It is not always easy to find a group for dungeons in Diablo Immortal, especially at higher Hell Difficulty levels. I've experienced 20-minute queues in Hell XIII, for example. Well, Blizzard has decided to remedy this with a Hell Difficulties Merger based on the Server Paragon Level.
This article explains the Hell Difficulties Merger in Diablo Immortal and which Difficulty Levels merge together based on specific Server Paragon Level Milestones, so let's queue up and jump in.
Server Paragon Levels & Diablo Immortal Hell Difficulty Mergers
The goal of this Hell Difficulties merger in Diablo Immortal is to allow more players across different Hell Difficulties to play together. This essentially makes finding a party easier. However, it also makes completing dungeons Solo or with a group of two (2) players easier.
It is based on Server Paragon Level. For example, if the Server Paragon Level has reached 480, players from Hell I to VI can play together. Furthermore, the dungeons are all tuned for the number of players in the group. Yes, there are no more issues where you need a full group to, for example, complete Dread Reaver on Hell VII with just one friend.
Below, you can check out the Server Paragon Level milestones, at which point different Hell Difficulty mergers unlock automatically.
- Server Paragon Level 320: Players in Hell Difficulties I-IV can play together, and dungeons will be tuned for the number of players.
- Server Paragon Level 360: Players in Hell I-V can play together, and dungeons will be tuned for the number of players.
- Server Paragon Level 480: Players in Hell I-VI can play together, and dungeons will be tuned for the number of players.
- Server Paragon Level 600: Players in Hell I-VII can play together, and dungeons will be tuned for the number of players.
- Server Paragon Level 800: Players in Hell I-VIII can play together, and dungeons will be tuned for the number of players.
This is a fantastic change by the developer, and it shows that they are listening to Diablo Immortal players. It was, at times, difficult to find a group. With this new change, you should have no issue completing those daily dungeons and, hopefully, get some Set item drops. Remember, Server Paragon Level increases each day automatically, so it won't be long until Hell I and Hell VI players or higher can enjoy dungeons together.
That's everything you need to know about the Diablo Immortal Hell Difficulty merger based on the current Server Paragon Level. If Blizzard makes any changes to this system, we will endeavor to update this article.
Check out our video below, discussing Diablo Immortal's story and how the game fits into the franchise's timeline.
Diablo Immortal Guides - Character Server Transfer | Next Hungering Moon | Hell Difficulty Levels | Combat Rating (CR) | Recruit A Friend | Redeem Codes | Next Season | Fractured Plane Event | Vote Kick Feature | Next Helliquary Boss | XP Bug Fix | Class Change | Max Level Cost | Lost Pages | Legacy of the Horadrim | Player vs. Player (PVP) | Set Items | Resonance | Potency | Level Progression | Trading | Marketplace | Zone Events | Unlock Stormpoint | Phantom Market Lucky Draw Guide | Fabled Wisp | Fire Before Darkness | Set Crafting | Latest Redeem Codes |
Diablo Immortal Seasonal Events: Hallow's Wake Guide |