  • Fixed an issue that would cause the voice chat to be stuck open even when PTT is selected

  • This issue occurred most when exiting the pause menu

     

Fixed: Various Minor UI/HUD Issues

  • The following UI/HUD issues are fixed in this patch

    • Typo corrected in Victim Condition Level 3

    • Part of Spectator UI remaining visible in pause menu

    • Network Error box that cannot be closed without restarting

    • Fixed placeholder text in loading screen tip

    • Missing “MAX” level indicator when reaching level 99

    • Victim portrait corners are darkened when escaped or disconnected

       

Fixed: Various Minor UI Issues

  • The following UI issues are fixed in this patch

    • Unlockable videos stuttering on some platforms

    • Rebinding keys causes skill tree video to not show button icons

    • Keyboard not showing on certain platforms in certain modes

    • Entering spectator mode sometimes removes button functions

    • Several visual bugs in ability tree menu

    • Freezing briefly when exiting skill tree fullscreen mode

    • Performance mode option showing on inapplicable platforms

    • Placeholder videos on some platforms in unlockables

    • Placeholder text in Saboteur perk description

    • Loss of function if party hosts starts matchmaking while others are in menus

    • Party leader disconnecting while on menu does not disband party

      • This refers to main menu disconnect, such as due to outage or interruption, not leaving a match intentionally

      • The party should disband here, so that they are not stuck

      • The bug caused certain party members to be stuck in party

    • Player level showing 0 after a disconnect

    • Delay in character and map icons updating after returning to lobby post match

    • Text typos in end user license agreement

    • Missing executions in menu

    • Native platform invite missing in custom lobbies

    • Hitchhiker’s Bloody Skin missing from cosmetics menu

    • Invite delay if attempting to invite too quickly after creating a custom lobby

       

Fixed: Strength Attribute Description

  • Strength attribute description now includes barging doors as affected by Strength

     

Fixed: Missing Localizations

  • Fixed a few missing localizations for text in menu headings, etc.

     

Fixed: Hitchhiker 3 Trap Instant Kill

  • We have fixed an issue that allowed the Hitchhiker to place 3 traps next to each other, resulting in instant kills of Victims

     

Fixed: Spectator/Camera Issues

  • We have fixed the following spectator and camera related issues

    • When switching to Victim in basement to spectate, camera becomes displaced

    • Delay going into spectator mode

       

Fixed: Chat and Scoreboard Soft Lock

  • We have fixed an issue that would cause the game to lock up if chat was opened while viewing the scoreboard

     

Fixed: Slaughterhouse Out of Bounds

  • Fixed an issue that would allow users to climb a fence and exit the Slaughterhouse map into unplayable areas

     

Fixed: Saboteur Perk and Fusebox

  • We have fixed the Saboteur perk to now affect the fusebox, as is stated in the perk description

     

Fixed: Right Shift Rebind

  • You can now properly rebind the right shift key

     

Fixed: Chat Key Rebind

  • You can now rebind the chat key

     

Fixed: New Character Unlocks

  • Fixed an issue that would prevent players from purchasing new characters on certain platforms

     

Fixed: Party Invite Unavailable

  • This issue was causing issues inviting players when different cross play settings were being used

  • This issue would lock up follow up invites, even if settings were changed

     

Fixed: Visual Bug with Character Levels

  • We fixed a visual bug that would not show a fully maxed out character as having a full (yellow) progress bar

     

Fixed: Visual Bug with Earned Skill Points

  • We fixed a visual bug that would show “total sp earned” from custom lobbies

  • Skill Points are not earned in custom lobbies

     

Fixed:  Temp White Box for Player Icon

  • This fix is for a white placeholder box for player’s icons while they are joining a custom lobby

     

Fixed: No Sell and Leatherface Revved Up Attack

  • We have fixed an issue causing No Sell to not properly trigger when being hit by a revved up chainsaw

     

Fixed: Extra Drip Perk Fix

  • This issue caused the Extra Drip effect to never end if a Victim was healed by a teammate while healing themselves

  • This perk will still pop in healing events, but no longer gets stuck on

     

Fixed: Choose Flight Stutters

  • Resolved an issue causing a stutter or laggy appearance when using Choose Flight

