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Warzone Pacific Season 3 Weapon Balance changes - All buffs and nerfs

It's time for Warzone Pacific Season 3 and many players are already searching out the weapon balance changes to find the new meta.
Warzone Pacific Season 3 Weapon Balance changes - All buffs and nerfs

The time has finally arrived for Warzone Pacific Season 3 with players around the world racing to jump into the action. With so much exciting new content to enjoy, there will certainly be an adjustment period from the previous state of play.

Always one of the biggest points of emphasis with each new season, Weapon Balancing shifts the meta to give the game a constant refresh. If you're a competitive Warzone player, or a newcomer just looking to set yourself up for the best chance at success, follow along here with our detailed breakdown of the Warzone Pacific Season 3 Weapon Balance changes.

COD Warzone Pacific Season 3 - Weapon Balance changes

COD Warzone Pacific Season 3 weapon balance changes
New weapon balancing has once again changed the state of play as we enter Warzone Pacific Season 3. (Picture: Raven Software / Infinity Ward)

In addition to map changes, new perks, new guns, and a slew of other important additions, Warzone's game developers have tweaked the already existing weapons in hopes to keep players on their toes.

Changes to Assault Rifles, Handguns, Light Machine Guns, Sniper Rifles, and Submachine Guns are all on hand as Warzone Pacific Season 3 kicks off, so here's the full list of Weapon Balance changes.

Warzone Pacific Season 3 Weapon Balancing - Assault Rifles

  • Assault Rifle Alpha (VG)
    • .30 Russian Short 45 Round Mags
      • Damage Range decreased to 10%, down from 20%
      • Horizontal Recoil Control penalty decreased to -23%, down from -25%
      • Vertical Recoil Control penalty decreased to -18%, down from 20%
      • Visual Recoil decreased
    • 7.62 Gorenko 50 Round Mags
      • Damage Range penalty removed
      • Bullet Velocity penalty removed
    • Krausnick 620mm Precision
      • Bullet Velocity increased to 40%, up from 30%
      • Now increases Damage Range by 20%
    • VDD 320mm 02B
      • Bullet Velocity increased to 30%, up from -12%
      • Damage Range increased to 10%, up from -10%
      • Horizontal Recoil Control penalty decreased to -18%, down from -25%
      • Initial Firing Recoil penalty decreased to -10%, down from -20%
    • VDD 760mm 05B
      • Damage Range increased to 35%, up from 15%
      • Bullet Velocity increased to 50%, up from 40%
  • Assault Rifle Bravo (VG)
    • .303 British Round Mags
      • Capacity increased to 36, up from 32
    • 6.5 Sakura Round Mags
      • Capacity increased to 28, up from 24
    • 8mm Klauser Round Fast Mags
      • Capacity increased to 24, up from 20
    • 8mm Klauser 38 Round Drum Mags
      Capacity increased to 42, up from 38
  • Volkssturmgewehr (VG)
    • 7.62 Gorenko 30 Round Mags
      • Bullet Velocity penalty removed
      • Damage Range penalty removed
    • 7.62 Gorenko 40 Round Mags
      • Bullet Velocity penalty removed
      • Damage Range penalty removed
    • Krausnick 428mm 05V
      • Bullet Velocity increased to 50%, up from 40%
    • Reisdorf 407mm Custom
      • Now increases Bullet Velocity by 30%
      • Now increases Damage Range by 26%
    • VDD 287mm
      • Bullet Velocity increased to -10%, up from -12%
      • Horizontal Recoil Control penalty decreased to -21%, down from -25%
      • Vertical Recoil Control penalty decreased to -12%, down from -50%
    • Vargo 52 (BOCW)
      • 17.1” VDV Reinforced Barrel
        • Horizontal Recoil Control decreased to 2.5%, down from 4%
        • Vertical Recoil Control decreased to 2.5%, down from 4%
      • 17.9” Takedown Barrel
        • Horizontal Recoil Control decreased to 7%, down from 8%
      • 18.6” Task Force Barrel
        • Horizontal Recoil Control decreased to 5%, down from 8%
        • Vertical Recoil Control decreased to 5%, down from 8%
      • 19.8” Liberator Barrel
        • Vertical Recoil Control decreased to 7%, down from 8%
        • Vertical Recoil Control decreased to 7%, down from 8%
      • Foregrip
        • Horizontal Recoil Control decreased to 5%, down from 10%
      • Spetsnaz Grip
        • Horizontal Recoil Control decreased to 5%, down from 20%
        • Vertical Recoil Control decreased to 5%, down from 6%
    • XM4 (BOCW)
      • Minimum Damage decreased to 26, down from 27
      • Maximum Damage Range increased to 880, up from 850
Warzone Pacific Season 3 Assault Rifle changes
The new Warzone Pacific Season 3 brings some exciting changes to existing weapons. (Picture: Raven Software / Infinity Ward)

