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Escape from Tarkov August 10 patch notes: Release time, downtime, balance changes, fixes

Escape from Tarkov patch 0.12.11.2 is here and it comes with a lot of crucial changes and improvements. Here's when you can expect the 0.12.11.2 update, how long the downtime will be, and what changes and fixes it brings.
Escape from Tarkov August 10 patch notes: Release time, downtime, balance changes, fixes
Escape from Tarkov is receiving patch 0.12.11.2 tomorrow, on 10th August.

Escape from Tarkov patch 0.12.11.2 will be one of the biggest updates for the game this summer, as it comes with a number of changes, bug fixes and quality of life improvements.

Developer Battlestate Games wants to make sure that the game is properly balanced before the official full release, with all bugs being removed, and that's why we are seeing a lot of changes that might not look exciting, but are critical for the overall experience while playing the game.

Here's everything you need to know about the update.

Escape from Tarkov patch 0.12.11.2 release time and maintenance downtime

Escape from Tarkov 0.12.11.2 full patch notes details
(Picture: Battlestate Games)

Escape from Tarkov patch 0.12.11.2 is set to be released on 10th August.

Developers will start with deploying the update at 10:00 Moscow time, which is 9 am CET / 3 am ET / 12 am PT.

The maintenance downtime will take approximately 4 hours, but developers state that it "may be extended if necessary".

You will not be able to play the game during this time.

If everything goes as planned, the game will become available again at 1 pm CET / 7 am ET / 4 am PT on 10th August.

Escape from Tarkov 0.12.11.2 full patch notes

Escape from Tarkov 0.12.11.2 full patch notes
(Picture: Battlestate Games)

Developers have revealed preliminary patch notes for the 0.12.11.2 patch, but keep in mind that some of these changes might not end up in tomorrow's patch but also some new changes could possibly be added.

List of changes:

  • Added a Fence reputation increase when successfully exiting any location as a Player Scav.
  • PMC-Scav cooperation extracts are now permanently available in all locations.
  • Adjusted Tagilla’s melee sounds.
  • Added Sorting Table on the Scav item turn-in screen.
  • Added new quests for high-level players.
  • Added the ability to change PMC voices in the Sound settings tab. You can change the voice at any time while out of the raid.
  • Various AI fixes.
  • Added the ability to use the Flea Market to search and buy items from Traders for players below level 20.
  • Dogtags will now be sorted by their levels.
  • Added a 30% discount on all items bought from Fence on maximum loyalty level.
  • Added the “Very Low” graphics preset.

List of fixes:

  • Raindrops are now correctly displayed on all hand models.
  • Fixed the loot spawn in the lockers on Interchange.
  • Fixed a bug due to which in some cases the after raid healing menu was missing.
  • Ammo box names now correctly display their contents.
  • The actual crafting time in the Scav case now changes correctly based on reputation with Fence.
  • Fixed a bug that caused a blank screen when examining modules on the weapon preset screen.
  • Fixed a bug that wouldn't let open an offer if clicking on the offer ID in any window beside the Flea Market screen.
  • Fixed a camera shake that appeared when trying to crawl up on an inclined surface.
  • Players no longer fall into geometry when reaching the junction of two inclined surfaces.
  • Raiders can no longer sprint with blacked-out legs.
  • Fence reputation will no longer increase when you kill a Player Scav that killed another Player Scav who was killing Scavs.
  • Players can no longer slide off ledges while prone.
  • Fixed a bug when players couldn’t turn while prone on elevated surfaces.
  • Added the missing wall in the underground area on the “Factory” location.
  • Removed the ability to look through the wall near the door next to the cars on the “Factory” location.
  • Removed the ability to look through the wall in the underground areas on the “Reserve” location.
  • Backpack and chest rig straps are now correctly displayed on the PMC head selection screen.
  • Fixed the flickering lights from lamps in the underground tunnels in the extended areas of the “Factory” location.
  • Fixed the flickering lights from lamps from specific distances on the “Customs” location.
  • Player head model “Hudson” is now correctly displayed with balaclavas and masks.
  • Fixed several issues with lighting on the “The Lab” location.
  • Fixed the Scav spawn in the open area next to the repair and maintenance building on the “Reserve” location.
  • Fixed the air filter working time in the Hideout.
  • Fixed the probability of Scavs spawning next to players on all locations.
  • Fixed the possibility of stashing a quest item on the location while the item was moved into the quest items stash.
  • Fixed the probability of Scavs spawning inside the geometry.
  • The insurance icon (the orange rectangle) will no longer disappear after a reconnect.
  • Sounds are now correctly overlapped in some of the rooms on the “Shoreline” location.
  • Fixed the double animation while equipping Mk47 Mutant.
  • The gas station fire on the “Shoreline” location now deals damage again.
  • Fixed the incorrect display of the Daypack backpack straps.
  • Fixed the possibility of players spawning outside the map on the “The Lab” location.
  • Cultists can now melee players while moving.
  • Adjusted the ability to equip the SIG ROMEO8T sight on some rails.
  • Fixed the freezes while moving through tabs and filters on Trader screens.
  • Fixed the logic of the notification about exceeding the number of items before loading into the raid.
  • Fixed the issue with typing Cyrillic symbols in the “player name” screen.
  • Quick melee hits can no longer be performed with no stamina.
  • Fixed the displacement of the aiming reticle in the collimator on the PL-15 pistol after firing all rounds.
  • Dead bodies will no longer fall through the ground on the “Interchange” location.
  • The progression value of the "Endurance" skill in the raid will no longer change after players reconnect to the raid.

For more on all things Escape from Tarkov, check out our dedicated section filled with news, guides, tier lists, and more.