     

Fixed: FPS Drops when Returning to Main Menu

  • We have fixed an issue causing an FPS drop when returning to the main menu from the skill tree and cosmetics screen

     

Fixed:  Flickering Leaves

  • Fixed an issue where some leaves would flicker and flash when certain settings are used

     

Fixed: Failed To Join Party Reinvite

  • We have fixed an issue that would prevent a player from being reinvited if they failed an invite due to any network error

     

Fixed: Next Match Dropping Party

  • Fixed an issue that would sometimes cause the party to exit to main menu despite party leader selecting “Next Match”

     

Fixed: Connection Issues Disabling Party Creation

  • We have fixed an issue that would lock up party creation due to intermittent connection issues

     

Fixed: Connection Issues Disabling Matchmaking

  • We have fixed an issue that would lock up matchmaking due to intermittent connection issues occurring when creating a party

     

Fixed: Next Match Join Lobby Solo

  • An issue that would cause a party member to abandon their group when selecting “Next Match” has been fixed

     

Fixed: Custom Lobby Failed to Launch

  • We have fixed an issue that would disband a custom lobby group if timer reaches zero

     

Fixed: Nancy’s House Car Collision

  • Fixed an invisible collision near a car in the junkyard section of Nancy’s House

     

Fixed: Nancy Cosmetic Descriptions

  • Fixed some placeholder text on Nancy’s cosmetic options

     

Fixed: Leatherface Concept Art Unlockable

  • Fixed the description for the Leatherface Concept Art

     

Fixed: Nicotero Leatherface Volume - Crawl Space Destruction

  • The volume of the Nicotero saw was too loud on crawl space destructions

  • The volume for this interaction has been lowered to match

     

Fixed: Windows Key Rebind

  • Fixed an issue that allowed rebinding of the Windows key

     

Fixed: Alt Key Rebind on Some Key Setups

  • Fixed an issue that allowed rebinding of the Alt key

 

Fixed: Character Blacked Out on Some Platforms/Builds

  • The team has resolved some issues that would cause elements to be blacked out on some platforms/builds

     

Fixed: Grandpa Perks Unequip

  • Fixed Grandpa perks so that they stay equipped from match to match

     

Fixed: Missing Foliage

  • We have fixed an issue that would result in missing foliage during the end game scene on some platforms

     

Fixed: Haptic Feedback Inconsistent

  • The team has fixed the haptic feedback so it is more consistent

     

Fixed: No Sell Disabled After Being Trapped

  • Fixed an issue that would make No Sell not function as intended after stepping in a Hitchhiker trap

     

Fixed: Multiple XP Events

  • The following XP events have been fixed

    • Recovering Health Above 50 appears when healing is canceled

    • Nancy’s ability not rewarding XP appropriately

    • Danny’s is awarded tampering XP when it shouldn’t be

    • No XP is awarded when Danny inspects and it should be

    • Recovering Health Above 50 is triggered when no healing is used

    • All Victims Killed triggering despite not killing all Victims

    • XP is awarded twice for killing at the gallows

       

Fixed: Well Interaction Lock

  • Fixed an issue that would lock interactions if a Victim tries to use a well after stepping in a Hitchhiker trap

     

Fixed: Well Connection Disruption

  • An issue that would cause a character to get stuck if connection is unstable when using a well has been fixed

     

Fixed: Missing Voice Lines

  • Added in the missing voice lines for when a Victim exceeds noise thresholds in minigames

     

Fixed: Victim Stamina Bonus

  • We have fixed an issue that was awarding a stamina bonus to Victims incorrectly

     

Fixed: Blood Trails

  • We have matched up the Victim blood trails across platforms

     

Fixed: Grandpa Perks UI

  • An issue has been fixed that caused the Grandpa perk icon to not be highlighted as active if the level has been skipped by excess feeding

     

Fixed: Car Crawl Stuck

  • Fixed an issue that would cause a Victim to become stuck if they crawl through a car and step in a Hitchhiker trap

     

Fixed: Trap Bypass

  • We have fixed an issue where Victims could bypass a trap if placed too closely to a traversal

     

Fixed: Hunt Not Canceling Properly

  • Johnny’s Hunt ability should cease when the hunted Victim is executed

  • This has been fixed so that the ability functions as intended

     

