YouTuber, streamer, and content creator TheXclusiveAce recently broke down in detail exactly how scope glint works, what optics and weapons it affects, and how to know if an enemy with a 1-shot kill cannon is currently looking at you. As he breaks it down, here is everything you need to know regarding scope glint in Warzone.
How scope glint works in Call of Duty: Modern Warfare - Warzone
First, it should be noted that scope glint is not a gameplay element that only affects sniper rifles in Warzone. Marksman rifles, assault rifles, and literally any other weapon that you can attach a high-zoom scope to will create a visible glint, as long as the scope/optic is equal to or higher than 4.0 zoom. This means that even optics such as the Variable Zoom Scope that starts with a zoom of 3.0 and goes up to 6.1 will produce a glint even when using a lower zoom.
Scope glint is visible in the shape of a cone that extends 10 degrees on either side of the gun. (Picture: TheXclusiveAce)
As a sniper, using a scope that produces a glint will create a visual area of effect of 10 degrees on either side of your weapon that can be spotted by enemies. This equates to a full 20-degree cone of space that of course compounds at greater distances. As a player on the receiving end of a sniper rifle’s round, this means that while you may spot a sniper at long range looking in your general direction, it does not mean they are looking directly at you. In contrast, at close to mid-ranges, you should take immediate cover as you can be almost 100 percent certain that you are being aimed at.
The cone of the scope glint extends out in an ever-expanding cone. (Picture: TheXclusiveAce)
According to testing by TheXclusiveAce, the distance that scope glint is visible may be infinite. At over 800 meters, the scope glint demonstrated by him and another tester could be seen clear as day. This is great knowledge to have and can save you from being unaware as you are counter-sniped by an HDR across the map by someone who just so happened to spot your scope glint.
Glint is also unaffected by windows, so light refraction here follows normal video-game physics in that it's simply for game balance, not realism.