Warzone Pacific Season 3 Weapon Balancing - Handguns

  • Top Break (VG)
    • Max Damage increased to 46, up from 45
    • Mid Damage increased to 38, up from 34
    • Min Damage increased to 28, up from 26
  • Handgun Charlie (BOCW)
    • Head Damage Multiplier decreased to 1.49

Warzone Pacific Season 3 Weapon Balancing - Light Machine Guns

  • Light Machine Gun Charlie (VG)
    • Max Damage decreased to 32, down from 34
    • Min Damage decreased to 28, down from 30
    • 6.5 Sakura 40 Round Mags
      • Horizontal Recoil Control decreased to 14%, down from 20%
      • Vertical Recoil Control decreased to 14%, down from 18%
    • Queen’s 775m Scepter
      • Horizontal Recoil Control decreased to 23%, down from 40%
      • Vertical Recoil Control decreased to 20%, down from 40%
    • Queen’s 705mm Royal
      • Horizontal Recoil Control decreased to 31%, down from 38%
    • Tight Grip
    • Recoil Control greatly decreased
  • Whitley (VG)
    • Min Damage increased to 31, up from 30
    • ADS Speed decreased to 0.460, down from 0.475
    • .303 British 45 Round Mags
      • Fire Rate increased to 18%, up from 15%
    • 28″ Gracy MK. 9 Barrel
      • ADS Speed penalty decreased to -11%, down from -18%