Fixed: Sonny Ability and Minigames

  • We have fixed an issue that would silence the minigame audio if Sonny’s ability is active

     

Fixed: Skill Tree Resets

  • The skill tree issue causing it to reset unintentionally has been fixed

     

Fixed: Leatherface Connection Disruption

  • We have fixed an issue that would make Leatherface unresponsive if connection is interrupted during a destruction event

     

Fixed: Tourniquet Fixed

  • The Tourniquet perk is now fixed and will no longer stay active indefinitely if two health items are used consecutively

  • We have also fixed an issue with Tourniquet where connection interruptions would make the perk active indefinitely

     

Fixed: Victim Noise Marker and Hiding Spots

  • Fixed an issue where the noise indicator would not stick to Victims after bursting out of hiding spots

  • This is related to the change that pings stick to Victims when making noise

     

Fixed: Must Have Been the Wind

  • We have fixed the perk Must Have Been the Wind to function with the new design change to noise generation

  • This is related to the change that pings stick to Victims when making noise

     

Fixed: Twinkle Toes

  • We have fixed the perk Twinkle Toes to function with the new design change to noise generation

  • This is related to the change that pings stick to Victims when making noise

     

Fixed: Quick Exit

  • Fixed the Quick Exit perk (Danny) so it no longer resets crawl space opening progress if Family member leaves proximity

     

Fixed: Spotter

  • We have fixed an issue with the Spotter perk that would increase the range unintentionally

     

Fixed: Second Wind

  • Fixed the perk Second Wind to function as described

     

Fixed: Efficient Backstabber

  • Efficient Backstabber will now work when stabbing Grandpa

     

Fixed: Fusebox Cursor Issues

  • We have fixed an issue that would lock up a cursor on screen after completing the fusebox puzzle

     

Fixed:  Nicotero Blood Splatter

  • Fixed an issue where the Nicotero Leatherface shirt would not get any blood on it when executing Victims

     

Fixed: Leatherface Door Destruction

  • If Leatherface starts the animation of destroying a door with his saw, it can no longer be opened during the animation

  • This issue was caused by another Family member opening the door just after Leatherface selects to destroy it, resulting in overlap

     

Fixed: Leatherface Missing Idle Animation

  • Fixed the missing idle animation after Leatherface overheats his saw and after an overhead attack

  • Previously, Leatherface would appear still, without his usual idle

     

Fixed: Ladders and Hands

  • Fixed an issue where hands would not appear properly aligned with ladders when in use

     

Fixed: Victim Restraints

  • Fixed an issue where if a Victim is hit before getting out of their restraints, they would fall, then pop back up into the restraints

  • Now, if hit before escaping restraints, Victim will fall normally and stay free

     

Fixed:  Trapped Victim Gate Bypass

  • Fixed an issue where a Victim could bypass locked doors and gates by becoming incapacitated by a Hitchhiker trap

     

Fixed: Hitchhiker Trap Collection

  • We have fixed an issue where the Hitchhiker could not collect traps if they were too close to certain interaction items like ladders and doors

     

Fixed: Victims, Incapacitations, and Hiding Spots

  • Fixed a really weird bug where if a Victim uses a hiding spot and exits due to incapacitation, then a second Victim does the same thing on the same hiding spot, the first Victim instantly dies

  • To the one person who might have experienced this, you’re welcome

     

Fixed: Sissy Stun Lock

  • We have fixed an issue where Sissy would become permanently stunned if hit by a Victim exiting a hiding spot

 

Fixed: Grandpa Detection

  • Fixed and issue where Grandpa would detect Victims who are moving inaccurately at higher levels

  • This issue was detecting Victims for smaller amounts of time at higher Grandpa levels

     

Fixed: Victim Traversal Lock

  • We have fixed an issue where Victims would get stuck in the traversal animation on gaps when entering the gap at the same time they are snared by barbed wire (Nancy)

     

Fixed: Ghost Victim in North Cell

  • Fixed an issue where a Victim who escaped from the driveway exit would have their character model appear in the North Cell on Family House

     

