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Marvel Snap Patch Notes (September 2024): All Updates, Buffs, Nerfs Listed

Here are the latest patch notes and game update changes for Marvel Snap!
Marvel Snap Patch Notes (September 2024): All Updates, Buffs, Nerfs Listed
(Picture: Second Dinner)

Marvel Snap is an incredibly balanced game with a ton of variety regarding competitive decks. While certain cards and decklists will inevitably rise to the top, there is enough variety to keep Discard, Destroy, On Reveal, and even Move enthusiasts satisfied.

Developer Second Dinner consistently releases patch and OTA updates to ensure gameplay stability, provide much-needed adjustments to cards and locations, address player concerns, and address identified bugs. We've compiled this guide to detail the latest patch and Over-The-Air (OTA) updates and explain their release schedule for Marvel Snap.

13th September 2024 Update: This guide reflects the latest balance patch update for Marvel Snap, which was released on 12th September 2024 for mobile devices and PCs via Steam. The original reporting continues below.

Marvel Snap Monthly Update Explained

In addition to adding new features, the developers at Second Dinner are never afraid to make major changes (buffs and nerfs) to keep the overall meta balanced - that's normally where the monthly patch comes in. Unless something is truly broken - in which case it will be fixed in a Marvel Snap weekly OTA update - the developers at Second Dinner will release monthly major patches to the game at the start of the month, alongside the beginning of a new season.

The developer adjusted its update schedule, releasing major updates with the new season once a month and OTAs at least twice a month. This helps the developer address gameplay stability and make necessary card adjustments in the OTAs while releasing major content with the patches.

When Is The Next Marvel Snap Balance Patch?

The latest Marvel Snap update was released on 12th September 2024, which added a few additional balance changes to a handful of cards following the last balance change that saw "Arishem's play rate steadily trended downward" due to the Loki change. Despite Symbiote Spider-Man's release shaking up the metagame a bit, the developer had noted that "no decks, new or old, are presenting as outliers on win rate and cube rate at this time."

This latest patch update hopes to add "a light touch on the competitive changes and mostly pushing up a few older cards." The balance update makes a few tweaks to cards like Agatha Harkness, Black Cat, Sandman, and War Machine, to name; however, the next OTA update has been pushed back, according to a post on Marvel Snap's Discord server.

Latest Marvel Snap Patch Notes (September 2024):

Below, players will find the most recent patch notes for the game as of 2nd August 2024. Naturally, these are the current balance update patch notes released by the developer, which are released periodically, but we've included the recent patch update notes.

Likewise, we've included these two recently released patch notes on this page because we simply can't handle a page with over 9,000 words. So, if you're desperate to read the old patch notes from previous months, we suggest heading over to Marvel Snap's Newslist and filtering by "Game Updates."

13th September 2024 Balance Update Patch Notes: All Card Balance Changes

Aero:

  • [Old] 5/9 - On Reveal: Move the last enemy card played anywhere to this location.
  • [New] 5/9 -> 5/10 (Change)

We're aware that one of Mockingbird's roles lately has been providing some amount of support for Skaar, so we looked for a few candidates near ten Power who felt ripe to receive a buff. Aero was just such a card, and an ideal candidate among 5-Costs given the ability isn't strictly beneficial.

Agatha Harkness:

  • [Old] 6/14 - Agatha starts in your hand and plays your cards for you.
  • [New] 6/14 - Agatha starts in your hand. She plays your cards for you on even turns.

We're as excited as everyone else to see Kathryn Hahn back for Agatha All Along, so we decided to celebrate by letting our own Agatha out to play a little bit. You'll find Agatha more interested in an equal partnership these days, sharing turns with the player rather than keeping them all to herself. We haven't adjusted any other functionality–you'll still see her showing up in your hand as a bonus card, too (Hulkling)!

Black Cat:

  • [Old] 4/9 - If this is in your hand after the turn, discard it.
  • [New] 4/9 -> 4/10 (Change)

Likewise, Black Cat's seen a big dip following adjustments to Hela and Black Knight, so we're adding a Power here as well to see how it impacts the play rate.

Ghost Rider:

  • [Old] 4/3 - On Reveal: Bring back one of your discarded cards to this location.
  • [New] 4/3 -> 4/4 (Change)
Ghost Rider's an exciting card, and we'd like to find the right spot for it to feel like a fun miniature combo for decks to play. We know from the early days of the beta how strong 3-Cost Ghost Rider was, so we decided not to risk such a drastic change. We'll see how some Power goes and evaluate from there.

Mockingbird:

  • [Old] 6/10 - Costs 1 less for each of your cards in play that didn't start in your deck.
  • [New] 6/10 -> 6/9 (Change)

Mockingbird has been one of the strongest cards in a couple dominant decks lately, so we're taking away a Power here. It's not uncommon for some players to assume that a 6/9 may be stronger than a 6/10, due to the vulnerability to Shang-Chi, but this has never been the case in the past. If, by some chance, it proves true for Mockingbird, we'll cross that bridge when we come to it.

Moon Girl:

  • [Old] 4/4 - On Reveal: Duplicate your hand.
  • [New] 4/4 -> 4/5 (Change)

Another card capable of fueling some unique combos, Moon Girl's time in the sun faded pretty fast once Loki hit the timeline. We'd like to explore pushing this card back toward some of that former glory, and in fact we started by trying a 3-Cost version internally… but it was totally cracked, so don't expect to see that change anytime soon. We might have considered more Power here, but given how strong decks with Mockingbird have been lately we erred more cautiously.

Sandman:

  • [Old] 5/6 - On Reveal: Players can only play 1 card next turn.
  • [New] 5/7 - On Reveal: Next turn, cards cost 1 more. (maximum 6)
 
We've relied on Sandman to be a negative pressure against strong decks that can threaten several cards at the end of the game. However, we've seen over time that when the metagame provides Sandman with that kind of an opening, those decks tend to become a frustration unto themselves.
In some ways it's reminiscent of Leech, and we're pursuing a similar adjustment. Softening the penalty on Sandman will make it less effective at locking down the game, while still meaningfully impacting enemy plans to play tons of cards.

War Machine:

  • [Old] 4/7 - On Reveal: Until the end of next turn, nothing can stop you from playing cards anywhere.
  • [New] 4/7 - Ongoing: Nothing can stop you from playing cards anywhere.

Many players noted that the new activate keyword had the potential to benefit War Machine. We also thought that might be true, but it turned out that even at 3/5 War Machine wasn't quite as effective as one would hope–a card that packs most of its punch leading into turn 6 just isn't an ideal home for activate. So we're going with the backup plan here, changing the On Reveal to an Ongoing.


For more Marvel Snap news, be sure to check out our dedicated section or take a look at some of our Guides & Tutorials just below:

All Major News & Updates
Future Updates
Marvel Snap Card Pools
Marvel Snap's Best Decks & Big Bad Decks
Marvel Snap Game Guides
Marvel Snap Buying Guides
Marvel Snap Tech Guides