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All Diablo 4 Nightmare Dungeon Affixes & Effects in Season 1

Learn about all the possible Diablo 4 Nightmare Dungeon affixes and their positive/negative effects gained from using a Sigil in Season 1.
All Diablo 4 Nightmare Dungeon Affixes & Effects in Season 1

Are all the Nightmare Dungeon affixes a bit confusing to you if you've just hit Diablo 4's endgame? Looking for an overview of all the Nightmare Dungeon affixes that Sigils provide, both positive and negative? Then we've got you covered!

This article provides an overview of every known Nightmare Dungeon affix and its effect, so you know exactly what you are getting yourself into when using a specific Nightmare Sigil; so let's start farming that knowledge!

Update on 17 July 2023: We've updated our list of Diablo 4 Nightmare Dungeon affixes and their effects in Season 1!

Diablo 4 Nightmare Dungeon Affixes & Effects Listed

Diablo 4 nightmare dungeons affixes effects positive negative sigils
Note that the positive affix of a Nightmare Dungeon is always in green text. (Picture: Blizzard)

First up, it is important to note that Nightmare Dungeon sigils level 1 to 10 provide 3 affixes, one positive and two negatives. From levels 11 to 20, there are four affixes, and from levels 21 to 100, there are a total of five affixes you need to deal with.

The table below the image of our first Nightmare Dungeon completion showcases all known Diablo 4 Nightmare Dungeon affixes and their effects, alongside a clear indication if this effect is positive or negative for the player, per the latest WoWHead data and some of our own experience.

Diablo 4 nightmare dungeons affixes effects positive negative sigils
The first Nightmare Dungeons all have two negative and one positive affix. (Picture: Blizzard/Wessel)

Let's get going with the positive effects on the player character first!

Affix Name Affix Effect on Nightmare Dungeon Positive or Negative Type
Battle Hardened Gain 6% damage reduction for every 10% Health you are missing. Positive
Frost Damage You deal [10 -15]% more Frost damage. Positive
Control Impaired Explosions Being hit by Control Impairing Effects creates an explosion around you. Positive
Gold Find You find 30% more gold. Positive
Magic Find You find more items from enemies. Positive
Increased Critical Strike Your Critical Strike chance is increased by 9%. Positive
Lightning Caller You occasionally call down lightning strikes that damage nearby enemies. Positive
Lightning Damage You deal  [10 - 15]% more Lightning damage. Positive
Poison Damage You deal  [10 - 15]% more Poison damage. Positive
Shadow Damage You deal [10 - 15]% more Shadow damage. Positive
Nudging Evade Using Evade pushes enemies back. Positive
Poisonous Evade Using Evade leaves a pool of Poison behind, damaging enemies. Positive
Cooldown Reduction Reduce Cooldowns on Kill Positive
Thorns Your Thorns are increased by 491. Positive
Empowered Elites (Cold Enchanted) Elites always have the "Cold Enchanted" affix. Negative
Empowered Elites (Shock Lance) Elites always have the Electric Lance affix. Negative
Empowered Elites (Suppressor) Elites always have the "Suppressor" affix. Negative
Armor Breakers Monster attacks from a distance reduce your Armor by 7% for 6 sec, stacking up to 35%. Negative
Avenger Killing a monster enrages monsters near it, making them dealing more damage. Negative
Blood Blister Dying monsters sometimes spawn a Blood Blister that needs to be killed. Negative
Death Pulse Killing a monster releases a deadly lightning pulse after a short delay. Negative
Dodge Breakers Monster attacks from a distance reduce dodge chance by 12% for 6 sec, stacking up to 60%. Negative
Double Bosses Spawns two bosses instead of one! Negative
Lightning Storm Lightning gathers above the player. Get into the protection dome to avoid severe outcomes. Negative
Melee Defenders Monsters take 40% less damage from close targets. Negative
Monster Attack Speed Monsters gain 20 to 30% increased attack speed. Negative
Monster Barrier Monsters gain 30% of their Maximum Life as a Barrier. Negative
Monster Bleeding Damage Monsters deal an additional 30% of their Physical damage dealt as Bleeding over 5 sec. Negative
Monster Burning Damage Monsters deal an additional 30% of their Physical damage dealt as Burning over 5 sec. Negative
Monster Burning Resist  Monsters take 60% less Burning damage. Negative
Monster Cold Damage Monsters deal an additional 15% of their Physical damage dealt as Cold. Negative
Monster Critical Resist Monsters take 60% less damage from Critical Strike. Negative
Monster Crowd Control Resist Crowd Control durations vs monsters is reduced by 40%. Negative
Monster Fire Damage Monsters deal an additional 20% of their Physical damage dealt as Fire. Negative
Monster Life Monsters gain 30% extra life. Negative
Monster Lightning Damage Monsters deal an additional 20% of their Physical damage dealt as Lightning. Negative
Monster Physical Resist Monsters take 30% less Physical damage. Negative
Monster Poison Damage Monsters deal an additional 30% of their Physical damage dealt as Poison over 5 sec. Negative
Monster Poison Resist Monsters take 60% less Poison damage. Negative
Monster Regen Non-boss monsters regen 1.5% Maximum Life per second. Negative
Monster Shadow Damage Monsters deal an additional 20% of their Physical damage dealt as Shadow. Negative
Monster Shadow Damage Over Time Monsters deal an additional 30% of their Physical damage as Shadow over 5 sec. Negative
Monster Shadow Resist Monsters take 40% less Shadow damage. Negative
Monster Vulnerable Resist The duration of Vulnerable Effects vs monsters is reduced by 60%. Negative
Potion Breakers Monster attacks from a distance have 30% chance to disable healing potion for 2 seconds. Negative
Ranged Defenders Monsters take 60% less damage from distant targets. Negative
Resistance Breakers Monster attacks from a distance reduce resistance by 10% for 6 sec, stacking up to 50%. Negative
Slowing Projectiles Monster attacks from a distance have a 50% chance to slow targets. Negative
Stormbane's Wrath Stormbane's Wrath chases players around, releasing deadly pulses when reaching a player. (despawns when boss objective completed) Negative
Unstoppable Monsters Monsters become Unstoppable when life drops below 30%. Negative
Volcanic While in combat, gouts of flame periodically erupt near players. Negative
Nightmare Portals Red portals periodically spawn in the dungeon, unleashing more hellish demons from any region in Sanctuary. Negative

There can be even more Nightmare Dungeon affixes not found just yet, and Blizzard could add more in each season if they want to. If more are found, we will update the table above.

In case you've missed it, check out our video below, where we discuss the world of Sanctuary and all its diverse zones/regions.

That's all the currently known Nightmare Dungeon affixes and their positive/negative effects outlined, so you know what you are getting yourself into before using a Sigil. We will endeavor to update this article with haste if more affixes are found or added to the game. Enjoy!


For more Diablo 4, be sure to check out our dedicated section or some of our Guides & Tutorials just below:

Diablo 4 Season 2 Guides
Class Builds & Tier Lists

 

Tech Guides & Fixes
World, Maps & Locations
Diablo 4 Items & Slots
Achievements/Challenges
Legendary Aspects
Strongholds
Bosses
Gameplay Systems
The Story, Lore & Characters
Diablo 4 Season Guides

Our section keeps growing, so check for new guides daily! Don't forget to pick up one of the Diablo 4 Editions and join the fight to save Sanctuary soon.