Fixed: Invincible Victim in Crawl Space

  • We have fixed an issue where Victims would be invincible if connection is interrupted while they traverse a crawl space

 

Fixed: Safe Window Jumps

  • Fixed an issue where a Victim would not take accurate damage if connection is interrupted when jumping through a window

     

Fixed: Torn Apart Execution Audio

  • We have fixed an issue that caused the Torn Apart execution for Johnny to have no audio

     

Fixed: Unlock Tool Alignment

  • Fixed the alignment of the unlock tool on certain doors when Victims are picking the lock

     

Fixed: Healing While Disconnecting

  • Fixed an issue that would lock up a Victim player if they experience connection issues during healing an ally

     

Fixed: Stuck In Animations

  • Fixed an issue where a player would become locked in interaction animations if connection is interrupted

     

Fixed: Locked on Valve Pickup

  • Fixed an issue where a player would become locked up if experiencing connection issues while gathering a valve handle

 

Fixed: Leatherface Carry

  • Fixed an issue where Victims who have disconnected cannot be carried by Leatherface

     

Fixed: Grapple Disconnects

  • Fixed an issue where the grapple animation would persist if the player disconnects and rejoins

     

Fixed: Victim Attacked While Disconnected

  • Fixed an issue where if a Victim is disconnected while interacting with a minigame, then attacked, they cannot move when rejoining the session

     

Fixed: Camera Control

  • Fixed an issue where players would lose camera control if experiencing connection interruption during the restraints minigame

 

Fixed: Valve progress and Rejoin

  • Fixed a discrepancy in the valve progress shown to players who disconnect and rejoin

     

Fixed: Loading Screen Loop

  • Fixed an issue with an infinite loading screen/title screen loop if a player accepts an invite while in certain menus and tutorials

     

Fixed: Cook Idle Crash

  • Fixed an issue where Cook being kicked for idle would crash the game for the Cook player

     

Fixed: Cook Gas Station Crash

  • Fixed an issue where Cook player would experience a game crash on load in to the Gas Station map

     

Fixed: Gallows Spectate Crash

  • Fixed an issue where the game would crash if the player is spectating a Victim being killed on gallows and exits to the main menu

     

Fixed: Healing Traps

  • We have fixed an issue with the damage modifier for Hitchhiker traps that would unintentionally heal Victims

  • This upgrade to the Trap ability will now function as described in game

     

Fixed: Camera On Johnny

  • Fixed an issue with the camera becoming misplaced on Johnny after he steps on an active cattle grid with his ability active

     

Fixed: Restraints Animation

  • We have fixed an issue with the animation for the restraints minigame for the female Victims that would appear as if they were detached halfway through the minigame

     

Fixed: Scaling Issues

  • Fixed an issue with scaling on certain platforms and systems

 

Fixed: Frame Rate Issues in Basement

  • Fixed an issue that would cause an inconsistent frame rate in the basement, near Leatherface spawn

     

Fixed: Loud Leatherface Feet

  • Fixed an issue that would make Leatherface’s footsteps sound too loud at longer distances

     

Fixed: Stuck Spots on Family House

  • The following stuck spots on Family House have been fixed in this patch

    • Victims become stuck on the bushes in front of the Family House

    • Family become stuck if feeding Grandpa on the bone room side

       

Fixed: So Close

  • Fixed the So Close achievement/trophy so that it will not pop if the fusebox escape door is closed

     

Fixed: Turning Off the Valve

  • Fixed a bug that would allow Family to turn off the pressure valve too quickly by using their ability while interacting with the valve handle

     

Changed: Character Outlines when Making Noise

  • We have changed how character outlines function when triggering noise makers

    • Players who make noise will now have a red noise outline attached to them for a few seconds

    • Making noise with bonecharms, Nuggets, bone piles, door slams, and toolboxes will be affected, sliding metal doors will not

    • This is intended to incentivize stealthy play

       

Changed: Mute All Option

  • We have added the option to quickly mute all players in a lobby

     

Changed: Auto Crouch Toggle

  • We have added the option to toggle auto crouch on or off

  • The option can be found in the “Input” section of the options menu

     

Changed: Nancy’s House Valve Tank Locations

  • The team has incorporated feedback from the Slaughterhouse map to improve Nancy’s House