Warzone Pacific Season 3 Weapon Balancing - Sniper Rifles

  • Sniper Rifles
    • The following Weapons will one-shot-kill to the head only while inside of their Max Damage Range:
      • Marksman Rifle Charlie (MW)
      • SP-R 208 (MW)
      • Pelington 703 (BOCW)
      • Swiss K31 (BOCW)
      • Type 99 (VG)
      • Kar98k (VG)
    • The following Weapons will one-shot-kill to the head at any Range:
      • HDR (MW)
      • Sniper Rifle Charlie (MW)
      • ZRG 20mm (BOCW)
      • 3-Line Rifle (VG)
      • Gorenko Anti-Tank Rifle (VG)
    • The following Weapons do not have one-shot potential to the head:
      • Rytec AMR (MW)
      • Sniper Rifle Alpha (MW)
      • Sniper Rifle Charlie (BOCW)
    • Sniper Rifle Charlie (MW)
      • Can one-shot to the head at any range
      • Max Damage Range increased to 3400, up from 3072
      • Head Damage Multiplier increased to 3.2
      • Sniper Rifle Alpha (MW)
        • Cannot one shot
        • Max Damage Range decreased to 1375, down from 2500
        • Min Damage increased to 60, up from 50
        • Max Damage increased to 80, up from 70
      • HDR (MW)
        • Can one-shot to the head at any range
        • Max Damage Range decreased to 3400, down from 4000
        • Head Damage Multiplier increased to 3.2
      • Marksman Rifle Charlie (MW)
        • Can one-shot to the head within max damage range
        • Max Damage Range decreased to 1425, down from 2400
        • Head Damage Multiplier increased to 3.2
        • Min Damage increased to 75, up from 50
        • Max Damage increased to 95, up from 86
      • SP-R 208 (MW)
        • Can one-shot to the head within max damage range
        • Max Damage Range increased to 1300, up from 900
        • Head Damage Multiplier increased to 3.2
        • Max Damage increased to 94, up from 93
      • Swiss K31 (BOCW)
        • Can one-shot to the head within max damage range
        • Max Damage Range increased to 1650, up from 900
        • Head Damage Multiplier increased to 2.31
        • Max Damage increased to 130, up from 95
      • ZRG 20mm (BOCW)
        • Can one-shot to the head at any range
        • Max Damage Range increased to 4000, up from 3072
        • Head Damage Multiplier increased to 3.2
      • Sniper Rifle Charlie (BOCW)
        • Cannot one shot
        • Max Damage Range increased to 2675, up from 2600
        • Min Damage decreased to 96, down from 99
      • Pelington 703 (BOCW)
        • Can one-shot to the head within max damage range
        • Max Damage Range decreased to 1900, down from 2000
        • Head Damage Multiplier increased to 2.4
        • Min Damage decreased to 95, up from 99
        • Max Damage increased to 125, up from 102
      • LW3 – Tundra (BOCW)
        • Can one-shot to the head within max damage range
        • Max Damage Range decreased to 1675, down from 4000
        • Head Damage Multiplier increased to 2.5
        • Max Damage increased to 120, up from 102
      • Rytec AMR (MW)
        • Cannot one shot
        • Max Damage Range decreased to 2650, down from 2800
        • Min Damage decreased to 96, down from 99
        • Head Damage Multiplier increased to 2.1
      • Type 99 (VG)
        • Can one-shot to the head within max damage range
        • Max Damage Range decreased to 1350, down from 4092
        • Head Damage Multiplier increased to 2.4
        • ADS Transition In Speed decreased to 0.45, down from 0.48
        • ADS Transition Out Speed decreased to 0.42, down from 0.5
      • Kar98k (VG)
        • Can one-shot to the head within max damage range
        • Max Damage Range decreased to 1850, down from 3800
        • Max Damage increased to 100, up from 92
        • ADS Transition In Speed decreased to 0.43, down from 0.455
        • ADS Transition Out Speed decreased to 0.4, down from 0.476
      • 3-Line Rifle (VG)
        • Can one-shot to the head at any range
        • Max Damage Range decreased to 3225, down from 4092
        • Head Damage Multiplier increased to 3.15
        • Max Damage increased to 115, up from 95
        • Min Damage increased to 96, up from 79
        • ADS Transition In Speed increased to 0.532, up from 0.517
        • ADS Transition Out Speed increased to 0.54, up from 0.52
        • Movement speed scaler decreased to 0.80, down from 0.83
      • Gorenko Anti-Tank Rifle (VG)
        • Can one-shot to the head at any range
        • Max Damage Range decreased to 3700, down from 4092
        • Head Damage Multiplier increased to 3.0
        • Upper Torso Multiplier increased to 1.2
        • Upper Torso Multiplier increased to 1.1
        • ADS Transition Out Speed decreased to 0.5, down from 0.66
        • Now Has Access to Lengthened, Armor Piercing, Subsonic, Frangible, and Hollow Point Ammunition
Warzone Pacific Season 3 weapon balance changes sniper rifles
Enjoy the new landscape of weaponry in COD Warzone Pacific Season 3. (Picture: Raven Software / Infinity Ward)

Warzone Pacific Season 3 Weapon Balancing - Submachine Guns

  • Armaguerra 43 (VG)
    • 8mm Kurz 72 Round Mags
      • Fire Rate decreased to 10%, down from 15%
      • Now increases Damage by 5%
    • Imerito 180mm Short Barrel
      • Bullet Velocity penalty decreased to -10%, down from -12%
      • Recoil Control penalty decreased to -10%, down from -15%
      • Visual Recoil decreased.
  • Type 100 (VG)
    • Visual Recoil decreased
    • 8mm Kurz 48 Round Drums
      • Damage Multiplier decreased to 6.5%, down from 14%
      • Movement Speed decreased to -4%, down from -3%
  • Owen Gun (VG)
    • 7.62 Gorenko 33 Round Mags
      • Neck Damage Multiplier decreased to 1.17, down from 1.3
    • 7.62 Gorenko 72 Round Drums
      • Head Damage Multiplier decreased to 1.47, down from 1.5
      • Neck Damage Multiplier decreased to 1.17, down from 1.3
    • Hockenson 142mm Rapid
      • Fire Rate decreased to 16%, down from 19%
  • Submachine Gun Charlie (VG)
    • VDD 189mm Short Barrel
      • Min Damage decreased to 23, down from 24
      • Upper and Lower Torso Damage Multiplier decreased to 1.04, down from 1.1

Warzone Pacific Season 3 Weapon Balancing - Marksman Rifle

  • M1 Garand (VG)
    • Lower Limb Damage Multipliers increased to .8, from .7

That covers everything you'll need to know about the new Weapon Balance changes for Warzone Pacific Season 3. Make sure to stay tuned with our coverage of the popular battle royale for all your needs as the new season rolls along.

 

Featured image courtesy of Raven Software / Infinity Ward.


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