Blizzard has now explained what their intentions are behind Torghast Tower Torments.
Torghast Tower Torments
For those who don't know, Torghast Tower torments kick in at Floor 10, in the form of six possible debuffs. These debuffs put a soft timer on a Torghast Tower run, as it makes speed more important. The longer you take to complete a floor, the harder it becomes.
In a post on the World of Warcraft: Shadowlands Alpha forums, Community Manager Kaivax explained the developer's intent for Torghast Tower Torments.
Blizzard outlined how they didn't want to make Torghast Tower into a fast-paced, timed game mode. The developer added Torments as a way to "provide some additional texture" for players at high levels.
The Torghast Tower Torments were also implemented to make the tactic of waiting for all cooldowns before the next pull less ideal.
Torghast Tower (Picture: Blizzard)
Blizzard explained what Torghast Tower Torments should do, stating: "Imagine a perfectly-efficient Torghast group. They are willing to do whatever it takes to climb the tower.
"At the highest difficulty they can manage, that means waiting for all cooldowns on every pull – unless there’s some reason not to do so. This is our problem: that’s not fun to play, but it’s the right way to play if you want to win.
"Torments should apply just enough pressure that this group can still kill every single creature on the floor (which takes a while, since these enemies have lots of HP), while still being careful, using crowd control, taking a few seconds to rest or strategize between pulls, and even then, maybe sometimes waiting just a little longer for a cooldown before engaging. If that is the most efficient way to play Torghast, then we’ve hit our mark exactly.
"If that perfectly efficient group has to skip big portions of a floor because Torment debuffs are getting too out of hand, we have a problem."
Blizzard also provided a list of things Torghast Tower Torments shouldn't do:
- Make Torghast into a fast-paced, time-constrained feature that feels too similar to existing timed features like Mythic Keystone Dungeons, Horrific Visions, or Island Expeditions.
- Prevent you from taking a break when you need one.
- Intimidate casual players from playing Torghast altogether.
The developer is taking player feedback into consideration, even asking World of Warcraft: Shadowlands Alpha players to let them know if something feels off.