 

Changed: Victim Abilities at Match Start

  • Victim abilities will now start the match with a 60 second cooldown

     

Changed: Hitchhiker Traps and Pressure Valves

  • We have removed the safe zone in front of the pressure valve so that the Hitchhiker can trap the device

     

Changed: Gas Station Smoke Room

  • We have added a gate to the smoke room exit

  • We have also closed the gap between the smoke room and the side room

     

Changed: Hiding Invite Codes

  • We have made invite codes able to be hidden

  • This should help reduce unwanted sharing of the codes

     

Changed: Valve Pressurizing After Close

  • When Family closes the valve, it will now build pressure back up, reducing Victim progress towards the gate opening

 

Changed: Variable Lobby Timer

  • We have changed the behavior of the lobby timer, depending on how many players have hit “ready”

  • If 5 out of 7 players in a lobby hit “ready” the lobby timer will drop to 30 seconds

     

Changed: Grandpa Awakened Cut Scene

  • We have removed the Grandpa Awakened cut scene

  • It has been replaced with a simple banner notification to inform players

     

Changed: Leatherface Requirement

  • We have removed the requirement for Leatherface in every match

  • This change does not affect anything other than the requirement

  • Maps, barricades, and Family spawns are unchanged

     

Changed: Gas Station Fuse and Fusebox Spawns

  • We have changed the spawn locations for some fuses on Gas Station

  • We have changed a few spawns for the fusebox itself as well

  • This should help prevent scenarios where a fuse spawns near a fusebox

Changed: Character Bio Localization

  • We have updated and fixed some of the localizations on character bios

Tuned: Cook’s Seek Ability Consumption

  • We have adjusted the consumption rate for the Cook’s Seek ability

  • His ability should now drain while searching for noises

  • His ability should now continue to drain while focusing on sounds

     

Tuned: Map Weighting in Backend

  • We have opened up controls on the backend to adjust map weighting

  • Example: we can now make Nancy’s House weighted above the others

  • This can help make maps come up in rotation more or less frequently, depending on setting

     

Tuned: Various Telemetry Data Events

  • Telemetry data can help the team balance the game as deigned

  • This will help us more accurately balance parameters based on data

  • We have also disabled some unneeded events to preserve performance

  • The following parameters can now be tracked more accurately

    • Specific character and specific noise trigger

    • Time spent matchmaking

    • Time spent in lobby

    • Time spent in match

    • Customization elements and popularity

    • Platform details for network error events

    • Match abandoned

    • Family disabling fusebox

    • Perk levels at match start

    • Ability levels at match start

       

Tuned: Gallows Kill XP

  • We have raised the XP earned for a gallows kill above the standard XP for an execution

  • We have added a notification for the gallows kill when earned

     

Tuned: Nicotero Saw Volume

  • We have adjusted the volume for the Nicotero Saw

  • The volume of the saw has been increased to bring it more in line with the default saw

     

Tuned: Cook Tags Duration

  • We have adjusted the Cook’s Seek ability tags duration

  • This is a reduction of the amount of time Victims will stay tagged

     

Tuned: Johnny Sprint Attack

  • We have further tuned Johnny’s lunge when attacking and sprinting

  • This brings him more in line with the other Family members

     

Tuned: Cook’s Seek Counter

  • We have adjusted the Seek ability to not detect Victims who are crouched and moving slowly

     

Tuned: Nancy’s Ability and Spotting Bonus

  • Refined the spotted a Victim bonus to be more accurate when Nancy activates her ability, to avoid potential spam/XP farm

 

Tuned: Wake Up Grandpa

  • We have adjusted the threshold for waking up Grandpa

  • It should now require slightly more noise to wake Grandpa up on the Victim side

  • Auto wake up events will still wake him up normally

     

Tuned: Johnny’s Hunt Counter

  • We have adjusted the Hunt ability to not detect Victims who are crouched and moving slowly

     

Tuned: Slaughterhouse Balance

  • We have made various changes to Slaughterhouse in order to balance the map accordingly

    • Valve pressure tanks moved upstairs and out of the basement

    • Moved valve handle pickup locations to be further from the tanks

    • Slaughterhouse building door can now have a padlock added to it

    • Added Nuggets to the Slaughterhouse building

    • Added Nuggets to the Facilities building

       

