Published on March 8th, 2017
There's been a few confirmed changes coming to League Of Legends next patch, but Riot Games has now officially detailed the bevy of nerfs and buffs that it is introducing with patch 7.5.
This patch is said to take a big look at the issue with ADCs in League right now, though - despite a couple of item changes - it's more of a set of specific character changes than an further reaching systematic change.
Among the names being altered the most by League Of Legends patch 7.5 are Varus, Jhin and Miss Fortune, alongside Kindred and Aatrox who are both getting some significant changes.
, for example, no longer uses his own health for this abilities, instead his abilities build a Blood Well meter that - once it hits 100% - activates Blood Rush, which boosts his attack damage by 25% and his attack speed between 20-50%. His revive has been reduced to healing him to 30% of his health, but now has a lower cooldown.
The focus on Varus
is to move the damage away from his ability to safely poke with his Q and rely more heavily on getting closer to build those Blight stacks. This means an increased cooldown for his Q, with a reduced maximum damage of 150% - but that cooldown is reduced if his Q detonates a Blight stack.
has had her Q changed too, its heavy early damage being the big issue when facing her. The base damage of the second, bounced shot is now reduced, and it will always crit if the first target of the ability kills a unit. This, says Riot, is to emphasise the required skill of MF's play, and not make her an easy pick.
is the only ADC to get a buff in this patch, and that translates to reduced cast time on his Q (from 0.35 standard to 0.4-0.25 depending on level) as well as on his W (0.3 to 0.25 seconds).
's big change actually resolves an issue with the set up of his marking, with a lot of under-the-hood tweaks to the way the system works. Now he'll always target a Skuttler at the start of the match, while further tiers unlock a smoother progression throughout the jungle. Additionally it now takes 50 seconds for a new mark to be found rather than 70 seconds, with each mark lasting three minutes instead of five.
receives no specific changes. Instead that focus is on the masteries, particularly Deathfire Touch
- which has had its bonus AD ratio reduced from 60% to 45%, the intention here to reduce the potential ability poke damage to something more in line with mid-laning mages.
Meanwhile Fizz, LeBlanc, Ryze and Rengar have all had tweaks of varying degrees. Among the items being changed, Blade Of The Ruined King and Edge Of Night are getting some big fixes.
- Fizz has had his ultimate's ease of use reduced quite significantly, while his Q and W see some improvements to make them more effective - essentially moving Fizz's value to player skill rather than reliance on the ultimate.
- LeBlanc continues to see changes, mostly in the reduction of her damage with her W. This change is quite a damage reduction, from 85/120/155/190/225 (+0.6 ability power) to 40/55/70/85/100 (+0.2 ability power). Meanwhile her mimic damage now does 60/120/180 (+0.3 ability power) instead of 125/225/325 (+0.5 ability power).
- Rengar has had a couple of minor changes, his base armour being reduced slightly and the percent monster damage taken with his W reduced from 100% to 75%.
- Ryze's change reduces some of his effective comboing, primarily by reducing the root duration of his W to 0.75 seconds, while his E has a staggered cooldown depending on ability rank.
And then there's a handful of Masteries being changed, while Exhaust has been changed to something more defensive - as it was intended to be. Oh, and let's not forget recall animations for a bunch of characters - as well as a new death animation for Zyra.
Here's the full list of League Of Legends Patch 7.5 changes.