Tuned: Base Sensitivity Defaults

  • We have made minor tweaks to the base control sensitivity

     

Tuned: Prey Drive and Cook’s Seek

  • Previously, Cook could activate the Prey Drive perk by simply hovering over a Victim

  • Now, Cook will need to fully spot the Victim for Prey Drive to activate

     

Tuned: Pins and Needles Perk

  • We have tweaked the Pins and Needles perk for Nancy to be more in line with other perks that feature a percent chance to keep an item

     

Tuned: Security Pins Tuning

  • We have adjusted the Security Pins perk to only affect Cook’s padlocks

     

Tuned: Slaughterhouse Escape Volumes

  • We have brought the escape volumes in towards the cattle grids on Slaughterhouse escape gates to limit trolling

     

Tuned: Well Jump I-Frames

  • Previously, Victims could be hit multiple times on their way into a well, creating various issues

  • Now, being hit on the way into a well will only damage the Victim once and then force them into the well

     

Tuned: Adjusted Haptic Feedback

  • We have reduced the haptic feedback slightly to not feel so excessive

7 November 2023 Update - Official Patch Notes

Patch Notes

  • Fixed: Nicotero Leatherface’s Interaction Audio

    • We have fixed an issue where Nicotero Leatherface’s audio defaulted back to the original chainsaw sound during scripted interactions

  • Fixed: Nicotero Leatherface’s Chain Saw Dance Audio

    • We have fixed an issue where Nicotero Leatherface’s Chain Saw Dance audio defaulted back to the standard chainsaw audio instead

  • Fixed: Gas Station Car Exploit

    • We have fixed an exploit where players could crouch into the blue car near the tool shed on the Gas Station map

    • Players will no longer be able to enter the car

  • Fixed: Pixelated Textures

    • We have fixed an issue causing textures on skins to not load properly on some platforms

  • Changed: Player Levels in Lobbies

    • Player levels will now be hidden in lobbies

  • Changed: Party Icons in Lobbies

    • Players who are partied up will no longer display party icons in lobbies

    • Party icon is no longer displayed in the player list, scoreboard, and match results

27 October 2023 Update - Official Patch Notes

Developer Note:

In our upcoming, October 24th, 2023 patch, the following content will be available for purchase:

  • Nicotero Leatherface Premium Content: Includes the Nicotero Leatherface outfit, Nicotero Leatherface saw with unique saw sound, and Nicotero Leatherface exclusive universal execution.
  • Victim Outfit Packs: Each Victim gets one new outfit pack which includes a new outfit with 3 color swaps and 3 texture/pattern swaps to choose from for that outfit.
  • Victim Outfit Pack Bundle: Get all five Victim Outfit Packs for the price of four with the Victim Outfit Pack Bundle.
  • Slaughter Family Bloody Skins Pack: Feeling like the blood of your Victims in game just isn’t quite enough? Get the Slaughter Family Bloody Skins Pack to really layer it on. Comes with blood… lots of it. All 5 Family members Bloody Skins included in this pack.

PATCH NOTES

  • Fixed: XP for Disconnected Victims Killed

    • We have fixed an issue that caused XP to be lost if a player disconnected during the execution.

  • Changed: Match End Logic

    • Match End Logic will now check for disconnected players, rather than waiting the 10 seconds previously to end the match.

  • Tuned: XP Values for Family Actions

    • We have increased the XP earned for various Family actions and objectives to bring it closer to balance with the Victim side.

  • Tuned: Character Bios

    • We have edited and updated some of the character bios.

3 October 2023 Update - Official Patch Notes

A Patch has just rolled out on all platforms.

This patch consists of various backend stability and server fixes to ready up the title for future, larger patches.

This patch also includes the necessary changes to turn cross play back on for PC, Xbox Series X|S, and PlayStation 5 platforms.

"Once you install the latest patch, cross play will be enabled and PC will be reintegrated into the pool."

26 September 2023 Update - Official Patch Notes

PATCH NOTES

  • Fixed: Hitchhiker Trap Exploit

    • Fixed an exploit where Hitchhiker players could use his trap to pass through walls and doors.

  • Fixed: Hitchhiker Trap Interaction Issues

    • We’ve resolved an issue where Victims would be unable to interact with gaps, crawl spaces, and other elements after stepping in a Hitchhiker Trap.

  • Fixed: Johnny and Sissy Lunge

    • Johnny and Sissy both had a lunge that was greater than other Family members.

    • We’ve adjusted this to be more in line with the rest of the Family members.

    • This should also correct the Johnny build we’re seeing used in public matches.

  • Fixed: Brightness Cheat

    • Fixed an issue that would allow PC users to adjust their in game brightness outside of accepted levels by editing game files.

  • Changed: Hitchhiker Traps at Ladder Exits

    • We have adjusted the area at the top of a ladder where the Hitchhiker can place a trap.

    • This still allows for strategic play, but will give Victims an opportunity to counter the trap.

  • Changed: Fusebox Reset

    • The Family can now turn the fusebox off after a Victim turns it on.

    • There is a cooldown applied to the switch, similar to generators and car batteries.

  • Changed: Family Stun Immunity

    • Family now has a 10 second stun immunity period after an initial stun ends.

    • There is NO stun immunity after a Family member is stunned by a Victim bursting out of a hiding place.

    • If you attempt to stun a Family member who has immunity, you will not see the prompt for Leland’s ability or a back stab.

    • If you attempt to stun a Family member who has immunity with a door slam, it will have no effect.

    • Close Encounters all vary in duration due to the individual Family members having different stun recovery times, therefore the immunity period is different for each.

  • Tuned: Tae Kwan Door Perk Levels Reduced

    • Level 1: 5 Seconds Stun Duration

    • Level 2: 6 Seconds Stun Duration

    • Level 3: 8 Seconds Stun Duration

  • Tuned: Agitator Perk Levels Reduced

    • Level 1: 1.5 Level Family Bond Reduction

    • Level 2: 2 Level Family Bond Reduction

    • Level 3: 2.5 Level Family Bond Reduction

  • Tuned: Stealth Performance in Minigames

    • We have adjusted the amount of noise generated in gathering minigames when at full Stealth.

  • Tuned: Leland Ability Stun Duration

    • We have adjusted the stun duration upgrades for Leland’s Life Saver ability.

19 September 2023 Update - Official Patch Notes

PATCH NOTES

  • Fixed: Sissy Poison Attacks

    • This bug resulted in all Sissy attacks having a poison effect.

    • Sissy’s normal attacks will no longer have a poison effect.

    • Special Blend can still provide a poison attack only on her next strike.

    • Rubber Legs can still slow down Victims already affected by poison.

  • Fixed: Players Blocking Themselves

    • We’ve resolved an issue where a player could block themselves resulting in matchmaking issues and errors.

  • Changed: Fusebox Locations on Slaughterhouse

    • The Fusebox will no longer spawn next to the Slaughterhouse door.

    • We have replaced that with a new spawn on the side of the shed near the valve exit gate.

  • Changed: Valve Handle Spawns on Slaughterhouse

    • We’ve moved the spawn location of the valve handle on the side of the Garage to be in a more high traffic area.

    • We’ve moved the spawn location of the valve handle on the side of the Animal Pen to be in a more high traffic area.

  • Tuned: Efficient Grappler Perk Levels Reduced

    • This perk provides a % chance to keep scrap after a close encounter.

    • Level 1: 10% chance to keep scrap

    • Level 2: 15% chance to keep scrap

    • Level 3: 20% chance to keep scrap

  • Tuned: Efficient Backstabber Perk Levels Reduced

    • This perk provides a % chance to keep scrap after a back stab.

    • Level 1: 10% chance to keep scrap

    • Level 2: 15% chance to keep scrap

    • Level 3: 20% chance to keep scrap

  • Tuned: Connie Ability Cooldown

    • We have added to the base cooldown time for Connie’s Focused ability.

  • Tuned: Leland Ability Cooldown

    • We have added to the base cooldown time for Leland’s Life Saver ability.

  • Tuned: Escape Restraints Minigame

    • We have adjusted the minigame to escape your restraints at the start of a match.

    • It will now require slightly more taps to escape and the overall minigame will take slightly longer to complete.

    • Strength and Stealth still affect this minigame and players can build accordingly.

  • Tuned: 7 Player Requirements

    • We have reinstated the 7 player requirement for lobbies to launch.

12 September 2023 Update - Official Patch Notes

PATCH NOTES

  • Fixed: Victims Trapped Collision Issue

    • Resolved an issue where Victims who are trapped then lose collision/control when trying to use a gap afterward.

    • This issue is not the ONLY issue related to Hitchhiker traps and Victims.

    • To provide additional info on additional issues with Hitchhiker traps and Victims, please use THIS THREAD.

  • Fixed: Perking Up Achievement

    • We fixed an issue with the Perking Up achievement causing it to not unlock.

    • Carry on Achievement Hunters

  • Fixed: Continue on Lobby End Screen

    • This issue was causing all active players to wait the full timer when choosing to continue to the next match, due to disconnected players.

    • This will help speed up the process of matchmaking into the next match for active players.

  • Fixed: Continue Missing from Custom Game End Screen

    • We resolved an issue where the continue option was missing from the end screen of custom games.

  • Changed: Battery Match Start State

    • The car battery will now start out on and be powered up by default.

    • This will help Family players get to the tasks at hand to set up for the match faster.

  • Changed: Respec in Lobby Option

    • We have removed the option to respec characters in match lobbies.

    • You can still edit the character loadouts and spend any unused skill points.

    • Respec will have to be done via the main menu now.

  • Tuned: Bone Scrap Limits

    • Bone Scrap piles are now limited to 3 uses per pile.

    • This is just one step in terms of balancing the scrap usage and frequency.

  • Tuned: Cook Lock Usage XP Farm

    • We have set a limiter to the amount of XP that can be earned from placing and removing locks repeatedly.

    • You will still receive the XP bonus for placing each of the three locks once.

  • Tuned: Lobby Timer Set to 3 Minutes

    • We added to the lobby timer in the last patch to give more time to fill lobbies.

    • The community generally disliked this change, and we have therefore reverted it back to the standard 3 minutes.

  • Tuned: Further Anti Cheat Tuning and Improvements

    • We have continued our work on anti cheat and are one step closer to reintegrating PC into cross play, though we are not there just yet.

    • Players encountering usage of cheats and/or hacks in public PC lobbies, please continue to report them via support.

5 September 2023 Update - Official Patch Notes

PATCH NOTES

  • Fixed: PC stuttering on Ultra graphics settings

    • This fix resolves graphical issues when running the game on Ultra settings with appropriate hardware.

    • This also fixes an issue causing FPS drops when attacking or grappling with opponents while running the game on Ultra settings with appropriate hardware.

  • Fixed: Voice chat not working in lobbies for party members

    • This fix is for an issue where party members would lose voice chat functionality once in a lobby.

  • Fixed: XP Progression

    • This fix resolves a UI issue that would appear to rank up after every match, despite not gaining the required XP to do so.

    • This fix also resolves inaccurate XP and XP delays related to earning XP.

  • Fixed: Various Crashes and Freezes

    • This includes a PS4 crash related to unlocking trophies.

    • This also includes a fix for high level players experiencing a crash on the match results screen.

  • Changed: Key Rebinding

    • We’ve added key rebinding to the PC version of the game.

  • Changed: Lobbies will now launch with 6 players

    • This change should help lobbies get running smoother, quicker, and with less drops due to incomplete lobbies.

    • Leatherface is STILL required for a match.

  • Changed: Quick Match Menu

    • We’ve moved Quick Match to the top of the menu options when looking to join games.

    • Quick Match will result in not only quicker matchmaking into a lobby, but also fuller lobbies.

  • Changed: PC Removed from Cross Play

    • We are temporarily separating PC from the console player base in cross play while we continue to improve our anti-cheat tools and resources.

  • Tuning: EAC and Anti Cheat Improvements

    • We have made several improvements to our anti-cheat and protection from additional cheat resources.

    • We’ve also improved our tracking and logging for cheat detection and consistent future improvement.

That's everything you need to know about the latest patch notes for The Texas Chain Saw Massacre Game. We'll endeavor to keep this updated with every new patch released by the team.


 

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